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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>Gamedev Framework (gf): Controls.h Source File</title>
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<td id="projectlogo"><img alt="Logo" src="gf_logo.png"/></td>
<td id="projectalign">
<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.22.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="header">
<div class="headertitle"><div class="title">Controls.h</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2022 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_CONTROLS_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_CONTROLS_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include "Control.h"</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include "Gamepad.h"</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include "GraphicsApi.h"</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include "Keyboard.h"</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include "Mouse.h"</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classgf_1_1_keycode_key_control.html"> 39</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_keycode_key_control.html">KeycodeKeyControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_keycode_key_control.html#ab61e858317360babb591d6d11bce1c60"> 46</a></span> <span class="keyword">explicit</span> <a class="code hl_function" href="classgf_1_1_keycode_key_control.html#ab61e858317360babb591d6d11bce1c60">KeycodeKeyControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> code);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="classgf_1_1_keycode_key_control.html#ad6cb45242d80909584e7001f023055af"> 48</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_keycode_key_control.html#ad6cb45242d80909584e7001f023055af">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <a class="code hl_enumeration" href="group__graphics__devices.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> m_code;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> };</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="classgf_1_1_scancode_key_control.html"> 58</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_scancode_key_control.html">ScancodeKeyControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"><a class="line" href="classgf_1_1_scancode_key_control.html#a974b66de233ee06d74ca8398bd26518d"> 65</a></span> <span class="keyword">explicit</span> <a class="code hl_function" href="classgf_1_1_scancode_key_control.html#a974b66de233ee06d74ca8398bd26518d">ScancodeKeyControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> code);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="classgf_1_1_scancode_key_control.html#aa35c61ff584d66bd38831d98f380b911"> 67</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_scancode_key_control.html#aa35c61ff584d66bd38831d98f380b911">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> m_code;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> };</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"><a class="line" href="classgf_1_1_mouse_button_control.html"> 77</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_mouse_button_control.html">MouseButtonControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"><a class="line" href="classgf_1_1_mouse_button_control.html#a6aed35cd16dd2b171c1c156f77fd854c"> 84</a></span> <span class="keyword">explicit</span> <a class="code hl_function" href="classgf_1_1_mouse_button_control.html#a6aed35cd16dd2b171c1c156f77fd854c">MouseButtonControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> button);</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"><a class="line" href="classgf_1_1_mouse_button_control.html#a0de368c65c7f7f4f37133c9e777450f4"> 86</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_mouse_button_control.html#a0de368c65c7f7f4f37133c9e777450f4">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> m_button;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> };</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_button_control.html"> 96</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_gamepad_button_control.html">GamepadButtonControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_button_control.html#a7f697e4ec578faecb00523dd538f499c"> 105</a></span> <a class="code hl_function" href="classgf_1_1_gamepad_button_control.html#a7f697e4ec578faecb00523dd538f499c">GamepadButtonControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>, <a class="code hl_enumeration" href="group__graphics__devices.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> button);</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_button_control.html#a409ddb7a9639100681cf9137691dee1a"> 107</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_gamepad_button_control.html#a409ddb7a9639100681cf9137691dee1a">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> </div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> m_button;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> };</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_axis_control.html"> 118</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_gamepad_axis_control.html">GamepadAxisControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_axis_control.html#ada3e942589e88a13adae4fc868810cab"> 128</a></span> <a class="code hl_function" href="classgf_1_1_gamepad_axis_control.html#ada3e942589e88a13adae4fc868810cab">GamepadAxisControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>, <a class="code hl_enumeration" href="group__graphics__devices.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> axis, <a class="code hl_enumeration" href="group__graphics__devices.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> dir);</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_axis_control.html#a2217a478cb4acc2cb541ec085a739c6a"> 130</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_gamepad_axis_control.html#a2217a478cb4acc2cb541ec085a739c6a">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> m_axis;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <a class="code hl_enumeration" href="group__graphics__devices.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> m_dir;</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordtype">bool</span> m_repeated;</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> };</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"><a class="line" href="classgf_1_1_close_control.html"> 144</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_close_control.html">CloseControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"><a class="line" href="classgf_1_1_close_control.html#abf754fce4c1f18e404ab1e83b121ae6e"> 149</a></span> <a class="code hl_function" href="classgf_1_1_close_control.html#abf754fce4c1f18e404ab1e83b121ae6e">CloseControl</a>();</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"><a class="line" href="classgf_1_1_close_control.html#aaa6ddf2d436acd467ba4c0e477210d85"> 151</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_close_control.html#aaa6ddf2d436acd467ba4c0e477210d85">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> };</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_keyboard_control.html"> 161</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_konami_keyboard_control.html">KonamiKeyboardControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_keyboard_control.html#a9a36f613747d25ac09167d845dd9d656"> 166</a></span> <a class="code hl_function" href="classgf_1_1_konami_keyboard_control.html#a9a36f613747d25ac09167d845dd9d656">KonamiKeyboardControl</a>();</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_keyboard_control.html#a60173ea597871d30def4f46c18cfdfdc"> 168</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_konami_keyboard_control.html#a60173ea597871d30def4f46c18cfdfdc">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> </div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordtype">int</span> m_index;</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <span class="keyword">enum</span> { Released, Pressed } m_state;</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> };</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> </div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_gamepad_control.html"> 182</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_konami_gamepad_control.html">KonamiGamepadControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="classgf_1_1_control.html">Control</a> {</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_gamepad_control.html#a2829563da652e5a35ae11be67404b975"> 189</a></span> <a class="code hl_function" href="classgf_1_1_konami_gamepad_control.html#a2829563da652e5a35ae11be67404b975">KonamiGamepadControl</a>(<a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_gamepad_control.html#ac00373bfd7e0fb329d3402ce112af149"> 191</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_konami_gamepad_control.html#ac00373bfd7e0fb329d3402ce112af149">processEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> </div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> <a class="code hl_enumeration" href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="keywordtype">int</span> m_index;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="keyword">enum</span> { Released, Pressed } m_state;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> };</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> </div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span>}</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span>}</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span><span class="preprocessor">#endif </span><span class="comment">// GF_CONTROLS_H</span></div>
<div class="ttc" id="aclassgf_1_1_close_control_html"><div class="ttname"><a href="classgf_1_1_close_control.html">gf::CloseControl</a></div><div class="ttdoc">A close control.</div><div class="ttdef"><b>Definition:</b> Controls.h:144</div></div>
<div class="ttc" id="aclassgf_1_1_close_control_html_aaa6ddf2d436acd467ba4c0e477210d85"><div class="ttname"><a href="classgf_1_1_close_control.html#aaa6ddf2d436acd467ba4c0e477210d85">gf::CloseControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_close_control_html_abf754fce4c1f18e404ab1e83b121ae6e"><div class="ttname"><a href="classgf_1_1_close_control.html#abf754fce4c1f18e404ab1e83b121ae6e">gf::CloseControl::CloseControl</a></div><div class="ttdeci">CloseControl()</div><div class="ttdoc">Construct a close control.</div></div>
<div class="ttc" id="aclassgf_1_1_control_html"><div class="ttname"><a href="classgf_1_1_control.html">gf::Control</a></div><div class="ttdoc">A physical control.</div><div class="ttdef"><b>Definition:</b> Control.h:38</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_axis_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html">gf::GamepadAxisControl</a></div><div class="ttdoc">A gamepad axis control.</div><div class="ttdef"><b>Definition:</b> Controls.h:118</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_axis_control_html_a2217a478cb4acc2cb541ec085a739c6a"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html#a2217a478cb4acc2cb541ec085a739c6a">gf::GamepadAxisControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_axis_control_html_ada3e942589e88a13adae4fc868810cab"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html#ada3e942589e88a13adae4fc868810cab">gf::GamepadAxisControl::GamepadAxisControl</a></div><div class="ttdeci">GamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir)</div><div class="ttdoc">Construct a gamepad axis control.</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_button_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html">gf::GamepadButtonControl</a></div><div class="ttdoc">A gamepad button control.</div><div class="ttdef"><b>Definition:</b> Controls.h:96</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_button_control_html_a409ddb7a9639100681cf9137691dee1a"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html#a409ddb7a9639100681cf9137691dee1a">gf::GamepadButtonControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_gamepad_button_control_html_a7f697e4ec578faecb00523dd538f499c"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html#a7f697e4ec578faecb00523dd538f499c">gf::GamepadButtonControl::GamepadButtonControl</a></div><div class="ttdeci">GamepadButtonControl(GamepadId id, GamepadButton button)</div><div class="ttdoc">Contruct a gamepad button control.</div></div>
<div class="ttc" id="aclassgf_1_1_keycode_key_control_html"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html">gf::KeycodeKeyControl</a></div><div class="ttdoc">A key control based on keycode.</div><div class="ttdef"><b>Definition:</b> Controls.h:39</div></div>
<div class="ttc" id="aclassgf_1_1_keycode_key_control_html_ab61e858317360babb591d6d11bce1c60"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html#ab61e858317360babb591d6d11bce1c60">gf::KeycodeKeyControl::KeycodeKeyControl</a></div><div class="ttdeci">KeycodeKeyControl(Keycode code)</div><div class="ttdoc">Construct a key control.</div></div>
<div class="ttc" id="aclassgf_1_1_keycode_key_control_html_ad6cb45242d80909584e7001f023055af"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html#ad6cb45242d80909584e7001f023055af">gf::KeycodeKeyControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_konami_gamepad_control_html"><div class="ttname"><a href="classgf_1_1_konami_gamepad_control.html">gf::KonamiGamepadControl</a></div><div class="ttdoc">The Konami code control for gamepad.</div><div class="ttdef"><b>Definition:</b> Controls.h:182</div></div>
<div class="ttc" id="aclassgf_1_1_konami_gamepad_control_html_a2829563da652e5a35ae11be67404b975"><div class="ttname"><a href="classgf_1_1_konami_gamepad_control.html#a2829563da652e5a35ae11be67404b975">gf::KonamiGamepadControl::KonamiGamepadControl</a></div><div class="ttdeci">KonamiGamepadControl(GamepadId id)</div><div class="ttdoc">Construct a Konami control.</div></div>
<div class="ttc" id="aclassgf_1_1_konami_gamepad_control_html_ac00373bfd7e0fb329d3402ce112af149"><div class="ttname"><a href="classgf_1_1_konami_gamepad_control.html#ac00373bfd7e0fb329d3402ce112af149">gf::KonamiGamepadControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_konami_keyboard_control_html"><div class="ttname"><a href="classgf_1_1_konami_keyboard_control.html">gf::KonamiKeyboardControl</a></div><div class="ttdoc">The Konami code control for keyboard.</div><div class="ttdef"><b>Definition:</b> Controls.h:161</div></div>
<div class="ttc" id="aclassgf_1_1_konami_keyboard_control_html_a60173ea597871d30def4f46c18cfdfdc"><div class="ttname"><a href="classgf_1_1_konami_keyboard_control.html#a60173ea597871d30def4f46c18cfdfdc">gf::KonamiKeyboardControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_konami_keyboard_control_html_a9a36f613747d25ac09167d845dd9d656"><div class="ttname"><a href="classgf_1_1_konami_keyboard_control.html#a9a36f613747d25ac09167d845dd9d656">gf::KonamiKeyboardControl::KonamiKeyboardControl</a></div><div class="ttdeci">KonamiKeyboardControl()</div><div class="ttdoc">Construct a Konami control.</div></div>
<div class="ttc" id="aclassgf_1_1_mouse_button_control_html"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html">gf::MouseButtonControl</a></div><div class="ttdoc">A mouse button control.</div><div class="ttdef"><b>Definition:</b> Controls.h:77</div></div>
<div class="ttc" id="aclassgf_1_1_mouse_button_control_html_a0de368c65c7f7f4f37133c9e777450f4"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html#a0de368c65c7f7f4f37133c9e777450f4">gf::MouseButtonControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="aclassgf_1_1_mouse_button_control_html_a6aed35cd16dd2b171c1c156f77fd854c"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html#a6aed35cd16dd2b171c1c156f77fd854c">gf::MouseButtonControl::MouseButtonControl</a></div><div class="ttdeci">MouseButtonControl(MouseButton button)</div><div class="ttdoc">Construct a mouse button control.</div></div>
<div class="ttc" id="aclassgf_1_1_scancode_key_control_html"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html">gf::ScancodeKeyControl</a></div><div class="ttdoc">A key control based on scancode.</div><div class="ttdef"><b>Definition:</b> Controls.h:58</div></div>
<div class="ttc" id="aclassgf_1_1_scancode_key_control_html_a974b66de233ee06d74ca8398bd26518d"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html#a974b66de233ee06d74ca8398bd26518d">gf::ScancodeKeyControl::ScancodeKeyControl</a></div><div class="ttdeci">ScancodeKeyControl(Scancode code)</div><div class="ttdoc">Construct a key control.</div></div>
<div class="ttc" id="aclassgf_1_1_scancode_key_control_html_aa35c61ff584d66bd38831d98f380b911"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html#aa35c61ff584d66bd38831d98f380b911">gf::ScancodeKeyControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event.</div></div>
<div class="ttc" id="agroup__graphics__devices_html_ga11c9d24ca72015b03cec48ec595bafb3"><div class="ttname"><a href="group__graphics__devices.html#ga11c9d24ca72015b03cec48ec595bafb3">gf::GamepadId</a></div><div class="ttdeci">GamepadId</div><div class="ttdoc">A gamepad identifier.</div><div class="ttdef"><b>Definition:</b> Gamepad.h:123</div></div>
<div class="ttc" id="agroup__graphics__devices_html_ga40276d90e4e5efa68433fd9040c08b86"><div class="ttname"><a href="group__graphics__devices.html#ga40276d90e4e5efa68433fd9040c08b86">gf::GamepadAxis</a></div><div class="ttdeci">GamepadAxis</div><div class="ttdoc">The gamepad axis.</div><div class="ttdef"><b>Definition:</b> Gamepad.h:71</div></div>
<div class="ttc" id="agroup__graphics__devices_html_ga5af782cd2d72913508f6b31f01acc03e"><div class="ttname"><a href="group__graphics__devices.html#ga5af782cd2d72913508f6b31f01acc03e">gf::MouseButton</a></div><div class="ttdeci">MouseButton</div><div class="ttdoc">Mouse buttons.</div><div class="ttdef"><b>Definition:</b> Mouse.h:36</div></div>
<div class="ttc" id="agroup__graphics__devices_html_ga66e2d144e71b76a0499edc3d0a68529f"><div class="ttname"><a href="group__graphics__devices.html#ga66e2d144e71b76a0499edc3d0a68529f">gf::GamepadButton</a></div><div class="ttdeci">GamepadButton</div><div class="ttdoc">The gamepad buttons.</div><div class="ttdef"><b>Definition:</b> Gamepad.h:43</div></div>
<div class="ttc" id="agroup__graphics__devices_html_ga795d7d5e2f2a4f38b16b95e0e78cb626"><div class="ttname"><a href="group__graphics__devices.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">gf::Scancode</a></div><div class="ttdeci">Scancode</div><div class="ttdoc">Scancodes.</div><div class="ttdef"><b>Definition:</b> Keyboard.h:51</div></div>
<div class="ttc" id="agroup__graphics__devices_html_gac51b68f03b85350446f51a932fc20de3"><div class="ttname"><a href="group__graphics__devices.html#gac51b68f03b85350446f51a932fc20de3">gf::GamepadAxisDirection</a></div><div class="ttdeci">GamepadAxisDirection</div><div class="ttdoc">A gamepad axis direction.</div><div class="ttdef"><b>Definition:</b> Gamepad.h:89</div></div>
<div class="ttc" id="agroup__graphics__devices_html_gac7037fec22d5d5215cffce98fc7dca64"><div class="ttname"><a href="group__graphics__devices.html#gac7037fec22d5d5215cffce98fc7dca64">gf::Keycode</a></div><div class="ttdeci">Keycode</div><div class="ttdoc">Keycodes.</div><div class="ttdef"><b>Definition:</b> Keyboard.h:280</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div></div>
<div class="ttc" id="astructgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters.</div><div class="ttdef"><b>Definition:</b> Event.h:224</div></div>
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