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<title>Gamedev Framework (gf): Particles.h Source File</title>
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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_PARTICLES_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_PARTICLES_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_circ_8h.html">"Circ.h"</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_rect_8h.html">"Rect.h"</a></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_transformable_8h.html">"Transformable.h"</a></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vertex_array_8h.html">"VertexArray.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vector_8h.html">"Vector.h"</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="comment">/**</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> * @brief A class to display a high number of points</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> */</span></div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="classgf_1_1_point_particles.html"> 41</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_point_particles.html">PointParticles</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="comment">/**</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * @brief Default constructor</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> */</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <a class="code" href="classgf_1_1_point_particles.html#ab5061e41dba4a7c9a9bdb910da631af1">PointParticles</a>();</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="comment">/**</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @brief Add a point to the particles</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> *</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> * @param position The position of the point</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> * @param color The color of the point</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> */</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_point_particles.html#a47a35c3c44cb1ce11085d7b5e7b74158">addPoint</a>(Vector2f position, Color4f color);</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_point_particles.html#a203d20fd09d0d5f198f861f9acab461c">draw</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> states) <span class="keyword">override</span>;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  };</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="comment">/**</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> * @brief A class to display a high number of small simple shapes</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> */</span></div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="classgf_1_1_shape_particles.html"> 67</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_shape_particles.html">ShapeParticles</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">/**</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * @brief Default constructor</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> */</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="classgf_1_1_shape_particles.html#a3d0d16e888c498d1ade1e0fa9761b01b">ShapeParticles</a>();</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="comment">/**</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @brief Add a circle shape to the particles</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> *</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> * @param center The center of the circle</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment"> * @param radius The radius of the circle</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="comment"> * @param color The color of the circle</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> * @param pointCount The number of points composing the circle</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> */</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape_particles.html#a9e5c1f6f0eb28cb9772cb09488f03b08">addCircle</a>(Vector2f center, <span class="keywordtype">float</span> radius, Color4f color, std::size_t pointCount = 15);</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="comment">/**</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> * @brief Add a circle shape to the particles</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> *</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> * @param circ The circle</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> * @param color The color of the circle</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> * @param pointCount The number of points composing the circle</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> */</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape_particles.html#abd851dd3abee20674194b5d2eb9967c6">addCircle</a>(<span class="keyword">const</span> CircF& circ, Color4f color, std::size_t pointCount = 15);</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="comment">/**</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * @brief Add a rectangle shape to the particles</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> *</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @param position The position of the top-left of the rectangle</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> * @param size The size of the rectangle</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * @param color The color of the rectangle</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> */</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape_particles.html#a6ad069927e44bf21ddf778323b986911">addRectangle</a>(Vector2f position, Vector2f size, Color4f color);</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  <span class="comment">/**</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> * @brief Add a rectangle shape to the particles</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> *</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> * @param rect The rectangle</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment"> * @param color The color of the rectangle</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> */</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape_particles.html#a3e2003f41108ed2c09ba3d0d3681da38">addRectangle</a>(<span class="keyword">const</span> RectF& rect, Color4f color);</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape_particles.html#ae01f9d9337deda40d31acc9a0272dbe8">draw</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> states) <span class="keyword">override</span>;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <a class="code" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  };</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="comment">/**</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> * @brief A class to display a high number of sprites</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> *</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> * @sa gf::SpriteBatch</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> */</span></div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classgf_1_1_sprite_particles.html"> 122</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_sprite_particles.html">SpriteParticles</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="comment">/**</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> * @brief Default constructor</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <a class="code" href="classgf_1_1_sprite_particles.html#a84bf5ac56ff2ec51814630a20a9e1b0a">SpriteParticles</a>();</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <span class="comment">/**</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> * @brief Constructor with a texture</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> *</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> * @param texture The source texture</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"> */</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <a class="code" href="classgf_1_1_sprite_particles.html#a9d01b4bffb04a49dbdb3863b346a71f1">SpriteParticles</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture);</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="comment">/**</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> * @brief Change the source texture</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment"> *</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment"> * @param texture The new texture</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment"> */</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_sprite_particles.html#a60632e5f8e762dc3cd10ddf6106c6fa7">setTexture</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture);</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="comment">/**</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment"> * @brief Add a sprite to the particles</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="comment"> *</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> * @param position The position of the center of the sprite</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> * @param textureRect The sub-rectangle of the texture to assign to the sprite</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="comment"> * @param color The color of the sprite</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> */</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">addSprite</a>(Vector2f position, <span class="keyword">const</span> RectF& textureRect, Color4f color = <a class="code" href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">Color</a>::<a class="code" href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">White</a>);</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_sprite_particles.html#aa5d0e80d2691b72af6fc578c0c7499c5">draw</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> states) <span class="keyword">override</span>;</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a> *m_texture;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <a class="code" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  };</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> }</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> }</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_PARTICLES_H</span></div><div class="ttc" id="classgf_1_1_transformable_html"><div class="ttname"><a href="classgf_1_1_transformable.html">gf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> Transformable.h:95</div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html_a9d01b4bffb04a49dbdb3863b346a71f1"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a9d01b4bffb04a49dbdb3863b346a71f1">gf::SpriteParticles::SpriteParticles</a></div><div class="ttdeci">SpriteParticles(const Texture &texture)</div><div class="ttdoc">Constructor with a texture. </div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_a9e5c1f6f0eb28cb9772cb09488f03b08"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a9e5c1f6f0eb28cb9772cb09488f03b08">gf::ShapeParticles::addCircle</a></div><div class="ttdeci">void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount=15)</div><div class="ttdoc">Add a circle shape to the particles. </div></div>
<div class="ttc" id="classgf_1_1_point_particles_html_a203d20fd09d0d5f198f861f9acab461c"><div class="ttname"><a href="classgf_1_1_point_particles.html#a203d20fd09d0d5f198f861f9acab461c">gf::PointParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, RenderStates states) override</div><div class="ttdoc">Draw the object to a render target. </div></div>
<div class="ttc" id="classgf_1_1_vertex_array_html"><div class="ttname"><a href="classgf_1_1_vertex_array.html">gf::VertexArray</a></div><div class="ttdoc">A set of primitives. </div><div class="ttdef"><b>Definition:</b> VertexArray.h:65</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_point_particles_html_ab5061e41dba4a7c9a9bdb910da631af1"><div class="ttname"><a href="classgf_1_1_point_particles.html#ab5061e41dba4a7c9a9bdb910da631af1">gf::PointParticles::PointParticles</a></div><div class="ttdeci">PointParticles()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html_a427a3454b7fb3db7b5baf3d503276358"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a427a3454b7fb3db7b5baf3d503276358">gf::SpriteParticles::addSprite</a></div><div class="ttdeci">void addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)</div><div class="ttdoc">Add a sprite to the particles. </div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_ae01f9d9337deda40d31acc9a0272dbe8"><div class="ttname"><a href="classgf_1_1_shape_particles.html#ae01f9d9337deda40d31acc9a0272dbe8">gf::ShapeParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, RenderStates states) override</div><div class="ttdoc">Draw the object to a render target. </div></div>
<div class="ttc" id="classgf_1_1_point_particles_html"><div class="ttname"><a href="classgf_1_1_point_particles.html">gf::PointParticles</a></div><div class="ttdoc">A class to display a high number of points. </div><div class="ttdef"><b>Definition:</b> Particles.h:41</div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html_aa5d0e80d2691b72af6fc578c0c7499c5"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#aa5d0e80d2691b72af6fc578c0c7499c5">gf::SpriteParticles::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, RenderStates states) override</div><div class="ttdoc">Draw the object to a render target. </div></div>
<div class="ttc" id="classgf_1_1_point_particles_html_a47a35c3c44cb1ce11085d7b5e7b74158"><div class="ttname"><a href="classgf_1_1_point_particles.html#a47a35c3c44cb1ce11085d7b5e7b74158">gf::PointParticles::addPoint</a></div><div class="ttdeci">void addPoint(Vector2f position, Color4f color)</div><div class="ttdoc">Add a point to the particles. </div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_a6ad069927e44bf21ddf778323b986911"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a6ad069927e44bf21ddf778323b986911">gf::ShapeParticles::addRectangle</a></div><div class="ttdeci">void addRectangle(Vector2f position, Vector2f size, Color4f color)</div><div class="ttdoc">Add a rectangle shape to the particles. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html_a60632e5f8e762dc3cd10ddf6106c6fa7"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a60632e5f8e762dc3cd10ddf6106c6fa7">gf::SpriteParticles::setTexture</a></div><div class="ttdeci">void setTexture(const Texture &texture)</div><div class="ttdoc">Change the source texture. </div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_abd851dd3abee20674194b5d2eb9967c6"><div class="ttname"><a href="classgf_1_1_shape_particles.html#abd851dd3abee20674194b5d2eb9967c6">gf::ShapeParticles::addCircle</a></div><div class="ttdeci">void addCircle(const CircF &circ, Color4f color, std::size_t pointCount=15)</div><div class="ttdoc">Add a circle shape to the particles. </div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html"><div class="ttname"><a href="classgf_1_1_sprite_particles.html">gf::SpriteParticles</a></div><div class="ttdoc">A class to display a high number of sprites. </div><div class="ttdef"><b>Definition:</b> Particles.h:122</div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html"><div class="ttname"><a href="classgf_1_1_shape_particles.html">gf::ShapeParticles</a></div><div class="ttdoc">A class to display a high number of small simple shapes. </div><div class="ttdef"><b>Definition:</b> Particles.h:67</div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_a3e2003f41108ed2c09ba3d0d3681da38"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a3e2003f41108ed2c09ba3d0d3681da38">gf::ShapeParticles::addRectangle</a></div><div class="ttdeci">void addRectangle(const RectF &rect, Color4f color)</div><div class="ttdoc">Add a rectangle shape to the particles. </div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_shape_particles_html_a3d0d16e888c498d1ade1e0fa9761b01b"><div class="ttname"><a href="classgf_1_1_shape_particles.html#a3d0d16e888c498d1ade1e0fa9761b01b">gf::ShapeParticles::ShapeParticles</a></div><div class="ttdeci">ShapeParticles()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classgf_1_1_sprite_particles_html_a84bf5ac56ff2ec51814630a20a9e1b0a"><div class="ttname"><a href="classgf_1_1_sprite_particles.html#a84bf5ac56ff2ec51814630a20a9e1b0a">gf::SpriteParticles::SpriteParticles</a></div><div class="ttdeci">SpriteParticles()</div><div class="ttdoc">Default constructor. </div></div>
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