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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_ACTION_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_ACTION_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">memory</span><span class="preprocessor">></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">string</span><span class="preprocessor">></span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">vector</span><span class="preprocessor">></span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_control_8h.html">"Control.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_gamepad_8h.html">"Gamepad.h"</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_keyboard_8h.html">"Keyboard.h"</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_mouse_8h.html">"Mouse.h"</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="namespacegf.html"> 34</a></span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_event.html">Event</a>;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="comment">/**</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> * @brief An action that can be triggered by different controls.</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> *</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> */</span></div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_action.html"> 46</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_action.html">Action</a> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="comment">/**</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @brief Construct an action with a name.</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> *</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> * @param name the name of the action.</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> */</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_action.html#ae5df27039e11f70aefe38dd85af6c5ef">Action</a>(std::string name);</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="comment">/**</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * @brief Deleted copy constructor</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> */</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <a class="code" href="classgf_1_1_action.html#af7454c437c7e9eeaa3450f885bb4fcfc">Action</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_action.html">Action</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="comment">/**</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * @brief Deleted copy assignment</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> */</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <a class="code" href="classgf_1_1_action.html">Action</a>& <a class="code" href="classgf_1_1_action.html#a8d814ccf4a47ad71a4069bcc361c3af4">operator</a>=(<span class="keyword">const</span> <a class="code" href="classgf_1_1_action.html">Action</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="comment">/**</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * @brief Get the name of the action.</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> *</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * @return the name of the action.</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> */</span></div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classgf_1_1_action.html#af46c6661d743c88535bb9b256426a7cd"> 70</a></span>  <span class="keyword">const</span> std::string& <a class="code" href="classgf_1_1_action.html#af46c6661d743c88535bb9b256426a7cd">getName</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keywordflow">return</span> m_name;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  }</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="comment">/**</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @name Type of the action</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="comment">/**</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="comment"> * @brief Set the action continuous.</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> *</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * A continuous action is an action that is active as long as the user do</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * not desactivate it. A reset() call does not desactivate the action.</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> *</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * @sa reset(), setInstantaneous()</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> */</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a8f0c4413e002b2920964ff18b50b621e">setContinuous</a>();</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="comment">/**</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> * @brief Check if the action is continuous.</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> *</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> * @return true if the action is continuous.</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> */</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_action.html#afcbe41560ca95d61ac89f144422dba4a">isContinuous</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="comment">/**</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @brief Set the action instantaneous.</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> *</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * An instantaneous action is an action that is active until the next</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> * reset() call.</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> *</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * @sa reset(), setContinuous()</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> */</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#ad8ed28e15a5289a5a633e43a1aa3b0b2">setInstantaneous</a>();</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="comment">/**</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment"> * @brief Check if the action is instantaneous.</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> *</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment"> * @return true if the action is instantaneous.</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> */</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_action.html#a59606f50c885a70f96d53c012fa8233a">isInstantaneous</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="comment">/**</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment"> * @name Controls for the action</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> */</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <span class="comment">/**</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> * @brief Add a key control.</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> *</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> * @param code the keycode of the key</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="comment"> *</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"> * @sa KeycodeKeyControl</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> */</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#abb96f1937e48fdc0f93c786d93c0ec65">addKeycodeKeyControl</a>(<a class="code" href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> code);</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="comment">/**</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="comment"> * @brief Add a key control.</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment"> *</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> * @param code the scancode of the key</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> *</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> * @sa ScancodeKeyControl</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"> */</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#aa70629a303902f615aa2019a8065c655">addScancodeKeyControl</a>(<a class="code" href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> code);</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="comment">/**</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> * @brief Add a mouse button control.</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment"> *</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment"> * @param button the button of the mouse.</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment"> *</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment"> * @sa MouseButtonControl</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> */</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a146f54a9e4a93d8bbf2da1098c123753">addMouseButtonControl</a>(<a class="code" href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> button);</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="comment">/**</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> * @brief Add a gamepad button control.</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> *</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="comment"> * @param id the id of the gamepad.</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> * @param button the button of the gamepad</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="comment"> *</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="comment"> * @sa GamepadButtonControl</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="comment"> */</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a39505eb3f17ca3dfc40d737a8f3027ca">addGamepadButtonControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id, <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> button);</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="comment">/**</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="comment"> * @brief Add a gamepad axis control.</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="comment"> *</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> <span class="comment"> * @param id the id of the gamepad.</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="comment"> * @param axis the axis of the gamepad.</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> * @param dir the direction of the axis of the gamepad.</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> *</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> * @sa GamepadAxisControl</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> */</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#af04eed7284b173a87295e8990672fb91">addGamepadAxisControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id, <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> axis, <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> dir);</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="comment">/**</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment"> * @brief Add a close control.</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="comment"> *</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> * @sa CloseControl</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> */</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a2afafdabda04ab4115e814e676811926">addCloseControl</a>();</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="comment">/**</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="comment"> * @brief Add a user-defined control</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="comment"> *</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="comment"> * @param control The control</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> */</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a1fe4f521a912be50d96403fe645769f8">addControl</a>(<a class="code" href="classgf_1_1_control.html">Control</a>& control);</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="comment">/**</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="comment"> * @name State of the action</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="comment"> */</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="comment">/**</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> <span class="comment"> * @brief Update the state of the action thanks to an event.</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="comment"> *</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"> * @param event the event to update the action.</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> *</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> * @sa Control::processEvent()</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment"> */</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#a06f00c13c70e38ec5afa4609568cdf74">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event);</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="comment">/**</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"> * @brief Check if the action is active.</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="comment"> *</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="comment"> * An action is active if at least one of its control is active.</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="comment"> *</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="comment"> * @return true if the action is active.</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="comment"> *</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="comment"> * @sa Control::isActive()</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="comment"> */</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_action.html#a0fbb05c8d27eb08854200a4d7518debd">isActive</a>();</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> </div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="comment">/**</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> <span class="comment"> * @brief Reset the state of the action.</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span> <span class="comment"> *</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> <span class="comment"> * This function depends of the type of the action.</span></div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> <span class="comment"> *</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="comment"> * @sa setContinuous(), setInstantaneous(), Control::reset()</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="comment"> */</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action.html#ad5e4d6c50596ad67356eec888dc095d0">reset</a>();</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> </div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keyword">enum</span> <span class="keyword">class</span> Type {</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  Instantaneous,</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  Continuous,</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  };</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> </div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  std::string m_name;</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  Type m_type;</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <a class="code" href="classgf_1_1_action.html">std</a>::<a class="code" href="classgf_1_1_action.html">vector</a><<a class="code" href="classgf_1_1_action.html">std</a>::<a class="code" href="classgf_1_1_action.html">unique_ptr</a><<a class="code" href="classgf_1_1_action.html">Control</a>>> m_ownedControls;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  std::vector<Control *> m_controls;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  };</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="comment">/**</span></div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> <span class="comment"> * @brief A set of actions.</span></div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span> <span class="comment"> *</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="comment"> */</span></div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="classgf_1_1_action_container.html"> 233</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_action_container.html">ActionContainer</a> {</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="comment">/**</span></div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="comment"> * @brief Add an action.</span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> <span class="comment"> *</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> <span class="comment"> * @param action The action to add to the set.</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="comment"> */</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action_container.html#a523c6281eded46899531222db4b71b2f">addAction</a>(<a class="code" href="classgf_1_1_action.html">Action</a>& action);</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> </div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="comment">/**</span></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span> <span class="comment"> * @brief Check if an action exists</span></div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <span class="comment"> *</span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> <span class="comment"> * @param name The name of the action</span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> <span class="comment"> * @returns True if there is an action with that name</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="comment"> */</span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_action_container.html#ab8fc1bfad29a9723aa1d41203e1763b2">hasAction</a>(<span class="keyword">const</span> std::string& name) <span class="keyword">const</span>;</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> </div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="comment">/**</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> <span class="comment"> * @brief Get an action thanks to its name.</span></div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> <span class="comment"> *</span></div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> <span class="comment"> * @param name The name of the action</span></div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> <span class="comment"> * @returns The action with that name</span></div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> <span class="comment"> * @throw std::runtime_error If the action is not found</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="comment"> */</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  <a class="code" href="classgf_1_1_action.html">Action</a>& <a class="code" href="classgf_1_1_action_container.html#a050d08daa4f65d281d98aa578cdd228e">getAction</a>(<span class="keyword">const</span> std::string& name);</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> </div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  <span class="comment">/**</span></div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> <span class="comment"> * @brief Get an action thanks to its name.</span></div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> <span class="comment"> *</span></div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> <span class="comment"> * @param name The name of the action</span></div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> <span class="comment"> * @returns The action with that name</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> <span class="comment"> * @throw std::runtime_error If the action is not found</span></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> <span class="comment"> */</span></div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_action.html">Action</a>& <a class="code" href="classgf_1_1_action_container.html#a8f472349c92360202738f5c31c0a8869">getAction</a>(<span class="keyword">const</span> std::string& name) <span class="keyword">const</span>;</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> </div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  <span class="comment">/**</span></div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> <span class="comment"> * @brief Update all the actions.</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span> <span class="comment"> *</span></div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> <span class="comment"> * @param event the event to update the actions.</span></div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> <span class="comment"> *</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> <span class="comment"> * @sa Action;:processEvent()</span></div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="comment"> */</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action_container.html#a034be36a032acdaf1367770751cbfd30">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event);</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> </div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <span class="comment">/**</span></div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> <span class="comment"> * @brief Reset all the actions.</span></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> <span class="comment"> *</span></div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> <span class="comment"> * @sa Action::reset()</span></div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> <span class="comment"> */</span></div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_action_container.html#ae645f2f827c81ba97a4ce2208e4370d2">reset</a>();</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  std::vector<Action*> m_actions;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  };</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> }</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span> }</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_ACTION_H</span></div><div class="ttc" id="classgf_1_1_action_container_html_a523c6281eded46899531222db4b71b2f"><div class="ttname"><a href="classgf_1_1_action_container.html#a523c6281eded46899531222db4b71b2f">gf::ActionContainer::addAction</a></div><div class="ttdeci">void addAction(Action &action)</div><div class="ttdoc">Add an action. </div></div>
<div class="ttc" id="group__window_html_gac51b68f03b85350446f51a932fc20de3"><div class="ttname"><a href="group__window.html#gac51b68f03b85350446f51a932fc20de3">gf::GamepadAxisDirection</a></div><div class="ttdeci">GamepadAxisDirection</div><div class="ttdoc">A gamepad axis direction. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:88</div></div>
<div class="ttc" id="group__window_html_ga66e2d144e71b76a0499edc3d0a68529f"><div class="ttname"><a href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">gf::GamepadButton</a></div><div class="ttdeci">GamepadButton</div><div class="ttdoc">The gamepad buttons. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:42</div></div>
<div class="ttc" id="classgf_1_1_action_container_html"><div class="ttname"><a href="classgf_1_1_action_container.html">gf::ActionContainer</a></div><div class="ttdoc">A set of actions. </div><div class="ttdef"><b>Definition:</b> Action.h:233</div></div>
<div class="ttc" id="classgf_1_1_action_html_ad5e4d6c50596ad67356eec888dc095d0"><div class="ttname"><a href="classgf_1_1_action.html#ad5e4d6c50596ad67356eec888dc095d0">gf::Action::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset the state of the action. </div></div>
<div class="ttc" id="classgf_1_1_action_container_html_ab8fc1bfad29a9723aa1d41203e1763b2"><div class="ttname"><a href="classgf_1_1_action_container.html#ab8fc1bfad29a9723aa1d41203e1763b2">gf::ActionContainer::hasAction</a></div><div class="ttdeci">bool hasAction(const std::string &name) const</div><div class="ttdoc">Check if an action exists. </div></div>
<div class="ttc" id="classgf_1_1_action_html_a8d814ccf4a47ad71a4069bcc361c3af4"><div class="ttname"><a href="classgf_1_1_action.html#a8d814ccf4a47ad71a4069bcc361c3af4">gf::Action::operator=</a></div><div class="ttdeci">Action & operator=(const Action &)=delete</div><div class="ttdoc">Deleted copy assignment. </div></div>
<div class="ttc" id="classgf_1_1_action_html_a06f00c13c70e38ec5afa4609568cdf74"><div class="ttname"><a href="classgf_1_1_action.html#a06f00c13c70e38ec5afa4609568cdf74">gf::Action::processEvent</a></div><div class="ttdeci">void processEvent(const Event &event)</div><div class="ttdoc">Update the state of the action thanks to an event. </div></div>
<div class="ttc" id="classgf_1_1_action_html_a39505eb3f17ca3dfc40d737a8f3027ca"><div class="ttname"><a href="classgf_1_1_action.html#a39505eb3f17ca3dfc40d737a8f3027ca">gf::Action::addGamepadButtonControl</a></div><div class="ttdeci">void addGamepadButtonControl(GamepadId id, GamepadButton button)</div><div class="ttdoc">Add a gamepad button control. </div></div>
<div class="ttc" id="classgf_1_1_action_container_html_ae645f2f827c81ba97a4ce2208e4370d2"><div class="ttname"><a href="classgf_1_1_action_container.html#ae645f2f827c81ba97a4ce2208e4370d2">gf::ActionContainer::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset all the actions. </div></div>
<div class="ttc" id="group__window_html_ga795d7d5e2f2a4f38b16b95e0e78cb626"><div class="ttname"><a href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">gf::Scancode</a></div><div class="ttdeci">Scancode</div><div class="ttdoc">Scancodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:59</div></div>
<div class="ttc" id="classgf_1_1_action_html_a0fbb05c8d27eb08854200a4d7518debd"><div class="ttname"><a href="classgf_1_1_action.html#a0fbb05c8d27eb08854200a4d7518debd">gf::Action::isActive</a></div><div class="ttdeci">bool isActive()</div><div class="ttdoc">Check if the action is active. </div></div>
<div class="ttc" id="classgf_1_1_control_html"><div class="ttname"><a href="classgf_1_1_control.html">gf::Control</a></div><div class="ttdoc">A physical control. </div><div class="ttdef"><b>Definition:</b> Control.h:38</div></div>
<div class="ttc" id="classgf_1_1_action_html_af46c6661d743c88535bb9b256426a7cd"><div class="ttname"><a href="classgf_1_1_action.html#af46c6661d743c88535bb9b256426a7cd">gf::Action::getName</a></div><div class="ttdeci">const std::string & getName() const</div><div class="ttdoc">Get the name of the action. </div><div class="ttdef"><b>Definition:</b> Action.h:70</div></div>
<div class="ttc" id="group__window_html_ga40276d90e4e5efa68433fd9040c08b86"><div class="ttname"><a href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">gf::GamepadAxis</a></div><div class="ttdeci">GamepadAxis</div><div class="ttdoc">The gamepad axis. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:70</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_action_html_a1fe4f521a912be50d96403fe645769f8"><div class="ttname"><a href="classgf_1_1_action.html#a1fe4f521a912be50d96403fe645769f8">gf::Action::addControl</a></div><div class="ttdeci">void addControl(Control &control)</div><div class="ttdoc">Add a user-defined control. </div></div>
<div class="ttc" id="classgf_1_1_action_container_html_a034be36a032acdaf1367770751cbfd30"><div class="ttname"><a href="classgf_1_1_action_container.html#a034be36a032acdaf1367770751cbfd30">gf::ActionContainer::processEvent</a></div><div class="ttdeci">void processEvent(const Event &event)</div><div class="ttdoc">Update all the actions. </div></div>
<div class="ttc" id="classgf_1_1_action_html_af04eed7284b173a87295e8990672fb91"><div class="ttname"><a href="classgf_1_1_action.html#af04eed7284b173a87295e8990672fb91">gf::Action::addGamepadAxisControl</a></div><div class="ttdeci">void addGamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir)</div><div class="ttdoc">Add a gamepad axis control. </div></div>
<div class="ttc" id="group__window_html_ga11c9d24ca72015b03cec48ec595bafb3"><div class="ttname"><a href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">gf::GamepadId</a></div><div class="ttdeci">GamepadId</div><div class="ttdoc">A gamepad identifier. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:120</div></div>
<div class="ttc" id="classgf_1_1_action_html_abb96f1937e48fdc0f93c786d93c0ec65"><div class="ttname"><a href="classgf_1_1_action.html#abb96f1937e48fdc0f93c786d93c0ec65">gf::Action::addKeycodeKeyControl</a></div><div class="ttdeci">void addKeycodeKeyControl(Keycode code)</div><div class="ttdoc">Add a key control. </div></div>
<div class="ttc" id="classgf_1_1_action_html_ae5df27039e11f70aefe38dd85af6c5ef"><div class="ttname"><a href="classgf_1_1_action.html#ae5df27039e11f70aefe38dd85af6c5ef">gf::Action::Action</a></div><div class="ttdeci">Action(std::string name)</div><div class="ttdoc">Construct an action with a name. </div></div>
<div class="ttc" id="classgf_1_1_action_container_html_a8f472349c92360202738f5c31c0a8869"><div class="ttname"><a href="classgf_1_1_action_container.html#a8f472349c92360202738f5c31c0a8869">gf::ActionContainer::getAction</a></div><div class="ttdeci">const Action & getAction(const std::string &name) const</div><div class="ttdoc">Get an action thanks to its name. </div></div>
<div class="ttc" id="classgf_1_1_action_html"><div class="ttname"><a href="classgf_1_1_action.html">gf::Action</a></div><div class="ttdoc">An action that can be triggered by different controls. </div><div class="ttdef"><b>Definition:</b> Action.h:46</div></div>
<div class="ttc" id="classgf_1_1_action_html_a2afafdabda04ab4115e814e676811926"><div class="ttname"><a href="classgf_1_1_action.html#a2afafdabda04ab4115e814e676811926">gf::Action::addCloseControl</a></div><div class="ttdeci">void addCloseControl()</div><div class="ttdoc">Add a close control. </div></div>
<div class="ttc" id="classgf_1_1_action_html_afcbe41560ca95d61ac89f144422dba4a"><div class="ttname"><a href="classgf_1_1_action.html#afcbe41560ca95d61ac89f144422dba4a">gf::Action::isContinuous</a></div><div class="ttdeci">bool isContinuous() const</div><div class="ttdoc">Check if the action is continuous. </div></div>
<div class="ttc" id="classgf_1_1_action_html_ad8ed28e15a5289a5a633e43a1aa3b0b2"><div class="ttname"><a href="classgf_1_1_action.html#ad8ed28e15a5289a5a633e43a1aa3b0b2">gf::Action::setInstantaneous</a></div><div class="ttdeci">void setInstantaneous()</div><div class="ttdoc">Set the action instantaneous. </div></div>
<div class="ttc" id="classgf_1_1_action_html_a59606f50c885a70f96d53c012fa8233a"><div class="ttname"><a href="classgf_1_1_action.html#a59606f50c885a70f96d53c012fa8233a">gf::Action::isInstantaneous</a></div><div class="ttdeci">bool isInstantaneous() const</div><div class="ttdoc">Check if the action is instantaneous. </div></div>
<div class="ttc" id="group__window_html_ga5af782cd2d72913508f6b31f01acc03e"><div class="ttname"><a href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">gf::MouseButton</a></div><div class="ttdeci">MouseButton</div><div class="ttdoc">Mouse buttons. </div><div class="ttdef"><b>Definition:</b> Mouse.h:36</div></div>
<div class="ttc" id="structgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters. </div><div class="ttdef"><b>Definition:</b> Event.h:118</div></div>
<div class="ttc" id="classgf_1_1_action_container_html_a050d08daa4f65d281d98aa578cdd228e"><div class="ttname"><a href="classgf_1_1_action_container.html#a050d08daa4f65d281d98aa578cdd228e">gf::ActionContainer::getAction</a></div><div class="ttdeci">Action & getAction(const std::string &name)</div><div class="ttdoc">Get an action thanks to its name. </div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_action_html_af7454c437c7e9eeaa3450f885bb4fcfc"><div class="ttname"><a href="classgf_1_1_action.html#af7454c437c7e9eeaa3450f885bb4fcfc">gf::Action::Action</a></div><div class="ttdeci">Action(const Action &)=delete</div><div class="ttdoc">Deleted copy constructor. </div></div>
<div class="ttc" id="classgf_1_1_action_html_a146f54a9e4a93d8bbf2da1098c123753"><div class="ttname"><a href="classgf_1_1_action.html#a146f54a9e4a93d8bbf2da1098c123753">gf::Action::addMouseButtonControl</a></div><div class="ttdeci">void addMouseButtonControl(MouseButton button)</div><div class="ttdoc">Add a mouse button control. </div></div>
<div class="ttc" id="group__window_html_gac7037fec22d5d5215cffce98fc7dca64"><div class="ttname"><a href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">gf::Keycode</a></div><div class="ttdeci">Keycode</div><div class="ttdoc">Keycodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:288</div></div>
<div class="ttc" id="classgf_1_1_action_html_a8f0c4413e002b2920964ff18b50b621e"><div class="ttname"><a href="classgf_1_1_action.html#a8f0c4413e002b2920964ff18b50b621e">gf::Action::setContinuous</a></div><div class="ttdeci">void setContinuous()</div><div class="ttdoc">Set the action continuous. </div></div>
<div class="ttc" id="classgf_1_1_action_html_aa70629a303902f615aa2019a8065c655"><div class="ttname"><a href="classgf_1_1_action.html#aa70629a303902f615aa2019a8065c655">gf::Action::addScancodeKeyControl</a></div><div class="ttdeci">void addScancodeKeyControl(Scancode code)</div><div class="ttdoc">Add a key control. </div></div>
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