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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> *</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * Part of this file comes from SFML, with the same license:</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * Copyright (C) 2007-2015 Laurent Gomila ([email protected])</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_RENDER_TARGET_H</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_RENDER_TARGET_H</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <span class="preprocessor"><</span><span class="preprocessor">cstdint</span><span class="preprocessor">></span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_image_8h.html">"Image.h"</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_matrix_8h.html">"Matrix.h"</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_primitive_type_8h.html">"PrimitiveType.h"</a></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_range_8h.html">"Range.h"</a></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_region_8h.html">"Region.h"</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_render_states_8h.html">"RenderStates.h"</a></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_shader_8h.html">"Shader.h"</a></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_view_8h.html">"View.h"</a></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_drawable.html">Drawable</a>;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a>;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">struct</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="comment">/**</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> * @brief Base class for all render targets (window, texture, ...)</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> *</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> * gf::RenderTarget defines the common behavior of all the</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> * 2D render targets usable in the graphics module. It makes</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment"> * it possible to draw 2D entities like sprites, shapes, text</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * without using any OpenGL command directly.</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> *</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * A gf::RenderTarget is also able to use views (gf::View),</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> * which are a kind of 2D cameras. With views you can globally</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> * scroll, rotate or zoom everything that is drawn,</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> * without having to transform every single entity. See the</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * documentation of gf::View for more details and sample pieces of</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> * code about this class.</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"> *</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> * @sa gf::RenderWindow, gf::RenderTexture, gf::View</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> */</span></div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classgf_1_1_render_target.html"> 66</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a> {</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">/**</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * @brief Default constructor</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> */</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="classgf_1_1_render_target.html#a42e965c05374a9bd8f9bef9630572479">RenderTarget</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="comment">/**</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @brief Destructor</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> */</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_render_target.html#a7d5128d6f88500fdc8b526ca24844431">RenderTarget</a>();</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="comment">/**</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> * @brief Deleted copy constructor</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> */</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <a class="code" href="classgf_1_1_render_target.html#af36a6312551fa0e297a9f6651b9fee82">RenderTarget</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="comment">/**</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> * @brief Deleted copy assignment</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> */</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& <a class="code" href="classgf_1_1_render_target.html#a06233abc86a7db72c62b012ed151dc62">operator</a>=(<span class="keyword">const</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="comment">/**</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> * @brief Return the size of the rendering region of the target</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> *</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> * @return Size in pixels</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> */</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keyword">virtual</span> Vector2u <a class="code" href="classgf_1_1_render_target.html#a6dc4ae258436db802fa4a2848a4010a6">getSize</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="comment">/**</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> * @name Drawing commands</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> */</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="comment">/**</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * @brief Get the current canonical scissor box</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> *</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> * @return The current canonical scissor box</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> */</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="structgf_1_1_region.html">Region</a> <a class="code" href="classgf_1_1_render_target.html#a76ae398641a9171c45bc31abd6e42112">getCanonicalScissorBox</a>();</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="comment">/**</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> * @brief Define the canonical scissor box</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> *</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> * @param box The new canonical scissor box</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment"> */</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#ab47783a4937a88fcf72e282030b86c54">setCanonicalScissorBox</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_region.html">Region</a>& box);</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> </div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <span class="comment">/**</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> * @brief Get the current scissor box</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> *</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> * @return The current scissor box</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> */</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  RectI <a class="code" href="classgf_1_1_render_target.html#a29797883fe14f6e1c49c6290adbd4a8c">getScissorBox</a>();</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="comment">/**</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"> * @brief Define the scissor box</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> *</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> * @param box The new scissor box</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#ac400fc5713a745e5459a285ca4c3c11c">setScissorBox</a>(<span class="keyword">const</span> RectI& box);</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <span class="comment">/**</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> * @brief Clear the entire target with a single color</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> *</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment"> * This function is usually called once every frame,</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"> * to clear the previous contents of the target.</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment"> *</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment"> * @param color Fill color to use to clear the render target</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> */</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a2c3f888d184e81d8668b6ec5b1d332de">clear</a>(<span class="keyword">const</span> Color4f& color);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="comment">/**</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment"> * @brief Clear the entire target</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment"> *</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> * This function is usually called once every frame,</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="comment"> * to clear the previous contents of the target.</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment"> *</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="comment"> * The color used to clear the target is the last color passed</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"> * to the other version of clear().</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> */</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a878f6ffa9ba25da18db791fa83eac4c3">clear</a>();</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="comment">/**</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="comment"> * @brief Get the range for aliased line width</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="comment"> *</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="comment"> * @return A range for the line width</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="comment"> * @sa setLineWidth(), getLineWidth()</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="comment"> */</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  RangeF <a class="code" href="classgf_1_1_render_target.html#aa1814c8b195d2a1a5e6525a3cba3c26f">getAliasedLineWidthRange</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="comment">/**</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="comment"> * @brief Get the line width</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> *</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> * @return The current line width</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> * @sa setLineWidth(), getAliasedLineWidthRange()</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> */</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_render_target.html#af7b6eeeca709f64b81ea6a09d13ac8d9">getLineWidth</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="comment">/**</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment"> * @brief Draw primitives defined by an array of vertices</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="comment"> *</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> * @param vertices Pointer to the vertices</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> * @param count Number of vertices in the array</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="comment"> * @param type Type of primitives to draw</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> <span class="comment"> */</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a3445880f95c648efbeff3d2572c4c263">draw</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, std::size_t count, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="comment">/**</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="comment"> * @brief Draw primitives defined by an array of vertices and their indices</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> *</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="comment"> * @param vertices Pointer to the vertices</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> <span class="comment"> * @param indices Pointer to the indices</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> <span class="comment"> * @param count Number of indices in the array</span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="comment"> * @param type Type of primitives to draw</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="comment"> */</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a56eaf8b36e55cac0f2fd946443a72a9c">draw</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, <span class="keyword">const</span> uint16_t *indices, std::size_t count, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="comment">/**</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="comment"> * @brief Draw primitives defined by an array of vertices</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"> *</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> * @param vertices Pointer to the vertices</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> * @param first Array of starting indices</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment"> * @param count Array of number of vertices</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="comment"> * @param primcount Number of elements in `first` and `count`</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="comment"> * @param type Type of primitives to draw</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"> */</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#aa2c4723f1953113890771b1659096ad1">draw</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, <span class="keywordtype">int</span> *first, <span class="keyword">const</span> std::size_t *count, std::size_t primcount, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="comment">/**</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="comment"> * @brief Draw primitives defined by an array of vertices and their indices</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="comment"> *</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="comment"> * @param vertices Pointer to the vertices</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="comment"> * @param indices Array of pointers to the indices</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="comment"> * @param count Array of number of indices</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="comment"> * @param primcount Number of elements in `indices` and `count`</span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> <span class="comment"> * @param type Type of primitives to draw</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span> <span class="comment"> */</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a71d282bd4078463487daac06e544f199">draw</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, <span class="keyword">const</span> uint16_t **indices, <span class="keyword">const</span> std::size_t *count, std::size_t primcount, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> </div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  <span class="comment">/**</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="comment"> * @brief Draw a vertex buffer to the render target</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="comment"> *</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="comment"> * @param buffer A vertex buffer containing a geometry</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> <span class="comment"> */</span></div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a7a31eaa2a6710e4ec164807e46977159">draw</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a>& buffer, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="comment">/**</span></div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> <span class="comment"> * @brief Draw a drawable object to the render target</span></div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="comment"> *</span></div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> <span class="comment"> * @param drawable Object to draw</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> <span class="comment"> * @param states Render states to use for drawing</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> <span class="comment"> */</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#a39de6116a654206f146ce4d713713f93">draw</a>(<a class="code" href="classgf_1_1_drawable.html">Drawable</a>& drawable, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span> </div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  <span class="comment">/**</span></div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> <span class="comment"> * @name View management</span></div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span> <span class="comment"> * @{</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="comment"> */</span></div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <span class="comment">/**</span></div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span> <span class="comment"> * @brief Change the current active view</span></div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="comment"> *</span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> <span class="comment"> * The view is like a 2D camera, it controls which part of</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> <span class="comment"> * the 2D scene is visible, and how it is viewed in the</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="comment"> * render target.</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> <span class="comment"> *</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="comment"> * The new view will affect everything that is drawn, until</span></div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> <span class="comment"> * another view is set.</span></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span> <span class="comment"> *</span></div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <span class="comment"> * The render target keeps its own copy of the view object,</span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> <span class="comment"> * so it is not necessary to keep the original one alive</span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> <span class="comment"> * after calling this function.</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="comment"> *</span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <span class="comment"> * @param view New view to use</span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> <span class="comment"> *</span></div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span> <span class="comment"> * @sa getView()</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> <span class="comment"> */</span></div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#ad0c0d32d96beabdd18cfdab4c64ee93a">setView</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view);</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  <span class="comment">/**</span></div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> <span class="comment"> * @brief Get the view currently in use in the render target</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="comment"> *</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> <span class="comment"> * @return The view object that is currently used</span></div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> <span class="comment"> *</span></div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="comment"> * @sa setView()</span></div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> <span class="comment"> */</span></div><div class="line"><a name="l00261"></a><span class="lineno"><a class="line" href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c"> 261</a></span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& <a class="code" href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c">getView</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keywordflow">return</span> m_view;</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  }</div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> </div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  <span class="comment">/**</span></div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> <span class="comment"> * @brief Get the canonical viewport of a view, applied to this render target</span></div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> <span class="comment"> *</span></div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> <span class="comment"> * The viewport is defined in the view as a ratio, this function</span></div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> <span class="comment"> * simply applies this ratio to the current dimensions of the</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span> <span class="comment"> * render target to calculate the pixels rectangle that the viewport</span></div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> <span class="comment"> * actually covers in the target.</span></div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> <span class="comment"> *</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> <span class="comment"> * @param view The view for which we want to compute the viewport</span></div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="comment"> *</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> <span class="comment"> * @return Canonical viewport rectangle, expressed in pixels</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> <span class="comment"> */</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <a class="code" href="structgf_1_1_region.html">Region</a> <a class="code" href="classgf_1_1_render_target.html#afcb4bee93cdb4b5449dfbf823773f512">getCanonicalViewport</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> </div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="comment">/**</span></div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> <span class="comment"> * @brief Get the viewport of a view, applied to this render target</span></div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> <span class="comment"> *</span></div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span> <span class="comment"> * The viewport is defined in the view as a ratio, this function</span></div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> <span class="comment"> * simply applies this ratio to the current dimensions of the</span></div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="comment"> * render target to calculate the pixels rectangle that the viewport</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> <span class="comment"> * actually covers in the target.</span></div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="comment"> *</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="comment"> * @param view The view for which we want to compute the viewport</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="comment"> *</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> <span class="comment"> * @return Viewport rectangle, expressed in pixels</span></div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> <span class="comment"> */</span></div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  RectI <a class="code" href="classgf_1_1_render_target.html#a51f479ce259f75e323549980cc3f014e">getViewport</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  <span class="comment">/**</span></div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span> <span class="comment"> * @brief Convert a point from target coordinates to world coordinates</span></div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> <span class="comment"> *</span></div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span> <span class="comment"> * This function finds the 2D position that matches the</span></div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="comment"> * given pixel of the render target. In other words, it does</span></div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> <span class="comment"> * the inverse of what the graphics card does, to find the</span></div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span> <span class="comment"> * initial position of a rendered pixel.</span></div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> <span class="comment"> *</span></div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="comment"> * Initially, both coordinate systems (world units and target pixels)</span></div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span> <span class="comment"> * match perfectly. But if you define a custom view or resize your</span></div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> <span class="comment"> * render target, this assertion is not true anymore, i.e. a point</span></div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> <span class="comment"> * located at @f$(10, 50)@f$ in your render target may map to the point</span></div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> <span class="comment"> * @f$(150, 75)@f$ in your 2D world -- if the view is translated by</span></div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span> <span class="comment"> * @f$(140, 25)@f$.</span></div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> <span class="comment"> *</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> <span class="comment"> * For windows, this function is typically used to find</span></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span> <span class="comment"> * which point (or object) is located below the mouse cursor.</span></div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> <span class="comment"> *</span></div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> <span class="comment"> * This version uses a custom view for calculations, see the other</span></div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span> <span class="comment"> * overload of the function if you want to use the current view of the</span></div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> <span class="comment"> * render target.</span></div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span> <span class="comment"> *</span></div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span> <span class="comment"> * @param point Pixel to convert</span></div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> <span class="comment"> * @param view The view to use for converting the point</span></div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> <span class="comment"> *</span></div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> <span class="comment"> * @return The converted point, in world coordinates</span></div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span> <span class="comment"> *</span></div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> <span class="comment"> * @sa mapCoordsToPixel()</span></div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span> <span class="comment"> */</span></div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  Vector2f <a class="code" href="classgf_1_1_render_target.html#ad55789701df820a113d22dbc7cffb6e3">mapPixelToCoords</a>(Vector2i point, <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span> </div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="comment">/**</span></div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> <span class="comment"> * @brief Convert a point from target coordinates to world</span></div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span> <span class="comment"> * coordinates, using the current view</span></div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> <span class="comment"> *</span></div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> <span class="comment"> * This function is an overload of the mapPixelToCoords()</span></div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> <span class="comment"> * function that implicitly uses the current view.</span></div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> <span class="comment"> *</span></div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span> <span class="comment"> * It is equivalent to:</span></div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> <span class="comment"> *</span></div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> <span class="comment"> * ~~~{.cc}</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> <span class="comment"> * target.mapPixelToCoords(point, target.getView());</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> <span class="comment"> * ~~~</span></div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> <span class="comment"> *</span></div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> <span class="comment"> * @param point Pixel to convert</span></div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span> <span class="comment"> *</span></div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span> <span class="comment"> * @return The converted point, in world coordinates</span></div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span> <span class="comment"> *</span></div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span> <span class="comment"> * @sa mapCoordsToPixel()</span></div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> <span class="comment"> */</span></div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  Vector2f <a class="code" href="classgf_1_1_render_target.html#a78fae041fa10cd9a3a960f816b1147cb">mapPixelToCoords</a>(Vector2i point) <span class="keyword">const</span>;</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  <span class="comment">/**</span></div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span> <span class="comment"> * @brief Convert a point from world coordinates to target coordinates</span></div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span> <span class="comment"> *</span></div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span> <span class="comment"> * This function finds the pixel of the render target that matches</span></div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span> <span class="comment"> * the given 2D point. In other words, it goes through the same process</span></div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span> <span class="comment"> * as the graphics card, to compute the final position of a rendered point.</span></div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span> <span class="comment"> *</span></div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span> <span class="comment"> * Initially, both coordinate systems (world units and target pixels)</span></div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span> <span class="comment"> * match perfectly. But if you define a custom view or resize your</span></div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span> <span class="comment"> * render target, this assertion is not true anymore, i.e. a point</span></div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span> <span class="comment"> * located at @f$(150, 75)@f$ in your 2D world may map to the pixel</span></div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span> <span class="comment"> * @f$(10, 50)@f$ of your render target -- if the view is translated by</span></div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> <span class="comment"> * @f$(140, 25)@f$.</span></div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span> <span class="comment"> *</span></div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span> <span class="comment"> * This version uses a custom view for calculations, see the other</span></div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span> <span class="comment"> * overload of the function if you want to use the current view of the</span></div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span> <span class="comment"> * render target.</span></div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> <span class="comment"> *</span></div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span> <span class="comment"> * @param point Point to convert</span></div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span> <span class="comment"> * @param view The view to use for converting the point</span></div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span> <span class="comment"> *</span></div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span> <span class="comment"> * @return The converted point, in target coordinates (pixels)</span></div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span> <span class="comment"> *</span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> <span class="comment"> * @sa mapPixelToCoords()</span></div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span> <span class="comment"> */</span></div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  Vector2i <a class="code" href="classgf_1_1_render_target.html#aec80dd6d1f6046f8cc3b1f32b8c80440">mapCoordsToPixel</a>(Vector2f point, <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span> </div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="comment">/**</span></div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> <span class="comment"> * @brief Convert a point from world coordinates to target</span></div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span> <span class="comment"> * coordinates, using the current view</span></div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> <span class="comment"> *</span></div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span> <span class="comment"> * This function is an overload of the mapCoordsToPixel</span></div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span> <span class="comment"> * function that implicitly uses the current view.</span></div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span> <span class="comment"> *</span></div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> <span class="comment"> * It is equivalent to:</span></div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> <span class="comment"> *</span></div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span> <span class="comment"> * ~~~{.cc}</span></div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span> <span class="comment"> * target.mapCoordsToPixel(point, target.getView());</span></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> <span class="comment"> * ~~~</span></div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span> <span class="comment"> *</span></div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span> <span class="comment"> * @param point Point to convert</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> <span class="comment"> *</span></div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> <span class="comment"> * @return The converted point, in target coordinates (pixels)</span></div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span> <span class="comment"> *</span></div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span> <span class="comment"> * @sa mapPixelToCoords()</span></div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> <span class="comment"> */</span></div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  Vector2i <a class="code" href="classgf_1_1_render_target.html#aebfe664cad224644a04f2a82cb4acad7">mapCoordsToPixel</a>(Vector2f point) <span class="keyword">const</span>;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  <span class="comment">/** @} */</span></div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span> </div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  <span class="keyword">protected</span>:</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="comment">/**</span></div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> <span class="comment"> * @brief Performs the common initialization step after creation</span></div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> <span class="comment"> *</span></div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span> <span class="comment"> * The derived classes must call this function after the</span></div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span> <span class="comment"> * target is created and ready for drawing.</span></div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span> <span class="comment"> */</span></div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_render_target.html#ac870325bffb142b4675ee2b3e9936b66">initialize</a>();</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span> </div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span> </div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <span class="comment">/**</span></div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span> <span class="comment"> * @brief Capture the given framebuffer</span></div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span> <span class="comment"> *</span></div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span> <span class="comment"> * @param name The name of the framebuffer</span></div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span> <span class="comment"> */</span></div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <a class="code" href="classgf_1_1_image.html">Image</a> <a class="code" href="classgf_1_1_render_target.html#a4c83cb262854ad4b3cf77bc811c1bff1">captureFramebuffer</a>(<span class="keywordtype">unsigned</span> name) <span class="keyword">const</span>;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  <span class="keywordtype">void</span> initializeViews();</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  <span class="keywordtype">void</span> initializeShader();</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  <span class="keywordtype">void</span> initializeTexture();</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span> </div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  <span class="keyword">struct</span> Locations {</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="keywordtype">int</span> positionLoc;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  <span class="keywordtype">int</span> colorLoc;</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  <span class="keywordtype">int</span> texCoordsLoc;</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  };</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span> </div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span>  <span class="keywordtype">void</span> drawStart(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, Locations& locations);</div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  <span class="keywordtype">void</span> drawFinish(<span class="keyword">const</span> Locations& locations);</div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span> </div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <a class="code" href="classgf_1_1_view.html">View</a> m_view;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>  <a class="code" href="classgf_1_1_shader.html">Shader</a> m_defaultShader;</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span>  <a class="code" href="classgf_1_1_shader.html">Shader</a> m_defaultAlphaShader;</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <a class="code" href="classgf_1_1_texture.html">Texture</a> m_defaultTexture;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  };</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span> </div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span> }</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> }</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span> </div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_RENDER_TARGET_H</span></div><div class="ttc" id="classgf_1_1_render_target_html_a76ae398641a9171c45bc31abd6e42112"><div class="ttname"><a href="classgf_1_1_render_target.html#a76ae398641a9171c45bc31abd6e42112">gf::RenderTarget::getCanonicalScissorBox</a></div><div class="ttdeci">Region getCanonicalScissorBox()</div><div class="ttdoc">Get the current canonical scissor box. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a878f6ffa9ba25da18db791fa83eac4c3"><div class="ttname"><a href="classgf_1_1_render_target.html#a878f6ffa9ba25da18db791fa83eac4c3">gf::RenderTarget::clear</a></div><div class="ttdeci">void clear()</div><div class="ttdoc">Clear the entire target. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_aec80dd6d1f6046f8cc3b1f32b8c80440"><div class="ttname"><a href="classgf_1_1_render_target.html#aec80dd6d1f6046f8cc3b1f32b8c80440">gf::RenderTarget::mapCoordsToPixel</a></div><div class="ttdeci">Vector2i mapCoordsToPixel(Vector2f point, const View &view) const</div><div class="ttdoc">Convert a point from world coordinates to target coordinates. </div></div>
<div class="ttc" id="classgf_1_1_view_html"><div class="ttname"><a href="classgf_1_1_view.html">gf::View</a></div><div class="ttdoc">2D camera that defines what region is shown on screen </div><div class="ttdef"><b>Definition:</b> View.h:94</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ad55789701df820a113d22dbc7cffb6e3"><div class="ttname"><a href="classgf_1_1_render_target.html#ad55789701df820a113d22dbc7cffb6e3">gf::RenderTarget::mapPixelToCoords</a></div><div class="ttdeci">Vector2f mapPixelToCoords(Vector2i point, const View &view) const</div><div class="ttdoc">Convert a point from target coordinates to world coordinates. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a51f479ce259f75e323549980cc3f014e"><div class="ttname"><a href="classgf_1_1_render_target.html#a51f479ce259f75e323549980cc3f014e">gf::RenderTarget::getViewport</a></div><div class="ttdeci">RectI getViewport(const View &view) const</div><div class="ttdoc">Get the viewport of a view, applied to this render target. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ac400fc5713a745e5459a285ca4c3c11c"><div class="ttname"><a href="classgf_1_1_render_target.html#ac400fc5713a745e5459a285ca4c3c11c">gf::RenderTarget::setScissorBox</a></div><div class="ttdeci">void setScissorBox(const RectI &box)</div><div class="ttdoc">Define the scissor box. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_aa1814c8b195d2a1a5e6525a3cba3c26f"><div class="ttname"><a href="classgf_1_1_render_target.html#aa1814c8b195d2a1a5e6525a3cba3c26f">gf::RenderTarget::getAliasedLineWidthRange</a></div><div class="ttdeci">RangeF getAliasedLineWidthRange() const</div><div class="ttdoc">Get the range for aliased line width. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="structgf_1_1_vertex_html"><div class="ttname"><a href="structgf_1_1_vertex.html">gf::Vertex</a></div><div class="ttdoc">A point associated with a color and a texture coordinate. </div><div class="ttdef"><b>Definition:</b> Vertex.h:75</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a42e965c05374a9bd8f9bef9630572479"><div class="ttname"><a href="classgf_1_1_render_target.html#a42e965c05374a9bd8f9bef9630572479">gf::RenderTarget::RenderTarget</a></div><div class="ttdeci">RenderTarget()=default</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="group__graphics_html_ga147b34accfb774f4ea41ab0cb94f28e1"><div class="ttname"><a href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">gf::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Kind of primitives to render. </div><div class="ttdef"><b>Definition:</b> PrimitiveType.h:43</div></div>
<div class="ttc" id="classgf_1_1_vertex_buffer_html"><div class="ttname"><a href="classgf_1_1_vertex_buffer.html">gf::VertexBuffer</a></div><div class="ttdoc">Data in the graphics memory. </div><div class="ttdef"><b>Definition:</b> VertexBuffer.h:70</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a7d5128d6f88500fdc8b526ca24844431"><div class="ttname"><a href="classgf_1_1_render_target.html#a7d5128d6f88500fdc8b526ca24844431">gf::RenderTarget::~RenderTarget</a></div><div class="ttdeci">virtual ~RenderTarget()</div><div class="ttdoc">Destructor. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a39de6116a654206f146ce4d713713f93"><div class="ttname"><a href="classgf_1_1_render_target.html#a39de6116a654206f146ce4d713713f93">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(Drawable &drawable, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw a drawable object to the render target. </div></div>
<div class="ttc" id="classgf_1_1_drawable_html"><div class="ttname"><a href="classgf_1_1_drawable.html">gf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render window. </div><div class="ttdef"><b>Definition:</b> Drawable.h:79</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a2c3f888d184e81d8668b6ec5b1d332de"><div class="ttname"><a href="classgf_1_1_render_target.html#a2c3f888d184e81d8668b6ec5b1d332de">gf::RenderTarget::clear</a></div><div class="ttdeci">void clear(const Color4f &color)</div><div class="ttdoc">Clear the entire target with a single color. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a6dc4ae258436db802fa4a2848a4010a6"><div class="ttname"><a href="classgf_1_1_render_target.html#a6dc4ae258436db802fa4a2848a4010a6">gf::RenderTarget::getSize</a></div><div class="ttdeci">virtual Vector2u getSize() const =0</div><div class="ttdoc">Return the size of the rendering region of the target. </div></div>
<div class="ttc" id="classgf_1_1_shader_html"><div class="ttname"><a href="classgf_1_1_shader.html">gf::Shader</a></div><div class="ttdoc">An OpenGL vertex and/or fragment shader. </div><div class="ttdef"><b>Definition:</b> Shader.h:120</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a7a31eaa2a6710e4ec164807e46977159"><div class="ttname"><a href="classgf_1_1_render_target.html#a7a31eaa2a6710e4ec164807e46977159">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const VertexBuffer &buffer, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw a vertex buffer to the render target. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a56eaf8b36e55cac0f2fd946443a72a9c"><div class="ttname"><a href="classgf_1_1_render_target.html#a56eaf8b36e55cac0f2fd946443a72a9c">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw primitives defined by an array of vertices and their indices. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ad0c0d32d96beabdd18cfdab4c64ee93a"><div class="ttname"><a href="classgf_1_1_render_target.html#ad0c0d32d96beabdd18cfdab4c64ee93a">gf::RenderTarget::setView</a></div><div class="ttdeci">void setView(const View &view)</div><div class="ttdoc">Change the current active view. </div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ab47783a4937a88fcf72e282030b86c54"><div class="ttname"><a href="classgf_1_1_render_target.html#ab47783a4937a88fcf72e282030b86c54">gf::RenderTarget::setCanonicalScissorBox</a></div><div class="ttdeci">void setCanonicalScissorBox(const Region &box)</div><div class="ttdoc">Define the canonical scissor box. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ac870325bffb142b4675ee2b3e9936b66"><div class="ttname"><a href="classgf_1_1_render_target.html#ac870325bffb142b4675ee2b3e9936b66">gf::RenderTarget::initialize</a></div><div class="ttdeci">void initialize()</div><div class="ttdoc">Performs the common initialization step after creation. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_af7b6eeeca709f64b81ea6a09d13ac8d9"><div class="ttname"><a href="classgf_1_1_render_target.html#af7b6eeeca709f64b81ea6a09d13ac8d9">gf::RenderTarget::getLineWidth</a></div><div class="ttdeci">float getLineWidth() const</div><div class="ttdoc">Get the line width. </div></div>
<div class="ttc" id="classgf_1_1_image_html"><div class="ttname"><a href="classgf_1_1_image.html">gf::Image</a></div><div class="ttdoc">Class for loading, manipulating and saving images. </div><div class="ttdef"><b>Definition:</b> Image.h:92</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_af36a6312551fa0e297a9f6651b9fee82"><div class="ttname"><a href="classgf_1_1_render_target.html#af36a6312551fa0e297a9f6651b9fee82">gf::RenderTarget::RenderTarget</a></div><div class="ttdeci">RenderTarget(const RenderTarget &)=delete</div><div class="ttdoc">Deleted copy constructor. </div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a78fae041fa10cd9a3a960f816b1147cb"><div class="ttname"><a href="classgf_1_1_render_target.html#a78fae041fa10cd9a3a960f816b1147cb">gf::RenderTarget::mapPixelToCoords</a></div><div class="ttdeci">Vector2f mapPixelToCoords(Vector2i point) const</div><div class="ttdoc">Convert a point from target coordinates to world coordinates, using the current view. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_afcb4bee93cdb4b5449dfbf823773f512"><div class="ttname"><a href="classgf_1_1_render_target.html#afcb4bee93cdb4b5449dfbf823773f512">gf::RenderTarget::getCanonicalViewport</a></div><div class="ttdeci">Region getCanonicalViewport(const View &view) const</div><div class="ttdoc">Get the canonical viewport of a view, applied to this render target. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a4c83cb262854ad4b3cf77bc811c1bff1"><div class="ttname"><a href="classgf_1_1_render_target.html#a4c83cb262854ad4b3cf77bc811c1bff1">gf::RenderTarget::captureFramebuffer</a></div><div class="ttdeci">Image captureFramebuffer(unsigned name) const</div><div class="ttdoc">Capture the given framebuffer. </div></div>
<div class="ttc" id="structgf_1_1_region_html"><div class="ttname"><a href="structgf_1_1_region.html">gf::Region</a></div><div class="ttdoc">A region of a window. </div><div class="ttdef"><b>Definition:</b> Region.h:43</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_aebfe664cad224644a04f2a82cb4acad7"><div class="ttname"><a href="classgf_1_1_render_target.html#aebfe664cad224644a04f2a82cb4acad7">gf::RenderTarget::mapCoordsToPixel</a></div><div class="ttdeci">Vector2i mapCoordsToPixel(Vector2f point) const</div><div class="ttdoc">Convert a point from world coordinates to target coordinates, using the current view. </div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a71d282bd4078463487daac06e544f199"><div class="ttname"><a href="classgf_1_1_render_target.html#a71d282bd4078463487daac06e544f199">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Vertex *vertices, const uint16_t **indices, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw primitives defined by an array of vertices and their indices. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_aa2c4723f1953113890771b1659096ad1"><div class="ttname"><a href="classgf_1_1_render_target.html#aa2c4723f1953113890771b1659096ad1">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Vertex *vertices, int *first, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw primitives defined by an array of vertices. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a3445880f95c648efbeff3d2572c4c263"><div class="ttname"><a href="classgf_1_1_render_target.html#a3445880f95c648efbeff3d2572c4c263">gf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())</div><div class="ttdoc">Draw primitives defined by an array of vertices. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a29797883fe14f6e1c49c6290adbd4a8c"><div class="ttname"><a href="classgf_1_1_render_target.html#a29797883fe14f6e1c49c6290adbd4a8c">gf::RenderTarget::getScissorBox</a></div><div class="ttdeci">RectI getScissorBox()</div><div class="ttdoc">Get the current scissor box. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_a06233abc86a7db72c62b012ed151dc62"><div class="ttname"><a href="classgf_1_1_render_target.html#a06233abc86a7db72c62b012ed151dc62">gf::RenderTarget::operator=</a></div><div class="ttdeci">RenderTarget & operator=(const RenderTarget &)=delete</div><div class="ttdoc">Deleted copy assignment. </div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ae6240f15bd9b41044b678b415ba2f18c"><div class="ttname"><a href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c">gf::RenderTarget::getView</a></div><div class="ttdeci">const View & getView() const</div><div class="ttdoc">Get the view currently in use in the render target. </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:261</div></div>
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