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<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_MODEL_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_MODEL_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include "CoreApi.h"</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include "Time.h"</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_model.html"> 46</a></span> <span class="keyword">class </span>GF_CORE_API <a class="code hl_class" href="classgf_1_1_model.html">Model</a> {</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classgf_1_1_model.html#aed31deb703dcc9daa2862c20682abc13"> 51</a></span> <span class="keyword">virtual</span> <a class="code hl_function" href="classgf_1_1_model.html#aed31deb703dcc9daa2862c20682abc13">~Model</a>();</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="classgf_1_1_model.html#a8b5f07e8e362d5b6326690566a719324"> 63</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_model.html#a8b5f07e8e362d5b6326690566a719324">update</a>(<a class="code hl_class" href="classgf_1_1_time.html">Time</a> time);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> };</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span>}</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span>}</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span><span class="preprocessor">#endif </span><span class="comment">// GF_MODEL_H</span></div>
<div class="ttc" id="aclassgf_1_1_model_html"><div class="ttname"><a href="classgf_1_1_model.html">gf::Model</a></div><div class="ttdoc">A game object that can be updated.</div><div class="ttdef"><b>Definition:</b> Model.h:46</div></div>
<div class="ttc" id="aclassgf_1_1_model_html_a8b5f07e8e362d5b6326690566a719324"><div class="ttname"><a href="classgf_1_1_model.html#a8b5f07e8e362d5b6326690566a719324">gf::Model::update</a></div><div class="ttdeci">virtual void update(Time time)</div><div class="ttdoc">Update the model's state.</div></div>
<div class="ttc" id="aclassgf_1_1_model_html_aed31deb703dcc9daa2862c20682abc13"><div class="ttname"><a href="classgf_1_1_model.html#aed31deb703dcc9daa2862c20682abc13">gf::Model::~Model</a></div><div class="ttdeci">virtual ~Model()</div><div class="ttdoc">Destructor.</div></div>
<div class="ttc" id="aclassgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value.</div><div class="ttdef"><b>Definition:</b> Time.h:65</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
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