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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="generator" content="Doxygen 1.9.3"/>
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<title>Gamedev Framework (gf): Particles.h Source File</title>
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<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="gf_logo.png"/></td>
<td id="projectalign">
<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
</div>
<div id="projectbrief">A C++17 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="header">
<div class="headertitle"><div class="title">Particles.h</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_PARTICLES_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_PARTICLES_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include "Circ.h"</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include "GraphicsApi.h"</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include "Rect.h"</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include "Transformable.h"</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include "VertexArray.h"</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include "Vector.h"</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keyword">class </span><a class="code hl_enumvalue" href="group__graphics__gpu.html#ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b">Texture</a>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classgf_1_1_point_particles.html"> 41</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_point_particles.html">PointParticles</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_transformable.html">Transformable</a> {</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_point_particles.html#ab5061e41dba4a7c9a9bdb910da631af1"> 46</a></span> <a class="code hl_function" href="classgf_1_1_point_particles.html#ab5061e41dba4a7c9a9bdb910da631af1">PointParticles</a>();</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="classgf_1_1_point_particles.html#a47a35c3c44cb1ce11085d7b5e7b74158"> 54</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_point_particles.html#a47a35c3c44cb1ce11085d7b5e7b74158">addPoint</a>(<a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> position, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color);</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"><a class="line" href="classgf_1_1_point_particles.html#a94b3d6eb5edae3c9ccc5b731c3ed242d"> 56</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_point_particles.html#a94b3d6eb5edae3c9ccc5b731c3ed242d">draw</a>(<a class="code hl_class" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <a class="code hl_class" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> };</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html"> 67</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_shape_particles.html">ShapeParticles</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_transformable.html">Transformable</a> {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#a3d0d16e888c498d1ade1e0fa9761b01b"> 72</a></span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#a3d0d16e888c498d1ade1e0fa9761b01b">ShapeParticles</a>();</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#a9e5c1f6f0eb28cb9772cb09488f03b08"> 82</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#a9e5c1f6f0eb28cb9772cb09488f03b08">addCircle</a>(<a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> center, <span class="keywordtype">float</span> radius, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color, std::size_t pointCount = 15);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#abd851dd3abee20674194b5d2eb9967c6"> 91</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#abd851dd3abee20674194b5d2eb9967c6">addCircle</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_circ.html">CircF</a>& circ, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color, std::size_t pointCount = 15);</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#a6ad069927e44bf21ddf778323b986911"> 100</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#a6ad069927e44bf21ddf778323b986911">addRectangle</a>(<a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> position, <a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> size, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color);</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#a3e2003f41108ed2c09ba3d0d3681da38"> 108</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#a3e2003f41108ed2c09ba3d0d3681da38">addRectangle</a>(<span class="keyword">const</span> <a class="code hl_class" href="structgf_1_1_rect.html">RectF</a>& rect, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color);</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html#a68f351f9001c1ff9939468b340ff5425"> 110</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_shape_particles.html#a68f351f9001c1ff9939468b340ff5425">draw</a>(<a class="code hl_class" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <a class="code hl_class" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> };</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> </div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html"> 122</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_sprite_particles.html">SpriteParticles</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_transformable.html">Transformable</a> {</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html#a84bf5ac56ff2ec51814630a20a9e1b0a"> 127</a></span> <a class="code hl_function" href="classgf_1_1_sprite_particles.html#a84bf5ac56ff2ec51814630a20a9e1b0a">SpriteParticles</a>();</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html#a9d01b4bffb04a49dbdb3863b346a71f1"> 134</a></span> <a class="code hl_function" href="classgf_1_1_sprite_particles.html#a9d01b4bffb04a49dbdb3863b346a71f1">SpriteParticles</a>(<span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& texture);</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> </div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html#a60632e5f8e762dc3cd10ddf6106c6fa7"> 141</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_sprite_particles.html#a60632e5f8e762dc3cd10ddf6106c6fa7">setTexture</a>(<span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& texture);</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> </div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358"> 150</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">addSprite</a>(<a class="code hl_class" href="structgf_1_1_vector.html">Vector2f</a> position, <span class="keyword">const</span> <a class="code hl_class" href="structgf_1_1_rect.html">RectF</a>& textureRect, <a class="code hl_struct" href="structgf_1_1_vector_3_01_t_00_014_01_4.html">Color4f</a> color = <a class="code hl_variable" href="structgf_1_1_color_base.html#a43f8b5f986eb0d80804a31b49e575925">Color::White</a>);</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html#a4aa673ceae87a50d8800e215b8175b1d"> 152</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_sprite_particles.html#a4aa673ceae87a50d8800e215b8175b1d">draw</a>(<a class="code hl_class" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a> *m_texture;</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> <a class="code hl_class" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> };</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span>}</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span>}</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> </div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span><span class="preprocessor">#endif </span><span class="comment">// GF_PARTICLES_H</span></div>
<div class="ttc" id="aclassgf_1_1_point_particles_html"><div class="ttname"><a href="classgf_1_1_point_particles.html">gf::PointParticles</a></div><div class="ttdoc">A class to display a high number of points.</div><div class="ttdef"><b>Definition:</b> Particles.h:41</div></div>
<div class="ttc" id="aclassgf_1_1_point_particles_html_a47a35c3c44cb1ce11085d7b5e7b74158"><div class="ttname"><a href="classgf_1_1_point_particles.html#a47a35c3c44cb1ce11085d7b5e7b74158">gf::PointParticles::addPoint</a></div><div class="ttdeci">void addPoint(Vector2f position, Color4f color)</div><div class="ttdoc">Add a point to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_point_particles_html_a94b3d6eb5edae3c9ccc5b731c3ed242d"><div class="ttname"><a href="classgf_1_1_point_particles.html#a94b3d6eb5edae3c9ccc5b731c3ed242d">gf::PointParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, const RenderStates &states) override</div><div class="ttdoc">Draw the object to a render target.</div></div>
<div class="ttc" id="aclassgf_1_1_point_particles_html_ab5061e41dba4a7c9a9bdb910da631af1"><div class="ttname"><a href="classgf_1_1_point_particles.html#ab5061e41dba4a7c9a9bdb910da631af1">gf::PointParticles::PointParticles</a></div><div class="ttdeci">PointParticles()</div><div class="ttdoc">Default constructor.</div></div>
<div class="ttc" id="aclassgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...)</div><div class="ttdef"><b>Definition:</b> RenderTarget.h:102</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html"><div class="ttname"><a href="classgf_1_1_shape_particles.html">gf::ShapeParticles</a></div><div class="ttdoc">A class to display a high number of small simple shapes.</div><div class="ttdef"><b>Definition:</b> Particles.h:67</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_a3d0d16e888c498d1ade1e0fa9761b01b"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a3d0d16e888c498d1ade1e0fa9761b01b">gf::ShapeParticles::ShapeParticles</a></div><div class="ttdeci">ShapeParticles()</div><div class="ttdoc">Default constructor.</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_a3e2003f41108ed2c09ba3d0d3681da38"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a3e2003f41108ed2c09ba3d0d3681da38">gf::ShapeParticles::addRectangle</a></div><div class="ttdeci">void addRectangle(const RectF &rect, Color4f color)</div><div class="ttdoc">Add a rectangle shape to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_a68f351f9001c1ff9939468b340ff5425"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a68f351f9001c1ff9939468b340ff5425">gf::ShapeParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, const RenderStates &states) override</div><div class="ttdoc">Draw the object to a render target.</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_a6ad069927e44bf21ddf778323b986911"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a6ad069927e44bf21ddf778323b986911">gf::ShapeParticles::addRectangle</a></div><div class="ttdeci">void addRectangle(Vector2f position, Vector2f size, Color4f color)</div><div class="ttdoc">Add a rectangle shape to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_a9e5c1f6f0eb28cb9772cb09488f03b08"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a9e5c1f6f0eb28cb9772cb09488f03b08">gf::ShapeParticles::addCircle</a></div><div class="ttdeci">void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount=15)</div><div class="ttdoc">Add a circle shape to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_shape_particles_html_abd851dd3abee20674194b5d2eb9967c6"><div class="ttname"><a href="classgf_1_1_shape_particles.html#abd851dd3abee20674194b5d2eb9967c6">gf::ShapeParticles::addCircle</a></div><div class="ttdeci">void addCircle(const CircF &circ, Color4f color, std::size_t pointCount=15)</div><div class="ttdoc">Add a circle shape to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html"><div class="ttname"><a href="classgf_1_1_sprite_particles.html">gf::SpriteParticles</a></div><div class="ttdoc">A class to display a high number of sprites.</div><div class="ttdef"><b>Definition:</b> Particles.h:122</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html_a427a3454b7fb3db7b5baf3d503276358"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">gf::SpriteParticles::addSprite</a></div><div class="ttdeci">void addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)</div><div class="ttdoc">Add a sprite to the particles.</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html_a4aa673ceae87a50d8800e215b8175b1d"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a4aa673ceae87a50d8800e215b8175b1d">gf::SpriteParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, const RenderStates &states) override</div><div class="ttdoc">Draw the object to a render target.</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html_a60632e5f8e762dc3cd10ddf6106c6fa7"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a60632e5f8e762dc3cd10ddf6106c6fa7">gf::SpriteParticles::setTexture</a></div><div class="ttdeci">void setTexture(const Texture &texture)</div><div class="ttdoc">Change the source texture.</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html_a84bf5ac56ff2ec51814630a20a9e1b0a"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a84bf5ac56ff2ec51814630a20a9e1b0a">gf::SpriteParticles::SpriteParticles</a></div><div class="ttdeci">SpriteParticles()</div><div class="ttdoc">Default constructor.</div></div>
<div class="ttc" id="aclassgf_1_1_sprite_particles_html_a9d01b4bffb04a49dbdb3863b346a71f1"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a9d01b4bffb04a49dbdb3863b346a71f1">gf::SpriteParticles::SpriteParticles</a></div><div class="ttdeci">SpriteParticles(const Texture &texture)</div><div class="ttdoc">Constructor with a texture.</div></div>
<div class="ttc" id="aclassgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images.</div><div class="ttdef"><b>Definition:</b> Texture.h:313</div></div>
<div class="ttc" id="aclassgf_1_1_transformable_html"><div class="ttname"><a href="classgf_1_1_transformable.html">gf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale.</div><div class="ttdef"><b>Definition:</b> Transformable.h:95</div></div>
<div class="ttc" id="aclassgf_1_1_vertex_array_html"><div class="ttname"><a href="classgf_1_1_vertex_array.html">gf::VertexArray</a></div><div class="ttdoc">A set of primitives.</div><div class="ttdef"><b>Definition:</b> VertexArray.h:65</div></div>
<div class="ttc" id="agroup__graphics__gpu_html_ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b"><div class="ttname"><a href="group__graphics__gpu.html#ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b">gf::GraphicsTag::Texture</a></div><div class="ttdeci">@ Texture</div><div class="ttdoc">A GPU texture.</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="astructgf_1_1_circ_html"><div class="ttname"><a href="structgf_1_1_circ.html">gf::Circ</a></div><div class="ttdoc">Utility class for manipulating circles.</div><div class="ttdef"><b>Definition:</b> Circ.h:61</div></div>
<div class="ttc" id="astructgf_1_1_color_base_html_a43f8b5f986eb0d80804a31b49e575925"><div class="ttname"><a href="structgf_1_1_color_base.html#a43f8b5f986eb0d80804a31b49e575925">gf::ColorBase::White</a></div><div class="ttdeci">static constexpr Color4< T > White</div><div class="ttdoc">White predefined color.</div><div class="ttdef"><b>Definition:</b> Color.h:168</div></div>
<div class="ttc" id="astructgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< float ></a></div></div>
<div class="ttc" id="astructgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget.</div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="astructgf_1_1_vector_3_01_t_00_014_01_4_html"><div class="ttname"><a href="structgf_1_1_vector_3_01_t_00_014_01_4.html">gf::Vector< T, 4 ></a></div><div class="ttdoc">A 4D vector.</div><div class="ttdef"><b>Definition:</b> Vector.h:852</div></div>
<div class="ttc" id="astructgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 2 ></a></div></div>
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