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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_PHYSICS_GEOMETRY_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_PHYSICS_GEOMETRY_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_circ_8h.html">"Circ.h"</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_polygon_8h.html">"Polygon.h"</a></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_rect_8h.html">"Rect.h"</a></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vector_8h.html">"Vector.h"</a></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_matrix_8h.html">"Matrix.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="comment">/**</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> * @ingroup game</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * @brief The geometry of a physics body</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> *</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> * The geometry is defined in model coordinates.</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> *</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * @sa gf::PhysicsBody</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> */</span></div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html"> 46</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="comment">/**</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @brief The type of geometry</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> */</span></div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579"> 51</a></span>  <span class="keyword">enum</span> <span class="keyword">class</span> <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579a30954d90085f6eaaf5817917fc5fecb3">Circle</a>, <span class="comment">///< A circle (see gf::CircleGeometry)</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579a4c0a11247d92f73fb84baa51e37a3263">Polygon</a>, <span class="comment">///< A polygon (see gf::PolygonGeometry)</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  };</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="comment">/**</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> *</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> * @param type The type of the geometry</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> */</span></div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3"> 61</a></span>  <a class="code" href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3">PhysicsGeometry</a>(<a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> type)</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  : m_type(type)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  {</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="comment">/**</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * @brief Destructor</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> */</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_physics_geometry.html#a7b2c4ac9871a7d0fac875f1f6240a5c7">PhysicsGeometry</a>();</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="comment">/**</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"> * @brief Get the type of the geometry</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> */</span></div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541"> 75</a></span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> <a class="code" href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541">getType</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <span class="keywordflow">return</span> m_type;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  }</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="comment">/**</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> * @brief Compute the area of the geometry</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> *</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * @returns The area in world units</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> */</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_geometry.html#a44b36d13e95ebaace7ff85b9365ebd14">getArea</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="comment">/**</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> * @brief Get a bouding circle</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> *</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> * The circle may not be the [minimum bouding circle](https://en.wikipedia.org/wiki/Smallest-circle_problem).</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> *</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> * @returns A bounding circle</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> */</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keyword">virtual</span> CircF <a class="code" href="classgf_1_1_physics_geometry.html#a67bf19f8f71100305a0f4583eddcba3e">getBoundingCircle</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="comment">/**</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @brief Render the geometry</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> *</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * @param target The render target</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> * @param states The render states to use for drawing</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> * @param position The position of the geometry</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * @param angle The angle of the geometry</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> */</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_geometry.html#a14a54c7cfa3b5ace7d80868fbdd292c4">renderAt</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, Vector2f position, <span class="keywordtype">float</span> angle) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> m_type;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  };</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="comment">/**</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> * @brief A circle physics geometry</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> */</span></div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classgf_1_1_circle_geometry.html"> 112</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_circle_geometry.html">CircleGeometry</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="comment">/**</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> *</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> * The geometry is centered in @f$ (0,0) @f$</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> *</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> * @param radius The radius of the circle</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> */</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <a class="code" href="classgf_1_1_circle_geometry.html#a77ee76537490851fb10772fc3c971348">CircleGeometry</a>(<span class="keywordtype">float</span> radius);</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="comment">/**</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> *</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> * @param circle The base circle</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="comment"> */</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="classgf_1_1_circle_geometry.html#a9b5fc29a8dd6e81a72e3b053bbd3a4d6">CircleGeometry</a>(CircF circle);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="comment">/**</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> * @brief Get the circle</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> *</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"> * @returns The current circle</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment"> */</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keyword">const</span> CircF& <a class="code" href="classgf_1_1_circle_geometry.html#a8b1bc53d1440d22a5c8a0ff9c653cc4f">get</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_circle_geometry.html#a54cb03860363a39b1b8295f1071e99c1">getArea</a>() <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keyword">virtual</span> CircF <a class="code" href="classgf_1_1_circle_geometry.html#a336af92333f6e05ee7982b344a26a8df">getBoundingCircle</a>() <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_circle_geometry.html#ae63a955f7d4c437aeffe57a7651c0c6c">renderAt</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, Vector2f position, <span class="keywordtype">float</span> angle) <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  CircF m_circle;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  };</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="comment">/**</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> * @brief A polygon physics geometry</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> *</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="comment"> * This geometry includes rectangles.</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> */</span></div><div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="classgf_1_1_polygon_geometry.html"> 150</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_polygon_geometry.html">PolygonGeometry</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="comment">/**</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="comment"> *</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="comment"> * @param polygon The base polygon</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="comment"> */</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <a class="code" href="classgf_1_1_polygon_geometry.html#a331eb4edc3352c589726cfce580d7874">PolygonGeometry</a>(<a class="code" href="classgf_1_1_polygon.html">Polygon</a> polygon);</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="comment">/**</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> *</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> * The geometry is centered in @f$ (0,0) @f$</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> *</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment"> * @param size The size of the rectangle</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="comment"> */</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <a class="code" href="classgf_1_1_polygon_geometry.html#aa60ae6bad18fb538e46397d742d324b4">PolygonGeometry</a>(Vector2f size);</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> </div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  <span class="comment">/**</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> * @brief Constructor</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> *</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="comment"> * @param rectangle The base rectangle</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="comment"> */</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <a class="code" href="classgf_1_1_polygon_geometry.html#a9f6aca3a286077ac2d49480fac908f29">PolygonGeometry</a>(RectF rectangle);</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  <span class="comment">/**</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="comment"> * @brief Get the polygon</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="comment"> *</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> * @returns The current polygon</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="comment"> */</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& <a class="code" href="classgf_1_1_polygon_geometry.html#a293fedfaf29ed81e190ae13895797064">get</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_polygon_geometry.html#aa720bf42fdd710aeed17dda0389f60d0">getArea</a>() <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keyword">virtual</span> CircF <a class="code" href="classgf_1_1_polygon_geometry.html#acc984684858b7c2eac25758666b4f28a">getBoundingCircle</a>() <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_polygon_geometry.html#ad1094236f9dd07f9921645fd451ca6e2">renderAt</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, Vector2f position, <span class="keywordtype">float</span> angle) <span class="keyword">const</span> <span class="keyword">override</span>;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keywordtype">void</span> computeBoundingCircle();</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <a class="code" href="classgf_1_1_polygon.html">Polygon</a> m_polygon;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  CircF m_boundingCircle;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  };</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> }</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> }</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_PHYSICS_GEOMETRY_H</span></div><div class="ttc" id="classgf_1_1_physics_geometry_html_a60a6912a7554d027cf4653272b284579"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">gf::PhysicsGeometry::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">The type of geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:51</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a67bf19f8f71100305a0f4583eddcba3e"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a67bf19f8f71100305a0f4583eddcba3e">gf::PhysicsGeometry::getBoundingCircle</a></div><div class="ttdeci">virtual CircF getBoundingCircle() const =0</div><div class="ttdoc">Get a bouding circle. </div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_a9b5fc29a8dd6e81a72e3b053bbd3a4d6"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#a9b5fc29a8dd6e81a72e3b053bbd3a4d6">gf::CircleGeometry::CircleGeometry</a></div><div class="ttdeci">CircleGeometry(CircF circle)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_ae63a955f7d4c437aeffe57a7651c0c6c"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#ae63a955f7d4c437aeffe57a7651c0c6c">gf::CircleGeometry::renderAt</a></div><div class="ttdeci">virtual void renderAt(RenderTarget &target, const RenderStates &states, Vector2f position, float angle) const override</div><div class="ttdoc">Render the geometry. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html"><div class="ttname"><a href="classgf_1_1_circle_geometry.html">gf::CircleGeometry</a></div><div class="ttdoc">A circle physics geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:112</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_a8b1bc53d1440d22a5c8a0ff9c653cc4f"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#a8b1bc53d1440d22a5c8a0ff9c653cc4f">gf::CircleGeometry::get</a></div><div class="ttdeci">const CircF & get() const</div><div class="ttdoc">Get the circle. </div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html">gf::PolygonGeometry</a></div><div class="ttdoc">A polygon physics geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:150</div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_ad1094236f9dd07f9921645fd451ca6e2"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#ad1094236f9dd07f9921645fd451ca6e2">gf::PolygonGeometry::renderAt</a></div><div class="ttdeci">virtual void renderAt(RenderTarget &target, const RenderStates &states, Vector2f position, float angle) const override</div><div class="ttdoc">Render the geometry. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a9e91c7774d891b67e1fc730b308366b3"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3">gf::PhysicsGeometry::PhysicsGeometry</a></div><div class="ttdeci">PhysicsGeometry(Type type)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:61</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a44b36d13e95ebaace7ff85b9365ebd14"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a44b36d13e95ebaace7ff85b9365ebd14">gf::PhysicsGeometry::getArea</a></div><div class="ttdeci">virtual float getArea() const =0</div><div class="ttdoc">Compute the area of the geometry. </div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_a293fedfaf29ed81e190ae13895797064"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#a293fedfaf29ed81e190ae13895797064">gf::PolygonGeometry::get</a></div><div class="ttdeci">const Polygon & get() const</div><div class="ttdoc">Get the polygon. </div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_a331eb4edc3352c589726cfce580d7874"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#a331eb4edc3352c589726cfce580d7874">gf::PolygonGeometry::PolygonGeometry</a></div><div class="ttdeci">PolygonGeometry(Polygon polygon)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a60a6912a7554d027cf4653272b284579a4c0a11247d92f73fb84baa51e37a3263"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579a4c0a11247d92f73fb84baa51e37a3263">gf::PhysicsGeometry::Type::Polygon</a></div><div class="ttdoc">A polygon (see gf::PolygonGeometry) </div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_acc984684858b7c2eac25758666b4f28a"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#acc984684858b7c2eac25758666b4f28a">gf::PolygonGeometry::getBoundingCircle</a></div><div class="ttdeci">virtual CircF getBoundingCircle() const override</div><div class="ttdoc">Get a bouding circle. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a2f83779b89b8761371650453ca1a0541"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541">gf::PhysicsGeometry::getType</a></div><div class="ttdeci">Type getType() const</div><div class="ttdoc">Get the type of the geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:75</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_a336af92333f6e05ee7982b344a26a8df"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#a336af92333f6e05ee7982b344a26a8df">gf::CircleGeometry::getBoundingCircle</a></div><div class="ttdeci">virtual CircF getBoundingCircle() const override</div><div class="ttdoc">Get a bouding circle. </div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_a54cb03860363a39b1b8295f1071e99c1"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#a54cb03860363a39b1b8295f1071e99c1">gf::CircleGeometry::getArea</a></div><div class="ttdeci">virtual float getArea() const override</div><div class="ttdoc">Compute the area of the geometry. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a7b2c4ac9871a7d0fac875f1f6240a5c7"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a7b2c4ac9871a7d0fac875f1f6240a5c7">gf::PhysicsGeometry::~PhysicsGeometry</a></div><div class="ttdeci">virtual ~PhysicsGeometry()</div><div class="ttdoc">Destructor. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a14a54c7cfa3b5ace7d80868fbdd292c4"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a14a54c7cfa3b5ace7d80868fbdd292c4">gf::PhysicsGeometry::renderAt</a></div><div class="ttdeci">virtual void renderAt(RenderTarget &target, const RenderStates &states, Vector2f position, float angle) const =0</div><div class="ttdoc">Render the geometry. </div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_aa60ae6bad18fb538e46397d742d324b4"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#aa60ae6bad18fb538e46397d742d324b4">gf::PolygonGeometry::PolygonGeometry</a></div><div class="ttdeci">PolygonGeometry(Vector2f size)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a60a6912a7554d027cf4653272b284579a30954d90085f6eaaf5817917fc5fecb3"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579a30954d90085f6eaaf5817917fc5fecb3">gf::PhysicsGeometry::Type::Circle</a></div><div class="ttdoc">A circle (see gf::CircleGeometry) </div></div>
<div class="ttc" id="classgf_1_1_polygon_html"><div class="ttname"><a href="classgf_1_1_polygon.html">gf::Polygon</a></div><div class="ttdoc">A convex polygon. </div><div class="ttdef"><b>Definition:</b> Polygon.h:52</div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_a9f6aca3a286077ac2d49480fac908f29"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#a9f6aca3a286077ac2d49480fac908f29">gf::PolygonGeometry::PolygonGeometry</a></div><div class="ttdeci">PolygonGeometry(RectF rectangle)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html_a77ee76537490851fb10772fc3c971348"><div class="ttname"><a href="classgf_1_1_circle_geometry.html#a77ee76537490851fb10772fc3c971348">gf::CircleGeometry::CircleGeometry</a></div><div class="ttdeci">CircleGeometry(float radius)</div><div class="ttdoc">Constructor. </div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html"><div class="ttname"><a href="classgf_1_1_physics_geometry.html">gf::PhysicsGeometry</a></div><div class="ttdoc">The geometry of a physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:46</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html_aa720bf42fdd710aeed17dda0389f60d0"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html#aa720bf42fdd710aeed17dda0389f60d0">gf::PolygonGeometry::getArea</a></div><div class="ttdeci">virtual float getArea() const override</div><div class="ttdoc">Compute the area of the geometry. </div></div>
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