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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_CONTROLS_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_CONTROLS_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_control_8h.html">"Control.h"</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_gamepad_8h.html">"Gamepad.h"</a></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_keyboard_8h.html">"Keyboard.h"</a></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_mouse_8h.html">"Mouse.h"</a></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="comment">/**</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * @brief A key control based on keycode.</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> */</span></div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="classgf_1_1_keycode_key_control.html"> 39</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_keycode_key_control.html">KeycodeKeyControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="comment">/**</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> * @brief Construct a key control.</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> *</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * @param code The keycode of the key</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> */</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_keycode_key_control.html#ab61e858317360babb591d6d11bce1c60">KeycodeKeyControl</a>(<a class="code" href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> code);</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_keycode_key_control.html#ad6cb45242d80909584e7001f023055af">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <a class="code" href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> m_code;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  };</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="comment">/**</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * @brief A key control based on scancode.</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> */</span></div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="classgf_1_1_scancode_key_control.html"> 58</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_scancode_key_control.html">ScancodeKeyControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="comment">/**</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * @brief Construct a key control.</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> *</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"> * @param code The scancode of the key</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> */</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_scancode_key_control.html#a974b66de233ee06d74ca8398bd26518d">ScancodeKeyControl</a>(<a class="code" href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> code);</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scancode_key_control.html#aa35c61ff584d66bd38831d98f380b911">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <a class="code" href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> m_code;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  };</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="comment">/**</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @brief A mouse button control.</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> */</span></div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="classgf_1_1_mouse_button_control.html"> 77</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_mouse_button_control.html">MouseButtonControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="comment">/**</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> * @brief Construct a mouse button control.</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> *</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * @param button The button of the mouse.</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> */</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_mouse_button_control.html#a6aed35cd16dd2b171c1c156f77fd854c">MouseButtonControl</a>(<a class="code" href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> button);</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_mouse_button_control.html#a0de368c65c7f7f4f37133c9e777450f4">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <a class="code" href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> m_button;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  };</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="comment">/**</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * @brief A gamepad button control</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> */</span></div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_button_control.html"> 96</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_gamepad_button_control.html">GamepadButtonControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="comment">/**</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> * @brief Contruct a gamepad button control.</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> *</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * @param id The id of the gamepad</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * @param button The button of the gamepad</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> * @sa gf::Gamepad::open</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> */</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <a class="code" href="classgf_1_1_gamepad_button_control.html#a7f697e4ec578faecb00523dd538f499c">GamepadButtonControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id, <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> button);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> </div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_gamepad_button_control.html#a409ddb7a9639100681cf9137691dee1a">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> m_button;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  };</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="comment">/**</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> * @brief A gamepad axis control</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> */</span></div><div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_axis_control.html"> 118</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_gamepad_axis_control.html">GamepadAxisControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="comment">/**</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> * @brief Construct a gamepad axis control</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="comment"> *</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"> * @param id The id of the gamepad</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> * @param axis The axis of the gamepad</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> * @param dir The direction of the axis</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> * @sa gf::Gamepad::open, gf::GamepadAxisDirection</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="comment"> */</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="classgf_1_1_gamepad_axis_control.html#ada3e942589e88a13adae4fc868810cab">GamepadAxisControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id, <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> axis, <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> dir);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_gamepad_axis_control.html#a2217a478cb4acc2cb541ec085a739c6a">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> m_axis;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> m_dir;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  };</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="comment">/**</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment"> * @brief A close control.</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment"> *</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> */</span></div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classgf_1_1_close_control.html"> 143</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_close_control.html">CloseControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="comment">/**</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> * @brief Construct a close control.</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> */</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <a class="code" href="classgf_1_1_close_control.html#abf754fce4c1f18e404ab1e83b121ae6e">CloseControl</a>();</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_close_control.html#aaa6ddf2d436acd467ba4c0e477210d85">processEvent</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  };</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> }</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> }</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_CONTROLS_H</span></div><div class="ttc" id="classgf_1_1_gamepad_button_control_html_a409ddb7a9639100681cf9137691dee1a"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html#a409ddb7a9639100681cf9137691dee1a">gf::GamepadButtonControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="group__window_html_gac51b68f03b85350446f51a932fc20de3"><div class="ttname"><a href="group__window.html#gac51b68f03b85350446f51a932fc20de3">gf::GamepadAxisDirection</a></div><div class="ttdeci">GamepadAxisDirection</div><div class="ttdoc">A gamepad axis direction. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:88</div></div>
<div class="ttc" id="group__window_html_ga66e2d144e71b76a0499edc3d0a68529f"><div class="ttname"><a href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">gf::GamepadButton</a></div><div class="ttdeci">GamepadButton</div><div class="ttdoc">The gamepad buttons. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:42</div></div>
<div class="ttc" id="classgf_1_1_mouse_button_control_html"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html">gf::MouseButtonControl</a></div><div class="ttdoc">A mouse button control. </div><div class="ttdef"><b>Definition:</b> Controls.h:77</div></div>
<div class="ttc" id="classgf_1_1_gamepad_button_control_html_a7f697e4ec578faecb00523dd538f499c"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html#a7f697e4ec578faecb00523dd538f499c">gf::GamepadButtonControl::GamepadButtonControl</a></div><div class="ttdeci">GamepadButtonControl(GamepadId id, GamepadButton button)</div><div class="ttdoc">Contruct a gamepad button control. </div></div>
<div class="ttc" id="classgf_1_1_scancode_key_control_html_a974b66de233ee06d74ca8398bd26518d"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html#a974b66de233ee06d74ca8398bd26518d">gf::ScancodeKeyControl::ScancodeKeyControl</a></div><div class="ttdeci">ScancodeKeyControl(Scancode code)</div><div class="ttdoc">Construct a key control. </div></div>
<div class="ttc" id="classgf_1_1_mouse_button_control_html_a6aed35cd16dd2b171c1c156f77fd854c"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html#a6aed35cd16dd2b171c1c156f77fd854c">gf::MouseButtonControl::MouseButtonControl</a></div><div class="ttdeci">MouseButtonControl(MouseButton button)</div><div class="ttdoc">Construct a mouse button control. </div></div>
<div class="ttc" id="group__window_html_ga795d7d5e2f2a4f38b16b95e0e78cb626"><div class="ttname"><a href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">gf::Scancode</a></div><div class="ttdeci">Scancode</div><div class="ttdoc">Scancodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:59</div></div>
<div class="ttc" id="classgf_1_1_gamepad_button_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html">gf::GamepadButtonControl</a></div><div class="ttdoc">A gamepad button control. </div><div class="ttdef"><b>Definition:</b> Controls.h:96</div></div>
<div class="ttc" id="classgf_1_1_control_html"><div class="ttname"><a href="classgf_1_1_control.html">gf::Control</a></div><div class="ttdoc">A physical control. </div><div class="ttdef"><b>Definition:</b> Control.h:38</div></div>
<div class="ttc" id="group__window_html_ga40276d90e4e5efa68433fd9040c08b86"><div class="ttname"><a href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">gf::GamepadAxis</a></div><div class="ttdeci">GamepadAxis</div><div class="ttdoc">The gamepad axis. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:70</div></div>
<div class="ttc" id="classgf_1_1_close_control_html_abf754fce4c1f18e404ab1e83b121ae6e"><div class="ttname"><a href="classgf_1_1_close_control.html#abf754fce4c1f18e404ab1e83b121ae6e">gf::CloseControl::CloseControl</a></div><div class="ttdeci">CloseControl()</div><div class="ttdoc">Construct a close control. </div></div>
<div class="ttc" id="classgf_1_1_close_control_html_aaa6ddf2d436acd467ba4c0e477210d85"><div class="ttname"><a href="classgf_1_1_close_control.html#aaa6ddf2d436acd467ba4c0e477210d85">gf::CloseControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_axis_control_html_a2217a478cb4acc2cb541ec085a739c6a"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html#a2217a478cb4acc2cb541ec085a739c6a">gf::GamepadAxisControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_gamepad_axis_control_html_ada3e942589e88a13adae4fc868810cab"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html#ada3e942589e88a13adae4fc868810cab">gf::GamepadAxisControl::GamepadAxisControl</a></div><div class="ttdeci">GamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir)</div><div class="ttdoc">Construct a gamepad axis control. </div></div>
<div class="ttc" id="group__window_html_ga11c9d24ca72015b03cec48ec595bafb3"><div class="ttname"><a href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">gf::GamepadId</a></div><div class="ttdeci">GamepadId</div><div class="ttdoc">A gamepad identifier. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:120</div></div>
<div class="ttc" id="classgf_1_1_mouse_button_control_html_a0de368c65c7f7f4f37133c9e777450f4"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html#a0de368c65c7f7f4f37133c9e777450f4">gf::MouseButtonControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="classgf_1_1_keycode_key_control_html_ad6cb45242d80909584e7001f023055af"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html#ad6cb45242d80909584e7001f023055af">gf::KeycodeKeyControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="classgf_1_1_keycode_key_control_html_ab61e858317360babb591d6d11bce1c60"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html#ab61e858317360babb591d6d11bce1c60">gf::KeycodeKeyControl::KeycodeKeyControl</a></div><div class="ttdeci">KeycodeKeyControl(Keycode code)</div><div class="ttdoc">Construct a key control. </div></div>
<div class="ttc" id="classgf_1_1_scancode_key_control_html_aa35c61ff584d66bd38831d98f380b911"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html#aa35c61ff584d66bd38831d98f380b911">gf::ScancodeKeyControl::processEvent</a></div><div class="ttdeci">virtual void processEvent(const Event &event) override</div><div class="ttdoc">Update the state of the control thanks to an event. </div></div>
<div class="ttc" id="classgf_1_1_keycode_key_control_html"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html">gf::KeycodeKeyControl</a></div><div class="ttdoc">A key control based on keycode. </div><div class="ttdef"><b>Definition:</b> Controls.h:39</div></div>
<div class="ttc" id="classgf_1_1_scancode_key_control_html"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html">gf::ScancodeKeyControl</a></div><div class="ttdoc">A key control based on scancode. </div><div class="ttdef"><b>Definition:</b> Controls.h:58</div></div>
<div class="ttc" id="classgf_1_1_gamepad_axis_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html">gf::GamepadAxisControl</a></div><div class="ttdoc">A gamepad axis control. </div><div class="ttdef"><b>Definition:</b> Controls.h:118</div></div>
<div class="ttc" id="group__window_html_ga5af782cd2d72913508f6b31f01acc03e"><div class="ttname"><a href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">gf::MouseButton</a></div><div class="ttdeci">MouseButton</div><div class="ttdoc">Mouse buttons. </div><div class="ttdef"><b>Definition:</b> Mouse.h:36</div></div>
<div class="ttc" id="structgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters. </div><div class="ttdef"><b>Definition:</b> Event.h:118</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_close_control_html"><div class="ttname"><a href="classgf_1_1_close_control.html">gf::CloseControl</a></div><div class="ttdoc">A close control. </div><div class="ttdef"><b>Definition:</b> Controls.h:143</div></div>
<div class="ttc" id="group__window_html_gac7037fec22d5d5215cffce98fc7dca64"><div class="ttname"><a href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">gf::Keycode</a></div><div class="ttdeci">Keycode</div><div class="ttdoc">Keycodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:288</div></div>
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