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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_PHYSICS_BODY_H</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_PHYSICS_BODY_H</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">memory</span><span class="preprocessor">></span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> </div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_circ_8h.html">"Circ.h"</a></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_physics_geometry_8h.html">"PhysicsGeometry.h"</a></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_polygon_8h.html">"Polygon.h"</a></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_rect_8h.html">"Rect.h"</a></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_time_8h.html">"Time.h"</a></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_transform_8h.html">"Transform.h"</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vector_8h.html">"Vector.h"</a></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_penetration.html">Penetration</a>;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="comment">/**</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"> * @ingroup game</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment"> * @brief A physics body</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment"> *</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment"> * A body has several properties:</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment"> *</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment"> * - [restitution](https://en.wikipedia.org/wiki/Coefficient_of_restitution) (default: 0)</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment"> * - [static and dynamic friction](https://en.wikipedia.org/wiki/Friction#Coefficient_of_friction) (default: 0)</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"> * - [linear damping](https://en.wikipedia.org/wiki/Damping_ratio) (default: 0)</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment"> * - [density](https://en.wikipedia.org/wiki/Density) (default: 1)</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="comment"> *</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"> * @sa gf::PhysicsGeometry, gf::PhysicsModel</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment"> */</span></div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html"> 36</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_physics_body.html">PhysicsBody</a> {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="comment">/**</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> * @brief Type of body</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> */</span></div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f"> 41</a></span>  <span class="keyword">enum</span> <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> {</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10"> 42</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10">Static</a>, <span class="comment">///< Static body with infinite mass</span></div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4"> 43</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4">Dynamic</a>, <span class="comment">///< Dynamic bodies with finite mass</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  };</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="comment">/**</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> *</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @param geometry The geometry of the body</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> * @param type The type of the body (default: dynamic)</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> */</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="classgf_1_1_physics_body.html#a4b2e21960ecb5b0f7f93f5b26cd3af3e">PhysicsBody</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a>& geometry, <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> type = <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4">Dynamic</a>);</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="comment">/**</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * @brief Get the type of the body</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> *</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * @returns The type of the body</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> */</span></div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327"> 59</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> <a class="code" href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327">getType</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordflow">return</span> m_type;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  }</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="comment">/**</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> * @brief Update the model's state</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> *</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * @param dt The time (in seconds) since the last update</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> */</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a394883bb45cc5489ecda429a23204a93">step</a>(<span class="keywordtype">float</span> dt);</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="comment">/**</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> * @brief Render the body</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> *</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"> * This function is for debugging purpose. The body is outlined in red.</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> *</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @param target The render target</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @param states The render states to use for drawing</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a1ad4d5a2ac69dc1a634e839719bc7cf5">render</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">const</span>;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="comment">/**</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * @name Position, angle, velocity and acceleration</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> */</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="comment">/**</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> * @brief Get the position of the body</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> *</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> * @returns The current position of the body</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> */</span></div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca"> 90</a></span>  Vector2f <a class="code" href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca">getPosition</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <span class="keywordflow">return</span> m_position;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  }</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="comment">/**</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> * @brief Set the position of the body</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> *</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> * @param position The new position of the body</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> */</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#aba7fda0c4c85a58cf51744a39b0cbada">setPosition</a>(Vector2f position);</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="comment">/**</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * @brief Move the body</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> *</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> * @param offset The offset to apply to the position of the body</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> */</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a15136f3f42efe5c4178a7a5d0fbdc471">move</a>(Vector2f offset);</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="comment">/**</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> * @brief Get the linear velocity of the body</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> *</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> * @returns The current linear velocity</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment"> */</span></div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9"> 113</a></span>  Vector2f <a class="code" href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9">getLinearVelocity</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordflow">return</span> m_linearVelocity;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  }</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="comment">/**</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> * @brief Set the linear velocity of the body</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> *</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> * @param velocity The new velocity</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> */</span></div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60"> 122</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60">setLinearVelocity</a>(Vector2f velocity) {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  m_linearVelocity = velocity;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  }</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> </div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  <span class="comment">/**</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="comment"> * @brief Apply a linear impulse</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="comment"> *</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment"> * The impulse changes the velocity.</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> *</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> * @param impulse The impulse to apply to the velocity of the body</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> */</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#adce5a7d37fe5b37f5500577d9c39ca76">applyLinearImpulse</a>(Vector2f impulse);</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="comment">/**</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> * @brief Get the acceleration of the body</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> *</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment"> * @returns The current acceleration</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment"> */</span></div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e"> 140</a></span>  Vector2f <a class="code" href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e">getAcceleration</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keywordflow">return</span> m_acceleration;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  }</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="comment">/**</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="comment"> * @brief Apply a force</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> *</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> * The force changes the acceleration (by Newton's law)</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="comment"> *</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> * @param force The force to apply to the acceleration of the body</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="comment"> */</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a91649bff8e2f71af11360ce0317c4c1d">applyForce</a>(Vector2f force);</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="comment">/**</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="comment"> * @brief Get the angle of the body</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="comment"> *</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="comment"> * @returns The angle of the body</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="comment"> */</span></div><div class="line"><a name="l00158"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd"> 158</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd">getAngle</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keywordflow">return</span> m_angle;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  }</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="comment">/**</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> * @brief Set the angle of the body</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment"> *</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="comment"> * @param angle The new angle</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="comment"> */</span></div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3"> 167</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3">setAngle</a>(<span class="keywordtype">float</span> angle) {</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  m_angle = angle;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  }</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="comment">/**</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="comment"> * @brief Change the angle of the body</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> <span class="comment"> *</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> <span class="comment"> * @param arc The arc to add to the current angle</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="comment"> */</span></div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93"> 176</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93">turn</a>(<span class="keywordtype">float</span> arc) {</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  m_angle += arc;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  }</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> </div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="comment">/**</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> <span class="comment"> * @brief Set the velocity direction from the angle of the body</span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="comment"> */</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#ad0286fe9338d6ed223e81b6dad353806">setVelocityFromAngle</a>();</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="comment">/**</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="comment"> * @brief Update the internal transform</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> <span class="comment"> *</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="comment"> * Normally, you should not call this function.</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"> *</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> * @sa getTransform()</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> */</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#afcf11f0945c83ab901a835b75fbf2b80">updateTransform</a>();</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  <span class="comment">/**</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="comment"> * @brief Get the current transform</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"> *</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="comment"> * @returns The current transform</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="comment"> * @sa updateTransform()</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="comment"> */</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& <a class="code" href="classgf_1_1_physics_body.html#a15f5caf11e8829cd9b029adff6e02d2a">getTransform</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="comment">/**</span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> <span class="comment"> * @name Body properties</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span> <span class="comment"> */</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="comment">/**</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="comment"> * @brief Set the restitution of the body of the body</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="comment"> *</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="comment"> * @param restitution The new restitution</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="comment"> */</span></div><div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5"> 215</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5">setRestitution</a>(<span class="keywordtype">float</span> restitution) {</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  m_restitution = restitution;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  }</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="comment">/**</span></div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> <span class="comment"> * @brief Get the restitution of the body of the body</span></div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="comment"> *</span></div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> <span class="comment"> * @returns The current restitution</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> <span class="comment"> */</span></div><div class="line"><a name="l00224"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d"> 224</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d">getRestitution</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordflow">return</span> m_restitution;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  }</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="comment">/**</span></div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> <span class="comment"> * @brief Set the static friction coefficient of the body</span></div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> <span class="comment"> *</span></div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span> <span class="comment"> * @param friction The new friction coefficient</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="comment"> */</span></div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815"> 233</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815">setStaticFriction</a>(<span class="keywordtype">float</span> friction) {</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  m_staticFriction = friction;</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  }</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> </div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <span class="comment">/**</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> <span class="comment"> * @brief Get the static friction coefficient of the body</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="comment"> *</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> <span class="comment"> * @returns The current friction coefficient</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="comment"> */</span></div><div class="line"><a name="l00242"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45"> 242</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45">getStaticFriction</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordflow">return</span> m_staticFriction;</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  }</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> </div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="comment">/**</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="comment"> * @brief Set the dynamic friction coefficient of the body</span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <span class="comment"> *</span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> <span class="comment"> * @param friction The new friction coefficient</span></div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span> <span class="comment"> */</span></div><div class="line"><a name="l00251"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b"> 251</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b">setDynamicFriction</a>(<span class="keywordtype">float</span> friction) {</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  m_dynamicFriction = friction;</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  }</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  <span class="comment">/**</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="comment"> * @brief Get the dynamic friction coefficient of the body</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> <span class="comment"> *</span></div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> <span class="comment"> * @returns The current friction coefficient</span></div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="comment"> */</span></div><div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411"> 260</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411">getDynamicFriction</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keywordflow">return</span> m_dynamicFriction;</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  }</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  <span class="comment">/**</span></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> <span class="comment"> * @brief Set the linear damping of the body</span></div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> <span class="comment"> *</span></div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> <span class="comment"> * @param damping The new damping</span></div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> <span class="comment"> */</span></div><div class="line"><a name="l00269"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c"> 269</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c">setLinearDamping</a>(<span class="keywordtype">float</span> damping) {</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  m_linearDamping = damping;</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  }</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="comment">/**</span></div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="comment"> * @brief Get the linear damping of the body</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> <span class="comment"> *</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> <span class="comment"> * @returns The current damping</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> <span class="comment"> */</span></div><div class="line"><a name="l00278"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad"> 278</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad">getLinearDamping</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="keywordflow">return</span> m_linearDamping;</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  }</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="comment">/**</span></div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> <span class="comment"> * @brief Set the density of the body</span></div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="comment"> *</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> <span class="comment"> * This changes the mass of the body, according to its geometry.</span></div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="comment"> *</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="comment"> * @param density The new density</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="comment"> */</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#ae4cc8c38a53f84691c5dc0d1744aac1e">setDensity</a>(<span class="keywordtype">float</span> density);</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <span class="comment">/**</span></div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> <span class="comment"> * @brief Get the inverse mass of the body</span></div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span> <span class="comment"> *</span></div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span> <span class="comment"> * The inverse mass is zero for static objects.</span></div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> <span class="comment"> *</span></div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span> <span class="comment"> * @returns The current inverse mass</span></div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="comment"> */</span></div><div class="line"><a name="l00298"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42"> 298</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42">getInverseMass</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keywordflow">return</span> m_inverseMass;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  }</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="comment">/**</span></div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> <span class="comment"> * @brief Check if the body collides with another body</span></div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span> <span class="comment"> *</span></div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> <span class="comment"> * @param other The other body</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> <span class="comment"> * @param p Data to fill if there is a collision</span></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span> <span class="comment"> */</span></div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_physics_body.html#af0b277d77f68d6a51ee2d6f9e9110f68">collidesWith</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_body.html">PhysicsBody</a>& other, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p) <span class="keyword">const</span>;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> m_type;</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  Vector2f m_position;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  Vector2f m_linearVelocity;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  Vector2f m_acceleration;</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  <span class="keywordtype">float</span> m_angle;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keywordtype">float</span> m_inverseMass;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> </div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  <span class="keywordtype">float</span> m_restitution;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keywordtype">float</span> m_staticFriction;</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  <span class="keywordtype">float</span> m_dynamicFriction;</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keywordtype">float</span> m_linearDamping;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <a class="code" href="structgf_1_1_transform.html">Transform</a> m_transform;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a>& m_geometry;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  };</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> </div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> }</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> }</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> </div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_PHYSICS_BODY_H</span></div><div class="ttc" id="classgf_1_1_physics_body_html_ad32902adfefc0c26d55963afdadd15c9"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9">gf::PhysicsBody::getLinearVelocity</a></div><div class="ttdeci">Vector2f getLinearVelocity() const</div><div class="ttdoc">Get the linear velocity of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:113</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a15136f3f42efe5c4178a7a5d0fbdc471"><div class="ttname"><a href="classgf_1_1_physics_body.html#a15136f3f42efe5c4178a7a5d0fbdc471">gf::PhysicsBody::move</a></div><div class="ttdeci">void move(Vector2f offset)</div><div class="ttdoc">Move the body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aea32624b3636ef226fd2438c8e79459c"><div class="ttname"><a href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c">gf::PhysicsBody::setLinearDamping</a></div><div class="ttdeci">void setLinearDamping(float damping)</div><div class="ttdoc">Set the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:269</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aba7fda0c4c85a58cf51744a39b0cbada"><div class="ttname"><a href="classgf_1_1_physics_body.html#aba7fda0c4c85a58cf51744a39b0cbada">gf::PhysicsBody::setPosition</a></div><div class="ttdeci">void setPosition(Vector2f position)</div><div class="ttdoc">Set the position of the body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aef4645e6058c4ab291cb38a7ede26e42"><div class="ttname"><a href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42">gf::PhysicsBody::getInverseMass</a></div><div class="ttdeci">float getInverseMass() const</div><div class="ttdoc">Get the inverse mass of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:298</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a40bc7b5e0effcdb56599fd45d5b44327"><div class="ttname"><a href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327">gf::PhysicsBody::getType</a></div><div class="ttdeci">Type getType() const</div><div class="ttdoc">Get the type of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:59</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a2b1db15fa14af45c45eb50adff2e8f7e"><div class="ttname"><a href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e">gf::PhysicsBody::getAcceleration</a></div><div class="ttdeci">Vector2f getAcceleration() const</div><div class="ttdoc">Get the acceleration of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:140</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a4b2e21960ecb5b0f7f93f5b26cd3af3e"><div class="ttname"><a href="classgf_1_1_physics_body.html#a4b2e21960ecb5b0f7f93f5b26cd3af3e">gf::PhysicsBody::PhysicsBody</a></div><div class="ttdeci">PhysicsBody(const PhysicsGeometry &geometry, Type type=Dynamic)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a1ad4d5a2ac69dc1a634e839719bc7cf5"><div class="ttname"><a href="classgf_1_1_physics_body.html#a1ad4d5a2ac69dc1a634e839719bc7cf5">gf::PhysicsBody::render</a></div><div class="ttdeci">void render(RenderTarget &target, const RenderStates &states) const</div><div class="ttdoc">Render the body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html"><div class="ttname"><a href="classgf_1_1_physics_body.html">gf::PhysicsBody</a></div><div class="ttdoc">A physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:36</div></div>
<div class="ttc" id="structgf_1_1_transform_html"><div class="ttname"><a href="structgf_1_1_transform.html">gf::Transform</a></div><div class="ttdoc">A simple transformation (rotation then translation) </div><div class="ttdef"><b>Definition:</b> Transform.h:204</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_af9f2052aed49bc2a809d6678806543cd"><div class="ttname"><a href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd">gf::PhysicsBody::getAngle</a></div><div class="ttdeci">float getAngle() const</div><div class="ttdoc">Get the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:158</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702f"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">gf::PhysicsBody::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">Type of body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:41</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_af0b277d77f68d6a51ee2d6f9e9110f68"><div class="ttname"><a href="classgf_1_1_physics_body.html#af0b277d77f68d6a51ee2d6f9e9110f68">gf::PhysicsBody::collidesWith</a></div><div class="ttdeci">bool collidesWith(const PhysicsBody &other, Penetration &p) const</div><div class="ttdoc">Check if the body collides with another body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_adce5a7d37fe5b37f5500577d9c39ca76"><div class="ttname"><a href="classgf_1_1_physics_body.html#adce5a7d37fe5b37f5500577d9c39ca76">gf::PhysicsBody::applyLinearImpulse</a></div><div class="ttdeci">void applyLinearImpulse(Vector2f impulse)</div><div class="ttdoc">Apply a linear impulse. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ad18b9625c13ec7f2298f623dfc683411"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411">gf::PhysicsBody::getDynamicFriction</a></div><div class="ttdeci">float getDynamicFriction() const</div><div class="ttdoc">Get the dynamic friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:260</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a6587a1176f4a7cc3214e67ee9f4fa8ad"><div class="ttname"><a href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad">gf::PhysicsBody::getLinearDamping</a></div><div class="ttdeci">float getLinearDamping() const</div><div class="ttdoc">Get the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:278</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ad0286fe9338d6ed223e81b6dad353806"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad0286fe9338d6ed223e81b6dad353806">gf::PhysicsBody::setVelocityFromAngle</a></div><div class="ttdeci">void setVelocityFromAngle()</div><div class="ttdoc">Set the velocity direction from the angle of the body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10">gf::PhysicsBody::Static</a></div><div class="ttdoc">Static body with infinite mass. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:42</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a65e9da0d64758b9c912966afbd39bb45"><div class="ttname"><a href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45">gf::PhysicsBody::getStaticFriction</a></div><div class="ttdeci">float getStaticFriction() const</div><div class="ttdoc">Get the static friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:242</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_adedbd1cd2a73c498628856c1763bded5"><div class="ttname"><a href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5">gf::PhysicsBody::setRestitution</a></div><div class="ttdeci">void setRestitution(float restitution)</div><div class="ttdoc">Set the restitution of the body of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:215</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a15f5caf11e8829cd9b029adff6e02d2a"><div class="ttname"><a href="classgf_1_1_physics_body.html#a15f5caf11e8829cd9b029adff6e02d2a">gf::PhysicsBody::getTransform</a></div><div class="ttdeci">const Transform & getTransform() const</div><div class="ttdoc">Get the current transform. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a97acccff218d1c116937ed4be17247ca"><div class="ttname"><a href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca">gf::PhysicsBody::getPosition</a></div><div class="ttdeci">Vector2f getPosition() const</div><div class="ttdoc">Get the position of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:90</div></div>
<div class="ttc" id="structgf_1_1_penetration_html"><div class="ttname"><a href="structgf_1_1_penetration.html">gf::Penetration</a></div><div class="ttdoc">Data about the collision between two objects. </div><div class="ttdef"><b>Definition:</b> Collision.h:43</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aa788e11a971227be18ced4fadcfeefe3"><div class="ttname"><a href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3">gf::PhysicsBody::setAngle</a></div><div class="ttdeci">void setAngle(float angle)</div><div class="ttdoc">Set the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:167</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a042fab2ae6fe4695a495cafbf3421b93"><div class="ttname"><a href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93">gf::PhysicsBody::turn</a></div><div class="ttdeci">void turn(float arc)</div><div class="ttdoc">Change the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:176</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html"><div class="ttname"><a href="classgf_1_1_physics_geometry.html">gf::PhysicsGeometry</a></div><div class="ttdoc">The geometry of a physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:46</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a16686ce8f0a318a0be94a845a197883b"><div class="ttname"><a href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b">gf::PhysicsBody::setDynamicFriction</a></div><div class="ttdeci">void setDynamicFriction(float friction)</div><div class="ttdoc">Set the dynamic friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:251</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ad09a1a312eceafc21aa473248936581d"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d">gf::PhysicsBody::getRestitution</a></div><div class="ttdeci">float getRestitution() const</div><div class="ttdoc">Get the restitution of the body of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:224</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4">gf::PhysicsBody::Dynamic</a></div><div class="ttdoc">Dynamic bodies with finite mass. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:43</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_afcf11f0945c83ab901a835b75fbf2b80"><div class="ttname"><a href="classgf_1_1_physics_body.html#afcf11f0945c83ab901a835b75fbf2b80">gf::PhysicsBody::updateTransform</a></div><div class="ttdeci">void updateTransform()</div><div class="ttdoc">Update the internal transform. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a394883bb45cc5489ecda429a23204a93"><div class="ttname"><a href="classgf_1_1_physics_body.html#a394883bb45cc5489ecda429a23204a93">gf::PhysicsBody::step</a></div><div class="ttdeci">void step(float dt)</div><div class="ttdoc">Update the model&#39;s state. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a6c6dca7ab89d87c06fc34f8dc4599815"><div class="ttname"><a href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815">gf::PhysicsBody::setStaticFriction</a></div><div class="ttdeci">void setStaticFriction(float friction)</div><div class="ttdoc">Set the static friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:233</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a91649bff8e2f71af11360ce0317c4c1d"><div class="ttname"><a href="classgf_1_1_physics_body.html#a91649bff8e2f71af11360ce0317c4c1d">gf::PhysicsBody::applyForce</a></div><div class="ttdeci">void applyForce(Vector2f force)</div><div class="ttdoc">Apply a force. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ae4cc8c38a53f84691c5dc0d1744aac1e"><div class="ttname"><a href="classgf_1_1_physics_body.html#ae4cc8c38a53f84691c5dc0d1744aac1e">gf::PhysicsBody::setDensity</a></div><div class="ttdeci">void setDensity(float density)</div><div class="ttdoc">Set the density of the body. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a123a92093c38edbed20bc93fde099d60"><div class="ttname"><a href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60">gf::PhysicsBody::setLinearVelocity</a></div><div class="ttdeci">void setLinearVelocity(Vector2f velocity)</div><div class="ttdoc">Set the linear velocity of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:122</div></div>
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