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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<div class="headertitle"><div class="title">EntityContainer.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_ENTITY_CONTAINER_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_ENTITY_CONTAINER_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <type_traits></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include <vector></span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include "GraphicsApi.h"</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include "Ref.h"</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include "RenderStates.h"</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#include "Time.h"</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">class </span>Entity;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">class </span>RenderTarget;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html"> 60</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_entity_container.html">EntityContainer</a> {</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html#af1a5d4e626f525b81dfd1d19893f9f8a"> 72</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_entity_container.html#af1a5d4e626f525b81dfd1d19893f9f8a">update</a>(<a class="code hl_class" href="classgf_1_1_time.html">Time</a> time);</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html#a4095f785ae1f2b90d2c89c25ea1df2d5"> 84</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_entity_container.html#a4095f785ae1f2b90d2c89c25ea1df2d5">render</a>(<a class="code hl_class" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code hl_struct" href="structgf_1_1_render_states.html">RenderStates</a>());</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html#a7a4f7ba3172011d6b982d4e016f706c1"> 100</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_entity_container.html#a7a4f7ba3172011d6b982d4e016f706c1">addEntity</a>(<a class="code hl_class" href="classgf_1_1_entity.html">Entity</a>& entity);</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html#affee81292c85456bb24a3a429723c9bf"> 109</a></span> <a class="code hl_class" href="classgf_1_1_entity.html">Entity</a> *<a class="code hl_function" href="classgf_1_1_entity_container.html#affee81292c85456bb24a3a429723c9bf">removeEntity</a>(<a class="code hl_class" href="classgf_1_1_entity.html">Entity</a> *entity);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="keyword">template</span><<span class="keyword">typename</span> E></div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"><a class="line" href="classgf_1_1_entity_container.html#acba3e84e1c24dc85f8395b6a5c9a900a"> 124</a></span> <a class="code hl_enumvalue" href="group__graphics__devices.html#gga795d7d5e2f2a4f38b16b95e0e78cb626a3a3ea00cfc35332cedf6e5e9a32e94da">E</a> *<a class="code hl_function" href="classgf_1_1_entity_container.html#acba3e84e1c24dc85f8395b6a5c9a900a">removeTypedEntity</a>(E *entity) {</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="keyword">static_assert</span>(std::is_base_of<Entity, E>::value, <span class="stringliteral">"E must be an Entity"</span>);</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="keywordflow">return</span> <span class="keyword">static_cast<</span><a class="code hl_enumvalue" href="group__graphics__devices.html#gga795d7d5e2f2a4f38b16b95e0e78cb626a3a3ea00cfc35332cedf6e5e9a32e94da">E</a>*<span class="keyword">></span>(removeEntity(entity));</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> }</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> std::vector<Ref<Entity>> m_entities;</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> };</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span>}</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span>}</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> </div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="preprocessor">#endif </span><span class="comment">// GF_ENTITY_CONTAINER_H</span></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html"><div class="ttname"><a href="classgf_1_1_entity_container.html">gf::EntityContainer</a></div><div class="ttdoc">A collection of entities.</div><div class="ttdef"><b>Definition:</b> EntityContainer.h:60</div></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html_a4095f785ae1f2b90d2c89c25ea1df2d5"><div class="ttname"><a href="classgf_1_1_entity_container.html#a4095f785ae1f2b90d2c89c25ea1df2d5">gf::EntityContainer::render</a></div><div class="ttdeci">void render(RenderTarget &target, const RenderStates &states=RenderStates())</div><div class="ttdoc">Render the entities on the target.</div></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html_a7a4f7ba3172011d6b982d4e016f706c1"><div class="ttname"><a href="classgf_1_1_entity_container.html#a7a4f7ba3172011d6b982d4e016f706c1">gf::EntityContainer::addEntity</a></div><div class="ttdeci">void addEntity(Entity &entity)</div><div class="ttdoc">Add an entity to the collection.</div></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html_acba3e84e1c24dc85f8395b6a5c9a900a"><div class="ttname"><a href="classgf_1_1_entity_container.html#acba3e84e1c24dc85f8395b6a5c9a900a">gf::EntityContainer::removeTypedEntity</a></div><div class="ttdeci">E * removeTypedEntity(E *entity)</div><div class="ttdoc">Remove a typed entity from the collection.</div><div class="ttdef"><b>Definition:</b> EntityContainer.h:124</div></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html_af1a5d4e626f525b81dfd1d19893f9f8a"><div class="ttname"><a href="classgf_1_1_entity_container.html#af1a5d4e626f525b81dfd1d19893f9f8a">gf::EntityContainer::update</a></div><div class="ttdeci">void update(Time time)</div><div class="ttdoc">Update the entities.</div></div>
<div class="ttc" id="aclassgf_1_1_entity_container_html_affee81292c85456bb24a3a429723c9bf"><div class="ttname"><a href="classgf_1_1_entity_container.html#affee81292c85456bb24a3a429723c9bf">gf::EntityContainer::removeEntity</a></div><div class="ttdeci">Entity * removeEntity(Entity *entity)</div><div class="ttdoc">Remove an entity from the collection.</div></div>
<div class="ttc" id="aclassgf_1_1_entity_html"><div class="ttname"><a href="classgf_1_1_entity.html">gf::Entity</a></div><div class="ttdoc">A game entity.</div><div class="ttdef"><b>Definition:</b> Entity.h:53</div></div>
<div class="ttc" id="aclassgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...)</div><div class="ttdef"><b>Definition:</b> RenderTarget.h:102</div></div>
<div class="ttc" id="aclassgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value.</div><div class="ttdef"><b>Definition:</b> Time.h:65</div></div>
<div class="ttc" id="agroup__graphics__devices_html_gga795d7d5e2f2a4f38b16b95e0e78cb626a3a3ea00cfc35332cedf6e5e9a32e94da"><div class="ttname"><a href="group__graphics__devices.html#gga795d7d5e2f2a4f38b16b95e0e78cb626a3a3ea00cfc35332cedf6e5e9a32e94da">gf::Scancode::E</a></div><div class="ttdeci">@ E</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="astructgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget.</div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
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