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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_LOGO_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_LOGO_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_texture_8h.html">"Texture.h"</a></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_transformable_8h.html">"Transformable.h"</a></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="comment">/**</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment"> * @brief The `gf` logo</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> *</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * This class can show the `gf` logo without loading any font. It is loaded</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> * in a texture in the constructor so that you can use it wherever you want.</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> *</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * If you use `gf` and like it, do not hesitate to show this logo in your</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> * game, e.g. on the splash screen. Of course, it is *not* mandatory.</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> */</span></div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="classgf_1_1_logo.html"> 43</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_logo.html">Logo</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="comment">/**</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"> */</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <a class="code" href="classgf_1_1_logo.html#a31652cd2e940d63b5e37225175cfbd87">Logo</a>();</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="comment">/**</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> * @brief Get the local bounding rectangle of the entity</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> *</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> * The returned rectangle is in local coordinates, which means</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment"> * that it ignores the transformations (translation, rotation,</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * scale, ...) that are applied to the entity.</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * In other words, this function returns the bounds of the</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * entity in the entity's coordinate system.</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> *</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> * @return Local bounding rectangle of the entity</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> */</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  RectF <a class="code" href="classgf_1_1_logo.html#a78fe7be6a9410d593e8f1a688112ba69">getLocalBounds</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="comment">/**</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> * @brief Set the anchor origin of the entity</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> *</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * Compute the origin of the entity based on the local bounds and</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> * the specified anchor. Internally, this function calls</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * `Transformable::setOrigin()`.</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> *</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * @param anchor The anchor of the entity</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> * @sa getLocalBounds(), Transformable::setOrigin()</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> */</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_logo.html#a40ae29bcd2d626f4f353c977f7816f45">setAnchor</a>(<a class="code" href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">Anchor</a> anchor);</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_logo.html#ab00b287fa43c907c6bde64ca63932265">draw</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> states) <span class="keyword">override</span>;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <a class="code" href="classgf_1_1_texture.html">Texture</a> m_texture;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  };</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> }</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> }</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_LOGO_H</span></div><div class="ttc" id="classgf_1_1_transformable_html"><div class="ttname"><a href="classgf_1_1_transformable.html">gf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> Transformable.h:95</div></div>
<div class="ttc" id="classgf_1_1_logo_html_a31652cd2e940d63b5e37225175cfbd87"><div class="ttname"><a href="classgf_1_1_logo.html#a31652cd2e940d63b5e37225175cfbd87">gf::Logo::Logo</a></div><div class="ttdeci">Logo()</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_logo_html_a40ae29bcd2d626f4f353c977f7816f45"><div class="ttname"><a href="classgf_1_1_logo.html#a40ae29bcd2d626f4f353c977f7816f45">gf::Logo::setAnchor</a></div><div class="ttdeci">void setAnchor(Anchor anchor)</div><div class="ttdoc">Set the anchor origin of the entity. </div></div>
<div class="ttc" id="classgf_1_1_logo_html_a78fe7be6a9410d593e8f1a688112ba69"><div class="ttname"><a href="classgf_1_1_logo.html#a78fe7be6a9410d593e8f1a688112ba69">gf::Logo::getLocalBounds</a></div><div class="ttdeci">RectF getLocalBounds() const</div><div class="ttdoc">Get the local bounding rectangle of the entity. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_logo_html"><div class="ttname"><a href="classgf_1_1_logo.html">gf::Logo</a></div><div class="ttdoc">The gf logo. </div><div class="ttdef"><b>Definition:</b> Logo.h:43</div></div>
<div class="ttc" id="group__graphics_html_gadeb9cdf9d7e8eec2eb8cc638c54b5066"><div class="ttname"><a href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">gf::Anchor</a></div><div class="ttdeci">Anchor</div><div class="ttdoc">An anchor of a box. </div><div class="ttdef"><b>Definition:</b> Anchor.h:41</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_logo_html_ab00b287fa43c907c6bde64ca63932265"><div class="ttname"><a href="classgf_1_1_logo.html#ab00b287fa43c907c6bde64ca63932265">gf::Logo::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, RenderStates states) override</div><div class="ttdoc">Draw the object to a render target. </div></div>
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