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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_MONITOR_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_MONITOR_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">string</span><span class="preprocessor">></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">vector</span><span class="preprocessor">></span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_library_8h.html">"Library.h"</a></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vector_8h.html">"Vector.h"</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="comment">/**</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> * @brief A video mode</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> *</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> */</span></div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="structgf_1_1_video_mode.html"> 41</a></span>  <span class="keyword">struct</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="structgf_1_1_video_mode.html">VideoMode</a> {</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="structgf_1_1_video_mode.html#a6022e29a65f56b5971c312d253c4cc1f"> 42</a></span>  Vector2u <a class="code" href="structgf_1_1_video_mode.html#a6022e29a65f56b5971c312d253c4cc1f">size</a>; <span class="comment">///< Video mode size, in pixels</span></div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="structgf_1_1_video_mode.html#a3182ee31180cea3f2814700ca5dc3dcc"> 43</a></span>  <span class="keywordtype">unsigned</span> <a class="code" href="structgf_1_1_video_mode.html#a3182ee31180cea3f2814700ca5dc3dcc">bitsPerPixel</a>; <span class="comment">///< Video mode pixel depth, in bits per pixel</span></div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="structgf_1_1_video_mode.html#a8f8105444de460ef7bc8013956cc9cc4"> 44</a></span>  <span class="keywordtype">int</span> <a class="code" href="structgf_1_1_video_mode.html#a8f8105444de460ef7bc8013956cc9cc4">refreshRate</a>; <span class="comment">///< Video mode refresh rate, in Hz</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  };</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="comment">/**</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> * @ingroup window</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @brief A monitor</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> */</span></div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="classgf_1_1_monitor.html"> 51</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_monitor.html">Monitor</a> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="comment">/**</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment"> * @brief Get the primary monitor</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> *</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * @return The primary monitor</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> */</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">static</span> <a class="code" href="classgf_1_1_monitor.html">Monitor</a> <a class="code" href="classgf_1_1_monitor.html#a5d5afc082bcd9db2d312424ed1b8bc77">getPrimaryMonitor</a>();</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="comment">/**</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * @brief Get all the available monitors</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> */</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">static</span> <a class="code" href="classgf_1_1_monitor.html#a5a97e061f968b2c1a669dea459ef916b">std</a>::<a class="code" href="classgf_1_1_monitor.html#a5a97e061f968b2c1a669dea459ef916b">vector</a><<a class="code" href="classgf_1_1_monitor.html#a5a97e061f968b2c1a669dea459ef916b">Monitor</a>> <a class="code" href="classgf_1_1_monitor.html#a5a97e061f968b2c1a669dea459ef916b">getAvailableMonitors</a>();</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="comment">/**</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * @brief Deleted copy constructor</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> */</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <a class="code" href="classgf_1_1_monitor.html#ad7495e4031870c82a0d8cb6cd6c45cef">Monitor</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_monitor.html">Monitor</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="comment">/**</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> * @brief Deleted copy assignment</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> */</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <a class="code" href="classgf_1_1_monitor.html">Monitor</a>& <a class="code" href="classgf_1_1_monitor.html#acb8a2370da43162932d43fa565844fd7">operator</a>=(<span class="keyword">const</span> <a class="code" href="classgf_1_1_monitor.html">Monitor</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="comment">/**</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @brief Move constructor</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <a class="code" href="classgf_1_1_monitor.html#a047d3b1be51f1a3032d6f55203d4f838">Monitor</a>(<a class="code" href="classgf_1_1_monitor.html">Monitor</a>&& other) = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="comment">/**</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * @brief Move assignement</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> */</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <a class="code" href="classgf_1_1_monitor.html">Monitor</a>& <a class="code" href="classgf_1_1_monitor.html#ab82355e91d26189a5fe56bba17a3c073">operator</a>=(<a class="code" href="classgf_1_1_monitor.html">Monitor</a>&& other) = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="comment">/**</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> * @brief Get the name of the monitor</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> *</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> * @return A string containing the name of the monitor</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> */</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  std::string <a class="code" href="classgf_1_1_monitor.html#a32a6d1649241146e4effc47072931db4">getName</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="comment">/**</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> * @brief Get the position of the monitor</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> *</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> * @return The position of the monitor</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> */</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  Vector2i <a class="code" href="classgf_1_1_monitor.html#a12d511e9f95eca55833ece06a40c4de4">getPosition</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="comment">/**</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> * @brief Get the physical size of the monitor</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> *</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * @return The physical size of the monitor</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> */</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  Vector2u <a class="code" href="classgf_1_1_monitor.html#a9eac534d871f577df405f211407ebce8">getPhysicalSize</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="comment">/**</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> * @brief Get the available video modes for this monitor</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment"> *</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> * @return The video modes for this monitor</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> */</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <a class="code" href="classgf_1_1_monitor.html#af7205fc885467c034b0d148f75ad73fa">std</a>::<a class="code" href="classgf_1_1_monitor.html#af7205fc885467c034b0d148f75ad73fa">vector</a><<a class="code" href="classgf_1_1_monitor.html#af7205fc885467c034b0d148f75ad73fa">VideoMode</a>> <a class="code" href="classgf_1_1_monitor.html#af7205fc885467c034b0d148f75ad73fa">getAvailableVideoModes</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="comment">/**</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment"> * @brief Get the current video mode</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> *</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> * @return The current video mode</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> */</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <a class="code" href="structgf_1_1_video_mode.html">VideoMode</a> <a class="code" href="classgf_1_1_monitor.html#a61912218b6ba8f2f003275d0e5ed2e2b">getCurrentVideoMode</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="classgf_1_1_monitor.html#a553f958a25683445088050a69d3de8e9"> 121</a></span>  <span class="keyword">friend</span> <span class="keyword">class</span> <a class="code" href="classgf_1_1_shader.html#aa5afc6f82b7b587ed5ada4d227ce32aa">Window</a>;</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keyword">explicit</span> Monitor(<span class="keywordtype">int</span> index);</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <a class="code" href="classgf_1_1_library.html">Library</a> m_lib; <span class="comment">// to automatically initialize SDL</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  <span class="keywordtype">int</span> m_index;</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  };</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> }</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> }</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GL_MONITOR_H</span></div><div class="ttc" id="classgf_1_1_monitor_html_a12d511e9f95eca55833ece06a40c4de4"><div class="ttname"><a href="classgf_1_1_monitor.html#a12d511e9f95eca55833ece06a40c4de4">gf::Monitor::getPosition</a></div><div class="ttdeci">Vector2i getPosition() const</div><div class="ttdoc">Get the position of the monitor. </div></div>
<div class="ttc" id="structgf_1_1_video_mode_html_a8f8105444de460ef7bc8013956cc9cc4"><div class="ttname"><a href="structgf_1_1_video_mode.html#a8f8105444de460ef7bc8013956cc9cc4">gf::VideoMode::refreshRate</a></div><div class="ttdeci">int refreshRate</div><div class="ttdoc">Video mode refresh rate, in Hz. </div><div class="ttdef"><b>Definition:</b> Monitor.h:44</div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a9eac534d871f577df405f211407ebce8"><div class="ttname"><a href="classgf_1_1_monitor.html#a9eac534d871f577df405f211407ebce8">gf::Monitor::getPhysicalSize</a></div><div class="ttdeci">Vector2u getPhysicalSize() const</div><div class="ttdoc">Get the physical size of the monitor. </div></div>
<div class="ttc" id="classgf_1_1_shader_html_aa5afc6f82b7b587ed5ada4d227ce32aa"><div class="ttname"><a href="classgf_1_1_shader.html#aa5afc6f82b7b587ed5ada4d227ce32aa">gf::Shader::RenderTarget</a></div><div class="ttdeci">friend class RenderTarget</div><div class="ttdef"><b>Definition:</b> Shader.h:388</div></div>
<div class="ttc" id="structgf_1_1_video_mode_html"><div class="ttname"><a href="structgf_1_1_video_mode.html">gf::VideoMode</a></div><div class="ttdoc">A video mode. </div><div class="ttdef"><b>Definition:</b> Monitor.h:41</div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a61912218b6ba8f2f003275d0e5ed2e2b"><div class="ttname"><a href="classgf_1_1_monitor.html#a61912218b6ba8f2f003275d0e5ed2e2b">gf::Monitor::getCurrentVideoMode</a></div><div class="ttdeci">VideoMode getCurrentVideoMode() const</div><div class="ttdoc">Get the current video mode. </div></div>
<div class="ttc" id="classgf_1_1_monitor_html_ad7495e4031870c82a0d8cb6cd6c45cef"><div class="ttname"><a href="classgf_1_1_monitor.html#ad7495e4031870c82a0d8cb6cd6c45cef">gf::Monitor::Monitor</a></div><div class="ttdeci">Monitor(const Monitor &)=delete</div><div class="ttdoc">Deleted copy constructor. </div></div>
<div class="ttc" id="classgf_1_1_monitor_html_af7205fc885467c034b0d148f75ad73fa"><div class="ttname"><a href="classgf_1_1_monitor.html#af7205fc885467c034b0d148f75ad73fa">gf::Monitor::getAvailableVideoModes</a></div><div class="ttdeci">std::vector< VideoMode > getAvailableVideoModes() const</div><div class="ttdoc">Get the available video modes for this monitor. </div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a5d5afc082bcd9db2d312424ed1b8bc77"><div class="ttname"><a href="classgf_1_1_monitor.html#a5d5afc082bcd9db2d312424ed1b8bc77">gf::Monitor::getPrimaryMonitor</a></div><div class="ttdeci">static Monitor getPrimaryMonitor()</div><div class="ttdoc">Get the primary monitor. </div></div>
<div class="ttc" id="classgf_1_1_monitor_html_ab82355e91d26189a5fe56bba17a3c073"><div class="ttname"><a href="classgf_1_1_monitor.html#ab82355e91d26189a5fe56bba17a3c073">gf::Monitor::operator=</a></div><div class="ttdeci">Monitor & operator=(Monitor &&other)=default</div><div class="ttdoc">Move assignement. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_library_html"><div class="ttname"><a href="classgf_1_1_library.html">gf::Library</a></div><div class="ttdoc">A class to represent the library. </div><div class="ttdef"><b>Definition:</b> Library.h:44</div></div>
<div class="ttc" id="classgf_1_1_monitor_html"><div class="ttname"><a href="classgf_1_1_monitor.html">gf::Monitor</a></div><div class="ttdoc">A monitor. </div><div class="ttdef"><b>Definition:</b> Monitor.h:51</div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a5a97e061f968b2c1a669dea459ef916b"><div class="ttname"><a href="classgf_1_1_monitor.html#a5a97e061f968b2c1a669dea459ef916b">gf::Monitor::getAvailableMonitors</a></div><div class="ttdeci">static std::vector< Monitor > getAvailableMonitors()</div><div class="ttdoc">Get all the available monitors. </div></div>
<div class="ttc" id="structgf_1_1_video_mode_html_a3182ee31180cea3f2814700ca5dc3dcc"><div class="ttname"><a href="structgf_1_1_video_mode.html#a3182ee31180cea3f2814700ca5dc3dcc">gf::VideoMode::bitsPerPixel</a></div><div class="ttdeci">unsigned bitsPerPixel</div><div class="ttdoc">Video mode pixel depth, in bits per pixel. </div><div class="ttdef"><b>Definition:</b> Monitor.h:43</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a047d3b1be51f1a3032d6f55203d4f838"><div class="ttname"><a href="classgf_1_1_monitor.html#a047d3b1be51f1a3032d6f55203d4f838">gf::Monitor::Monitor</a></div><div class="ttdeci">Monitor(Monitor &&other)=default</div><div class="ttdoc">Move constructor. </div></div>
<div class="ttc" id="structgf_1_1_video_mode_html_a6022e29a65f56b5971c312d253c4cc1f"><div class="ttname"><a href="structgf_1_1_video_mode.html#a6022e29a65f56b5971c312d253c4cc1f">gf::VideoMode::size</a></div><div class="ttdeci">Vector2u size</div><div class="ttdoc">Video mode size, in pixels. </div><div class="ttdef"><b>Definition:</b> Monitor.h:42</div></div>
<div class="ttc" id="classgf_1_1_monitor_html_a32a6d1649241146e4effc47072931db4"><div class="ttname"><a href="classgf_1_1_monitor.html#a32a6d1649241146e4effc47072931db4">gf::Monitor::getName</a></div><div class="ttdeci">std::string getName() const</div><div class="ttdoc">Get the name of the monitor. </div></div>
<div class="ttc" id="classgf_1_1_monitor_html_acb8a2370da43162932d43fa565844fd7"><div class="ttname"><a href="classgf_1_1_monitor.html#acb8a2370da43162932d43fa565844fd7">gf::Monitor::operator=</a></div><div class="ttdeci">Monitor & operator=(const Monitor &)=delete</div><div class="ttdoc">Deleted copy assignment. </div></div>
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