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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_GAMEPAD_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_GAMEPAD_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">cstdint</span><span class="preprocessor">></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> </div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="comment">/**</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment"> * @brief The gamepad buttons</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> *</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * The buttons are named after the</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> * [Xbox 360 controller](https://en.wikipedia.org/wiki/Xbox_360_controller).</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> *</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * @sa gf::Gamepad::getButtonName()</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> */</span></div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f"> 42</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> {</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa4bbb8f967da6d1a610596d7257179c2b">Invalid</a>, <span class="comment">///< Invalid button</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa7fc56270e7a70fa81a5935b72eacbe29">A</a>, <span class="comment">///< The A button</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa9d5ed678fe57bcca610140957afab571">B</a>, <span class="comment">///< The B button</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa02129bb861061d1a052c592e2dc6b383">X</a>, <span class="comment">///< The X button</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa57cec4137b614c87cb4e24a3d003a3e0">Y</a>, <span class="comment">///< The Y button</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa0557fa923dcee4d0f86b1409f5c2167f">Back</a>, <span class="comment">///< The Back button</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa6602bbeb2956c035fb4cb5e844a4861b">Guide</a>, <span class="comment">///< The Guide button</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529faa6122a65eaa676f700ae68d393054a37">Start</a>, <span class="comment">///< The Start button</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa78dfae506443f078a68242fa3989e7d2">LeftStick</a>, <span class="comment">///< The left stick button</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa8e2f56dca504cbbdf54b6ba95989aed7">RightStick</a>, <span class="comment">///< The right stick button</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa91aac15641d2e4fce8e8aef22a4ce4c7">LeftBumper</a>, <span class="comment">///< The left bumper button</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa509b4eb4dd040194b2aa506683ccfbad">RightBumper</a>, <span class="comment">///< The right bumper button</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa6e53ad4e24c7b597e15b2193883bf7f2">DPadUp</a>, <span class="comment">///< The directional pad up button</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa826b0ea5950d9f05469d6f3ded8b570f">DPadDown</a>, <span class="comment">///< The directional pad down button</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa1afff4bd4c22275dff273ca6f01952f1">DPadLeft</a>, <span class="comment">///< The directional pad left button</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <a class="code" href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529faee57d4f85b132ca155ad4f77e71b7df1">DPadRight</a>, <span class="comment">///< The directional pad right button</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  };</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="comment">/**</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"> * @brief The gamepad axis</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> *</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> * The axis are named after the</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * [Xbox 360 controller](https://en.wikipedia.org/wiki/Xbox_360_controller).</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> *</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * @sa gf::Gamepad::getAxisName()</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> */</span></div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86"> 70</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> {</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a4bbb8f967da6d1a610596d7257179c2b">Invalid</a>, <span class="comment">///< Invalid axis</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86acc8c4dd7729fa8d6a4a56bdb6109b480">LeftX</a>, <span class="comment">///< The left stick X axis</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86aabe4297ac7e7b4b9dec427c6f8e65708">LeftY</a>, <span class="comment">///< The left stick Y axis</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86af65093a3b6fbe7ca323cdd462c394ca6">RightX</a>, <span class="comment">///< The right stick X axis</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86afcca84f800ce96085bd389237137ecc3">RightY</a>, <span class="comment">///< The right stick Y axis</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a482d1c1190728d3c4be1ffcbcce2dd49">TriggerLeft</a>, <span class="comment">///< The left trigger axis</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <a class="code" href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a82dbfad1d5cd42e420ca679ff68bd0a0">TriggerRight</a>, <span class="comment">///< The right trigger axis</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  };</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="comment">/**</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * @brief A gamepad axis direction</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> *</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * The positive direction is right with a X axis and down with a Y axis.</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> *</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> * For triggers, there is only a positive direction.</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> */</span></div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="group__window.html#gac51b68f03b85350446f51a932fc20de3"> 88</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> {</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <a class="code" href="group__window.html#ggac51b68f03b85350446f51a932fc20de3a3289297424e01eda5b788c083bbf3147">Positive</a>, <span class="comment">///< Positive direction of the axis.</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <a class="code" href="group__window.html#ggac51b68f03b85350446f51a932fc20de3affb9356ff2b7da85c75c92fa7ea03b8b">Negative</a>, <span class="comment">///< Negative direction of the axis.</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  };</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="comment">/**</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @brief A gamepad hardware identifier</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> *</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * This identifier is given when a gamepad has just been connected. It must</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> * be transformed in a gf::GamepadId with gf::Gamepad::open().</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> *</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * @sa GamepadId</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> */</span></div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="group__window.html#gab3aed9942f731ce33866e921d443c5ee"> 103</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="group__window.html#gab3aed9942f731ce33866e921d443c5ee">GamepadHwId</a> : <span class="keywordtype">int</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="preprocessor">#</span><span class="preprocessor">ifdef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  {</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  }</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  ;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="comment">/**</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment"> * @brief A gamepad identifier</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="comment"> *</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment"> * This identifier is the representation of a connected gamepad that has</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> * been opened with gf::Gamepad::open(). It is used in the subsequent events</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> * related to this gamepad.</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> *</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> * @sa GamepadHwId</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> */</span></div><div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3"> 120</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> : int32_t</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="preprocessor">#</span><span class="preprocessor">ifdef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  }</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  ;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="comment">/**</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment"> * @brief Some gamepad related functions</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> */</span></div><div class="line"><a name="l00131"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad.html"> 131</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_gamepad.html">Gamepad</a> {</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="comment">/**</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment"> * @brief Get the axis name</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment"> *</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> * @param axis A gamepad axis</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> * @return A string representation of the axis</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment"> */</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classgf_1_1_gamepad.html#a96b215ab79c892a21212fc76f06c52e6">getAxisName</a>(<a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> axis);</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="comment">/**</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> * @brief Get the button name</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="comment"> *</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment"> * @param button A gamepad button</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="comment"> * @return A string representation of the button</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> */</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classgf_1_1_gamepad.html#a77bfb31ecf0ec9a495bdfbff46457e0d">getButtonName</a>(<a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> button);</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="comment">/**</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="comment"> * @name Gamepad management</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="comment"> */</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="comment">/**</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="comment"> * @brief Open a gamepad</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="comment"> *</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="comment"> * Generally, this function is called after a GamepadConnected event.</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> <span class="comment"> *</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="comment"> * Example:</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> *</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> * ~~~{.cc}</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> * if (event.type == gf::EventType::GamepadConnected) {</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> * gf::GamepadId id = gf::Gamepad::open(event.gamepadConnection.id);</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment"> * // do something with id</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="comment"> * }</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="comment"> * ~~~</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment"> *</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="comment"> * @param hwid The hardware identifier</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> * @return The identifier of the gamepad</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> * @sa close()</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="comment"> */</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keyword">static</span> <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <a class="code" href="classgf_1_1_gamepad.html#a68662e95f527b08cdb4543733540d210">open</a>(<a class="code" href="group__window.html#gab3aed9942f731ce33866e921d443c5ee">GamepadHwId</a> hwid);</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="comment">/**</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="comment"> * @brief Check if a gamepad is attached</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="comment"> *</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="comment"> * @param id The gamepad id</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> * @return True if the gamepad is attached</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="comment"> */</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_gamepad.html#a54ae71f21d0821c6aa7133b0f702d0a8">isAttached</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id);</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="comment">/**</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="comment"> * @brief Close a gamepad</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="comment"> *</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="comment"> * Generally, this function is called after a GamepadDisconnected event.</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="comment"> *</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> <span class="comment"> * Example:</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="comment"> *</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"> * ~~~{.cc}</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> * if (event.type == gf::EventType::GamepadDisconnected) {</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> * gf::Gamepad::close(event.gamepadDisconnection.id);</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment"> * }</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="comment"> * ~~~</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="comment"> *</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="comment"> * @param id The gamepad id</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"> * @sa open()</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="comment"> */</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_gamepad.html#a92da2e229df02fa67d00c8ab184f92a4">close</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id);</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="comment">/**</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="comment"> * @brief Get the name of the gamepad</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="comment"> *</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="comment"> * @param id The gamepad id</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="comment"> * @return A string representation of the gamepad</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="comment"> */</span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classgf_1_1_gamepad.html#a821aae3a2ae5cbd7bfe21f83e2b28409">getName</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> id);</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> </div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="comment">/**</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="comment"> * @brief Initialize the already connected gamepads</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="comment"> */</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_gamepad.html#ae2fb2422b09bd55f30e1692bcac12f02">initialize</a>();</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> </div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <span class="comment">/**</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> <span class="comment"> * @brief Deleted constructor</span></div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> <span class="comment"> */</span></div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <a class="code" href="classgf_1_1_gamepad.html#af457a8abb8ce1a590363a74fa790fcae">Gamepad</a>() = <span class="keyword">delete</span>;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  };</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> }</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> }</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> </div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_GAMEPAD_H</span></div><div class="ttc" id="classgf_1_1_gamepad_html_a54ae71f21d0821c6aa7133b0f702d0a8"><div class="ttname"><a href="classgf_1_1_gamepad.html#a54ae71f21d0821c6aa7133b0f702d0a8">gf::Gamepad::isAttached</a></div><div class="ttdeci">static bool isAttached(GamepadId id)</div><div class="ttdoc">Check if a gamepad is attached. </div></div>
<div class="ttc" id="group__window_html_gac51b68f03b85350446f51a932fc20de3"><div class="ttname"><a href="group__window.html#gac51b68f03b85350446f51a932fc20de3">gf::GamepadAxisDirection</a></div><div class="ttdeci">GamepadAxisDirection</div><div class="ttdoc">A gamepad axis direction. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:88</div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_a77bfb31ecf0ec9a495bdfbff46457e0d"><div class="ttname"><a href="classgf_1_1_gamepad.html#a77bfb31ecf0ec9a495bdfbff46457e0d">gf::Gamepad::getButtonName</a></div><div class="ttdeci">static const char * getButtonName(GamepadButton button)</div><div class="ttdoc">Get the button name. </div></div>
<div class="ttc" id="group__window_html_ga66e2d144e71b76a0499edc3d0a68529f"><div class="ttname"><a href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">gf::GamepadButton</a></div><div class="ttdeci">GamepadButton</div><div class="ttdoc">The gamepad buttons. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:42</div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa6602bbeb2956c035fb4cb5e844a4861b"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa6602bbeb2956c035fb4cb5e844a4861b">gf::GamepadButton::Guide</a></div><div class="ttdoc">The Guide button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa509b4eb4dd040194b2aa506683ccfbad"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa509b4eb4dd040194b2aa506683ccfbad">gf::GamepadButton::RightBumper</a></div><div class="ttdoc">The right bumper button. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_ae2fb2422b09bd55f30e1692bcac12f02"><div class="ttname"><a href="classgf_1_1_gamepad.html#ae2fb2422b09bd55f30e1692bcac12f02">gf::Gamepad::initialize</a></div><div class="ttdeci">static void initialize()</div><div class="ttdoc">Initialize the already connected gamepads. </div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86aabe4297ac7e7b4b9dec427c6f8e65708"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86aabe4297ac7e7b4b9dec427c6f8e65708">gf::GamepadAxis::LeftY</a></div><div class="ttdoc">The left stick Y axis. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html"><div class="ttname"><a href="classgf_1_1_gamepad.html">gf::Gamepad</a></div><div class="ttdoc">Some gamepad related functions. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:131</div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86a482d1c1190728d3c4be1ffcbcce2dd49"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a482d1c1190728d3c4be1ffcbcce2dd49">gf::GamepadAxis::TriggerLeft</a></div><div class="ttdoc">The left trigger axis. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_a821aae3a2ae5cbd7bfe21f83e2b28409"><div class="ttname"><a href="classgf_1_1_gamepad.html#a821aae3a2ae5cbd7bfe21f83e2b28409">gf::Gamepad::getName</a></div><div class="ttdeci">static const char * getName(GamepadId id)</div><div class="ttdoc">Get the name of the gamepad. </div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86a82dbfad1d5cd42e420ca679ff68bd0a0"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a82dbfad1d5cd42e420ca679ff68bd0a0">gf::GamepadAxis::TriggerRight</a></div><div class="ttdoc">The right trigger axis. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa9d5ed678fe57bcca610140957afab571"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa9d5ed678fe57bcca610140957afab571">gf::GamepadButton::B</a></div><div class="ttdoc">The B button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa78dfae506443f078a68242fa3989e7d2"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa78dfae506443f078a68242fa3989e7d2">gf::GamepadButton::LeftStick</a></div><div class="ttdoc">The left stick button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa91aac15641d2e4fce8e8aef22a4ce4c7"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa91aac15641d2e4fce8e8aef22a4ce4c7">gf::GamepadButton::LeftBumper</a></div><div class="ttdoc">The left bumper button. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_a92da2e229df02fa67d00c8ab184f92a4"><div class="ttname"><a href="classgf_1_1_gamepad.html#a92da2e229df02fa67d00c8ab184f92a4">gf::Gamepad::close</a></div><div class="ttdeci">static void close(GamepadId id)</div><div class="ttdoc">Close a gamepad. </div></div>
<div class="ttc" id="group__window_html_gab3aed9942f731ce33866e921d443c5ee"><div class="ttname"><a href="group__window.html#gab3aed9942f731ce33866e921d443c5ee">gf::GamepadHwId</a></div><div class="ttdeci">GamepadHwId</div><div class="ttdoc">A gamepad hardware identifier. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:103</div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529faa6122a65eaa676f700ae68d393054a37"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529faa6122a65eaa676f700ae68d393054a37">gf::GamepadButton::Start</a></div><div class="ttdoc">The Start button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa8e2f56dca504cbbdf54b6ba95989aed7"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa8e2f56dca504cbbdf54b6ba95989aed7">gf::GamepadButton::RightStick</a></div><div class="ttdoc">The right stick button. </div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86a4bbb8f967da6d1a610596d7257179c2b"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86a4bbb8f967da6d1a610596d7257179c2b">gf::GamepadAxis::Invalid</a></div><div class="ttdoc">Invalid axis. </div></div>
<div class="ttc" id="group__window_html_ga40276d90e4e5efa68433fd9040c08b86"><div class="ttname"><a href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">gf::GamepadAxis</a></div><div class="ttdeci">GamepadAxis</div><div class="ttdoc">The gamepad axis. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:70</div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa57cec4137b614c87cb4e24a3d003a3e0"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa57cec4137b614c87cb4e24a3d003a3e0">gf::GamepadButton::Y</a></div><div class="ttdoc">The Y button. </div></div>
<div class="ttc" id="group__window_html_ggac51b68f03b85350446f51a932fc20de3affb9356ff2b7da85c75c92fa7ea03b8b"><div class="ttname"><a href="group__window.html#ggac51b68f03b85350446f51a932fc20de3affb9356ff2b7da85c75c92fa7ea03b8b">gf::GamepadAxisDirection::Negative</a></div><div class="ttdoc">Negative direction of the axis. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86acc8c4dd7729fa8d6a4a56bdb6109b480"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86acc8c4dd7729fa8d6a4a56bdb6109b480">gf::GamepadAxis::LeftX</a></div><div class="ttdoc">The left stick X axis. </div></div>
<div class="ttc" id="group__window_html_ga11c9d24ca72015b03cec48ec595bafb3"><div class="ttname"><a href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">gf::GamepadId</a></div><div class="ttdeci">GamepadId</div><div class="ttdoc">A gamepad identifier. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:120</div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_a96b215ab79c892a21212fc76f06c52e6"><div class="ttname"><a href="classgf_1_1_gamepad.html#a96b215ab79c892a21212fc76f06c52e6">gf::Gamepad::getAxisName</a></div><div class="ttdeci">static const char * getAxisName(GamepadAxis axis)</div><div class="ttdoc">Get the axis name. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529faee57d4f85b132ca155ad4f77e71b7df1"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529faee57d4f85b132ca155ad4f77e71b7df1">gf::GamepadButton::DPadRight</a></div><div class="ttdoc">The directional pad right button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa02129bb861061d1a052c592e2dc6b383"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa02129bb861061d1a052c592e2dc6b383">gf::GamepadButton::X</a></div><div class="ttdoc">The X button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa6e53ad4e24c7b597e15b2193883bf7f2"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa6e53ad4e24c7b597e15b2193883bf7f2">gf::GamepadButton::DPadUp</a></div><div class="ttdoc">The directional pad up button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa4bbb8f967da6d1a610596d7257179c2b"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa4bbb8f967da6d1a610596d7257179c2b">gf::GamepadButton::Invalid</a></div><div class="ttdoc">Invalid button. </div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86af65093a3b6fbe7ca323cdd462c394ca6"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86af65093a3b6fbe7ca323cdd462c394ca6">gf::GamepadAxis::RightX</a></div><div class="ttdoc">The right stick X axis. </div></div>
<div class="ttc" id="group__window_html_ggac51b68f03b85350446f51a932fc20de3a3289297424e01eda5b788c083bbf3147"><div class="ttname"><a href="group__window.html#ggac51b68f03b85350446f51a932fc20de3a3289297424e01eda5b788c083bbf3147">gf::GamepadAxisDirection::Positive</a></div><div class="ttdoc">Positive direction of the axis. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa1afff4bd4c22275dff273ca6f01952f1"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa1afff4bd4c22275dff273ca6f01952f1">gf::GamepadButton::DPadLeft</a></div><div class="ttdoc">The directional pad left button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa0557fa923dcee4d0f86b1409f5c2167f"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa0557fa923dcee4d0f86b1409f5c2167f">gf::GamepadButton::Back</a></div><div class="ttdoc">The Back button. </div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa7fc56270e7a70fa81a5935b72eacbe29"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa7fc56270e7a70fa81a5935b72eacbe29">gf::GamepadButton::A</a></div><div class="ttdoc">The A button. </div></div>
<div class="ttc" id="group__window_html_gga66e2d144e71b76a0499edc3d0a68529fa826b0ea5950d9f05469d6f3ded8b570f"><div class="ttname"><a href="group__window.html#gga66e2d144e71b76a0499edc3d0a68529fa826b0ea5950d9f05469d6f3ded8b570f">gf::GamepadButton::DPadDown</a></div><div class="ttdoc">The directional pad down button. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_af457a8abb8ce1a590363a74fa790fcae"><div class="ttname"><a href="classgf_1_1_gamepad.html#af457a8abb8ce1a590363a74fa790fcae">gf::Gamepad::Gamepad</a></div><div class="ttdeci">Gamepad()=delete</div><div class="ttdoc">Deleted constructor. </div></div>
<div class="ttc" id="group__window_html_gga40276d90e4e5efa68433fd9040c08b86afcca84f800ce96085bd389237137ecc3"><div class="ttname"><a href="group__window.html#gga40276d90e4e5efa68433fd9040c08b86afcca84f800ce96085bd389237137ecc3">gf::GamepadAxis::RightY</a></div><div class="ttdoc">The right stick Y axis. </div></div>
<div class="ttc" id="classgf_1_1_gamepad_html_a68662e95f527b08cdb4543733540d210"><div class="ttname"><a href="classgf_1_1_gamepad.html#a68662e95f527b08cdb4543733540d210">gf::Gamepad::open</a></div><div class="ttdeci">static GamepadId open(GamepadHwId hwid)</div><div class="ttdoc">Open a gamepad. </div></div>
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