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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<div class="headertitle"><div class="title">GameManager.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_GAME_MANAGER_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_GAME_MANAGER_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <initializer_list></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include <string></span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include "MessageManager.h"</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include "Random.h"</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include "ResourceManager.h"</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#include "SceneManager.h"</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html"> 45</a></span> <span class="keyword">struct </span>GF_GRAPHICS_API <a class="code hl_struct" href="structgf_1_1_game_manager.html">GameManager</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_scene_manager.html">SceneManager</a> {</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html#ad28ac706fe3d225139bbeec21280027b"> 46</a></span> <a class="code hl_function" href="structgf_1_1_game_manager.html#ad28ac706fe3d225139bbeec21280027b">GameManager</a>(<span class="keyword">const</span> std::string& title, std::initializer_list<gf::Path> resourcePaths);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html#a917ed876fd6f46a964db2591de35a954"> 48</a></span> <a class="code hl_class" href="classgf_1_1_random.html">Random</a> <a class="code hl_variable" href="structgf_1_1_game_manager.html#a917ed876fd6f46a964db2591de35a954">random</a>;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html#aa09f12f75b433a4d529bcfa9f68cefd8"> 49</a></span> <a class="code hl_class" href="classgf_1_1_resource_manager.html">ResourceManager</a> <a class="code hl_variable" href="structgf_1_1_game_manager.html#aa09f12f75b433a4d529bcfa9f68cefd8">resources</a>;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html#affabb6e1da9a566b05223eca730a6149"> 50</a></span> <a class="code hl_class" href="classgf_1_1_message_manager.html">MessageManager</a> <a class="code hl_variable" href="structgf_1_1_game_manager.html#affabb6e1da9a566b05223eca730a6149">messages</a>;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="structgf_1_1_game_manager.html#a6de1e7095949c1cd34ab1cf46fc25d80"> 52</a></span> <a class="code hl_class" href="classgf_1_1_gamepad_tracker.html">GamepadTracker</a> <a class="code hl_variable" href="structgf_1_1_game_manager.html#a6de1e7095949c1cd34ab1cf46fc25d80">gamepads</a>;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">void</span> doGlobalProcessEvent(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> };</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span>}</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span>}</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span><span class="preprocessor">#endif </span><span class="comment">// GF_GAME_MANAGER_H</span></div>
<div class="ttc" id="aclassgf_1_1_gamepad_tracker_html"><div class="ttname"><a href="classgf_1_1_gamepad_tracker.html">gf::GamepadTracker</a></div><div class="ttdoc">A tracker for the connection/disconnection of gamepads.</div><div class="ttdef"><b>Definition:</b> Gamepad.h:245</div></div>
<div class="ttc" id="aclassgf_1_1_message_manager_html"><div class="ttname"><a href="classgf_1_1_message_manager.html">gf::MessageManager</a></div><div class="ttdoc">A message manager.</div><div class="ttdef"><b>Definition:</b> MessageManager.h:75</div></div>
<div class="ttc" id="aclassgf_1_1_random_html"><div class="ttname"><a href="classgf_1_1_random.html">gf::Random</a></div><div class="ttdoc">A random engine.</div><div class="ttdef"><b>Definition:</b> Random.h:47</div></div>
<div class="ttc" id="aclassgf_1_1_resource_manager_html"><div class="ttname"><a href="classgf_1_1_resource_manager.html">gf::ResourceManager</a></div><div class="ttdoc">A resource manager.</div><div class="ttdef"><b>Definition:</b> ResourceManager.h:144</div></div>
<div class="ttc" id="aclassgf_1_1_scene_manager_html"><div class="ttname"><a href="classgf_1_1_scene_manager.html">gf::SceneManager</a></div><div class="ttdoc">A scene manager.</div><div class="ttdef"><b>Definition:</b> SceneManager.h:61</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="astructgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters.</div><div class="ttdef"><b>Definition:</b> Event.h:224</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html"><div class="ttname"><a href="structgf_1_1_game_manager.html">gf::GameManager</a></div><div class="ttdoc">A game manager.</div><div class="ttdef"><b>Definition:</b> GameManager.h:45</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html_a6de1e7095949c1cd34ab1cf46fc25d80"><div class="ttname"><a href="structgf_1_1_game_manager.html#a6de1e7095949c1cd34ab1cf46fc25d80">gf::GameManager::gamepads</a></div><div class="ttdeci">GamepadTracker gamepads</div><div class="ttdef"><b>Definition:</b> GameManager.h:52</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html_a917ed876fd6f46a964db2591de35a954"><div class="ttname"><a href="structgf_1_1_game_manager.html#a917ed876fd6f46a964db2591de35a954">gf::GameManager::random</a></div><div class="ttdeci">Random random</div><div class="ttdef"><b>Definition:</b> GameManager.h:48</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html_aa09f12f75b433a4d529bcfa9f68cefd8"><div class="ttname"><a href="structgf_1_1_game_manager.html#aa09f12f75b433a4d529bcfa9f68cefd8">gf::GameManager::resources</a></div><div class="ttdeci">ResourceManager resources</div><div class="ttdef"><b>Definition:</b> GameManager.h:49</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html_ad28ac706fe3d225139bbeec21280027b"><div class="ttname"><a href="structgf_1_1_game_manager.html#ad28ac706fe3d225139bbeec21280027b">gf::GameManager::GameManager</a></div><div class="ttdeci">GameManager(const std::string &title, std::initializer_list< gf::Path > resourcePaths)</div></div>
<div class="ttc" id="astructgf_1_1_game_manager_html_affabb6e1da9a566b05223eca730a6149"><div class="ttname"><a href="structgf_1_1_game_manager.html#affabb6e1da9a566b05223eca730a6149">gf::GameManager::messages</a></div><div class="ttdeci">MessageManager messages</div><div class="ttdef"><b>Definition:</b> GameManager.h:50</div></div>
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