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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<div class="headertitle"><div class="title">LightPointEmission.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_LIGHT_POINT_EMISSION_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_LIGHT_POINT_EMISSION_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include "GraphicsApi.h"</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include "Sprite.h"</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include "Vector.h"</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html"> 39</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_light_point_emission.html">LightPointEmission</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_sprite.html">Sprite</a> {</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#ab69da7e0fd61d20b1bdbbf0fc0fc7acf"> 41</a></span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#ab69da7e0fd61d20b1bdbbf0fc0fc7acf">LightPointEmission</a>();</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#acfa7fb8f750e5ee9b8c01b0d741202e4"> 43</a></span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#acfa7fb8f750e5ee9b8c01b0d741202e4">LightPointEmission</a>(<span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& texture);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a0c6dff9a9160d357b96042d3dcdc94fe"> 45</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a0c6dff9a9160d357b96042d3dcdc94fe">setLocaleCastCenter</a>(<a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> center) {</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> m_center = center;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> }</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a650d224a84a6adfc71a0bd872381b6f3"> 49</a></span> <a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a650d224a84a6adfc71a0bd872381b6f3">getLocalCastCenter</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordflow">return</span> m_center;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> }</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#ad92fa063e1064c29373aa884670d291a"> 53</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#ad92fa063e1064c29373aa884670d291a">setSourceRadius</a>(<span class="keywordtype">float</span> radius) {</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> m_radius = radius;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> }</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a2942f50ba1755dfc7dc679e4129e3589"> 57</a></span> <span class="keywordtype">float</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a2942f50ba1755dfc7dc679e4129e3589">getSourceRadius</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordflow">return</span> m_radius;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a63695f8745da8cfb299d50fd79e15e75"> 61</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a63695f8745da8cfb299d50fd79e15e75">setShadowOverExtendMultiplier</a>(<span class="keywordtype">float</span> multiplier) {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> m_multiplier = multiplier;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> }</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a87e3d5bf948e117c061003c8f7ffdab2"> 65</a></span> <span class="keywordtype">float</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a87e3d5bf948e117c061003c8f7ffdab2">getShadowOverExtendMultiplier</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordflow">return</span> m_multiplier;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> }</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#a3f27bfc351be1936de203403f11a527e"> 69</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#a3f27bfc351be1936de203403f11a527e">setActive</a>(<span class="keywordtype">bool</span> active = <span class="keyword">true</span>) {</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> m_active = active;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> }</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"><a class="line" href="classgf_1_1_light_point_emission.html#abf7ad7ee71abe1ccdfb260fe64955e39"> 73</a></span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgf_1_1_light_point_emission.html#abf7ad7ee71abe1ccdfb260fe64955e39">isActive</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keywordflow">return</span> m_active;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> }</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> m_center;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keywordtype">float</span> m_radius;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordtype">float</span> m_multiplier;</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="keywordtype">bool</span> m_active = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> };</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span>}</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span>}</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="preprocessor">#endif </span><span class="comment">// GF_LIGHT_POINT_EMISSION_H</span></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html"><div class="ttname"><a href="classgf_1_1_light_point_emission.html">gf::LightPointEmission</a></div><div class="ttdoc">Light point emission.</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:39</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a0c6dff9a9160d357b96042d3dcdc94fe"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a0c6dff9a9160d357b96042d3dcdc94fe">gf::LightPointEmission::setLocaleCastCenter</a></div><div class="ttdeci">void setLocaleCastCenter(Vector2f center)</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:45</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a2942f50ba1755dfc7dc679e4129e3589"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a2942f50ba1755dfc7dc679e4129e3589">gf::LightPointEmission::getSourceRadius</a></div><div class="ttdeci">float getSourceRadius() const</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:57</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a3f27bfc351be1936de203403f11a527e"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a3f27bfc351be1936de203403f11a527e">gf::LightPointEmission::setActive</a></div><div class="ttdeci">void setActive(bool active=true)</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:69</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a63695f8745da8cfb299d50fd79e15e75"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a63695f8745da8cfb299d50fd79e15e75">gf::LightPointEmission::setShadowOverExtendMultiplier</a></div><div class="ttdeci">void setShadowOverExtendMultiplier(float multiplier)</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:61</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a650d224a84a6adfc71a0bd872381b6f3"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a650d224a84a6adfc71a0bd872381b6f3">gf::LightPointEmission::getLocalCastCenter</a></div><div class="ttdeci">Vector2f getLocalCastCenter() const</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:49</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_a87e3d5bf948e117c061003c8f7ffdab2"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#a87e3d5bf948e117c061003c8f7ffdab2">gf::LightPointEmission::getShadowOverExtendMultiplier</a></div><div class="ttdeci">float getShadowOverExtendMultiplier() const</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:65</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_ab69da7e0fd61d20b1bdbbf0fc0fc7acf"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#ab69da7e0fd61d20b1bdbbf0fc0fc7acf">gf::LightPointEmission::LightPointEmission</a></div><div class="ttdeci">LightPointEmission()</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_abf7ad7ee71abe1ccdfb260fe64955e39"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#abf7ad7ee71abe1ccdfb260fe64955e39">gf::LightPointEmission::isActive</a></div><div class="ttdeci">bool isActive() const</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:73</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_acfa7fb8f750e5ee9b8c01b0d741202e4"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#acfa7fb8f750e5ee9b8c01b0d741202e4">gf::LightPointEmission::LightPointEmission</a></div><div class="ttdeci">LightPointEmission(const Texture &texture)</div></div>
<div class="ttc" id="aclassgf_1_1_light_point_emission_html_ad92fa063e1064c29373aa884670d291a"><div class="ttname"><a href="classgf_1_1_light_point_emission.html#ad92fa063e1064c29373aa884670d291a">gf::LightPointEmission::setSourceRadius</a></div><div class="ttdeci">void setSourceRadius(float radius)</div><div class="ttdef"><b>Definition:</b> LightPointEmission.h:53</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_html"><div class="ttname"><a href="classgf_1_1_sprite.html">gf::Sprite</a></div><div class="ttdoc">A drawable representation of a texture, with its own transformations, color, etc.</div><div class="ttdef"><b>Definition:</b> Sprite.h:75</div></div>
<div class="ttc" id="aclassgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images.</div><div class="ttdef"><b>Definition:</b> Texture.h:313</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="astructgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 2 ></a></div></div>
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