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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_ENTITY_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_ENTITY_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_time_8h.html">"Time.h"</a></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="comment">/**</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> * @ingroup game</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * @brief A game entity</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> *</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> * gf::Entity represents a game entity, i.e. an object that is updated</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * and rendered every frame.</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> *</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> * Entities are ordered by priority when they are renderer, with lower</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> * priority being rendered first and higher priority being renderered</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * last. The default priority is @f$ 0 @f$.</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> *</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment"> * Entities can become dead, in which case they are neither updated nor</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"> * rendered anymore.</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> *</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * Entities can be grouped in an gf::EntityContainer.</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> *</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> * @sa gf::EntityContainer</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> */</span></div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html"> 53</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_entity.html">Entity</a> {</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="comment">/**</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * @brief Contructor</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> *</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> * By default, the entity is alive.</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> *</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> * @param priority the priority of the entity (default: 0)</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> */</span></div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html#a99519191c150cca95cb808d0571737f1"> 62</a></span>  <a class="code" href="classgf_1_1_entity.html#a99519191c150cca95cb808d0571737f1">Entity</a>(<span class="keywordtype">int</span> priority = 0)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  : m_priority(priority)</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  , m_liveness(Liveness::ALIVE)</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  {</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  }</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="comment">/**</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> * @brief Destructor</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> */</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_entity.html#a743d49f49356ab4266bef7eaaf52f78d">Entity</a>();</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="comment">/**</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> * @brief Get the priority of the entity</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> *</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @return The priority</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html#ac7b4f887f22a641f33847d0447628aa2"> 78</a></span>  <span class="keywordtype">int</span> <a class="code" href="classgf_1_1_entity.html#ac7b4f887f22a641f33847d0447628aa2">getPriority</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keywordflow">return</span> m_priority;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  }</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="comment">/**</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> * @name Entity liveness</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> */</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="comment">/**</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> * @brief Check if the entity is alive</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> *</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> * @return True if the entity is alive</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> * @sa setAlive(), kill();</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> */</span></div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html#a8bcbcc4f3428f2e9fe9d7ad17bde9c0c"> 93</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_entity.html#a8bcbcc4f3428f2e9fe9d7ad17bde9c0c">isAlive</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordflow">return</span> m_liveness == Liveness::ALIVE;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  }</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="comment">/**</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * @brief Set the entity alive (again)</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> *</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> * This function can be called to revive an entity that has been killed.</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> */</span></div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html#adb6536cb376e132adbd8bbdcfe99204a"> 102</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_entity.html#adb6536cb376e132adbd8bbdcfe99204a">setAlive</a>() {</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  m_liveness = Liveness::ALIVE;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  }</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="comment">/**</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> * @brief Kill an entity</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment"> *</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> * This function kills the entity. After being killed, the entity must</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> * not be updated or rendered.</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> */</span></div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classgf_1_1_entity.html#ab41d1e2a08ce78c30466fecd6de0c837"> 112</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_entity.html#ab41d1e2a08ce78c30466fecd6de0c837">kill</a>() {</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  m_liveness = Liveness::DEAD;</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  }</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <span class="comment">/**</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> * @brief Update the entity's state</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> *</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> * Entities are updated each frame. The time between two frames is</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="comment"> * given as a parameter to help in the update. This time is in</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"> * seconds.</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> *</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> * @param time The time since the last update</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> * @sa gf::EntityContainer::update()</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="comment"> */</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_entity.html#ac0e67948dc2be7a9fbb6206dc6dcaac7">update</a>(<a class="code" href="classgf_1_1_time.html">Time</a> time);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="comment">/**</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> * @brief Render the entity</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> *</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"> * @param target The render target</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment"> * @param states The render states to use for drawing</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment"> * @sa gf::EntityContainer::render()</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> */</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_entity.html#a594f75d48d112e3020679b5d33f75d1e">render</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="keyword">enum</span> <span class="keyword">class</span> Liveness : <span class="keywordtype">int</span> {</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  ALIVE,</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  DEAD,</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  };</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordtype">int</span> m_priority;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  Liveness m_liveness;</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  };</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> }</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> }</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_ENTITY_H</span></div><div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="classgf_1_1_entity_html_a594f75d48d112e3020679b5d33f75d1e"><div class="ttname"><a href="classgf_1_1_entity.html#a594f75d48d112e3020679b5d33f75d1e">gf::Entity::render</a></div><div class="ttdeci">virtual void render(RenderTarget &target, const RenderStates &states)</div><div class="ttdoc">Render the entity. </div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> Time.h:73</div></div>
<div class="ttc" id="classgf_1_1_entity_html_a99519191c150cca95cb808d0571737f1"><div class="ttname"><a href="classgf_1_1_entity.html#a99519191c150cca95cb808d0571737f1">gf::Entity::Entity</a></div><div class="ttdeci">Entity(int priority=0)</div><div class="ttdoc">Contructor. </div><div class="ttdef"><b>Definition:</b> Entity.h:62</div></div>
<div class="ttc" id="classgf_1_1_entity_html"><div class="ttname"><a href="classgf_1_1_entity.html">gf::Entity</a></div><div class="ttdoc">A game entity. </div><div class="ttdef"><b>Definition:</b> Entity.h:53</div></div>
<div class="ttc" id="classgf_1_1_entity_html_a743d49f49356ab4266bef7eaaf52f78d"><div class="ttname"><a href="classgf_1_1_entity.html#a743d49f49356ab4266bef7eaaf52f78d">gf::Entity::~Entity</a></div><div class="ttdeci">virtual ~Entity()</div><div class="ttdoc">Destructor. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_entity_html_adb6536cb376e132adbd8bbdcfe99204a"><div class="ttname"><a href="classgf_1_1_entity.html#adb6536cb376e132adbd8bbdcfe99204a">gf::Entity::setAlive</a></div><div class="ttdeci">void setAlive()</div><div class="ttdoc">Set the entity alive (again) </div><div class="ttdef"><b>Definition:</b> Entity.h:102</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_entity_html_ac0e67948dc2be7a9fbb6206dc6dcaac7"><div class="ttname"><a href="classgf_1_1_entity.html#ac0e67948dc2be7a9fbb6206dc6dcaac7">gf::Entity::update</a></div><div class="ttdeci">virtual void update(Time time)</div><div class="ttdoc">Update the entity&#39;s state. </div></div>
<div class="ttc" id="classgf_1_1_entity_html_ac7b4f887f22a641f33847d0447628aa2"><div class="ttname"><a href="classgf_1_1_entity.html#ac7b4f887f22a641f33847d0447628aa2">gf::Entity::getPriority</a></div><div class="ttdeci">int getPriority() const</div><div class="ttdoc">Get the priority of the entity. </div><div class="ttdef"><b>Definition:</b> Entity.h:78</div></div>
<div class="ttc" id="classgf_1_1_entity_html_ab41d1e2a08ce78c30466fecd6de0c837"><div class="ttname"><a href="classgf_1_1_entity.html#ab41d1e2a08ce78c30466fecd6de0c837">gf::Entity::kill</a></div><div class="ttdeci">void kill()</div><div class="ttdoc">Kill an entity. </div><div class="ttdef"><b>Definition:</b> Entity.h:112</div></div>
<div class="ttc" id="classgf_1_1_entity_html_a8bcbcc4f3428f2e9fe9d7ad17bde9c0c"><div class="ttname"><a href="classgf_1_1_entity.html#a8bcbcc4f3428f2e9fe9d7ad17bde9c0c">gf::Entity::isAlive</a></div><div class="ttdeci">bool isAlive() const</div><div class="ttdoc">Check if the entity is alive. </div><div class="ttdef"><b>Definition:</b> Entity.h:93</div></div>
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