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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.6.0</span>
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<div id="projectbrief">A C++11 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="title">Shape.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2017 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> *</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * Part of this file comes from SFML, with the same license:</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * Copyright (C) 2007-2015 Laurent Gomila ([email protected])</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">GF_SHAPE_H</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#</span><span class="preprocessor">define</span> <span class="preprocessor">GF_SHAPE_H</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_portability_8h.html">"Portability.h"</a></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_transformable_8h.html">"Transformable.h"</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vertex_array_8h.html">"VertexArray.h"</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#</span><span class="preprocessor">include</span> <a class="code" href="_vertex_buffer_8h.html">"VertexBuffer.h"</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">namespace</span> <a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">inline</span> <span class="keyword">namespace</span> v1 {</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">class</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="comment">/**</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * @ingroup graphics</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> * @brief Base class for textured shapes with outline</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> *</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> * gf::Shape is a drawable class that allows to define and</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * display a custom convex shape on a render target.</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> * It's only an abstract base, it needs to be specialized for</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment"> * concrete types of shapes (circle, rectangle, convex polygon,</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"> * star, ...).</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> *</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * In addition to the attributes provided by the specialized</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> * shape classes, a shape always has the following attributes:</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> *</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> * - a texture</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> * - a texture rectangle</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment"> * - a fill color</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * - an outline color</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> * - an outline thickness</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> *</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> * Each feature is optional, and can be disabled easily:</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> *</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> * - the texture can be null</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * - the fill/outline colors can be transparent</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> * - the outline thickness can be zero</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"> *</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> * You can write your own derived shape class, there are only</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> * two virtual functions to override:</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> *</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> * - `getPointCount()` must return the number of points of the shape</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * - `getPoint()` must return the points of the shape</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> *</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * @sa gf::RectangleShape, gf::CircleShape, gf::ConvexShape</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> * @sa gf::Transformable</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> */</span></div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html"> 73</a></span>  <span class="keyword">class</span> <a class="code" href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a> <a class="code" href="classgf_1_1_shape.html">Shape</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="comment">/**</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @brief Default constructor</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <a class="code" href="classgf_1_1_shape.html#a75cfdcf4f220db8675871c3513807899">Shape</a>();</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="comment">/**</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * @brief Change the source texture of the shape</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> *</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> * The texture must exist as long as the shape uses it. Indeed, the</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * shape doesn't store its own copy of the texture, but rather keeps</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> * a pointer to the one that you passed to this function.</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> * If the source texture is destroyed and the shape tries to</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> * use it, the behavior is undefined.</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> *</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> * If `resetRect` is true, the texture rect property of</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> * the shape is automatically adjusted to the size of the new</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> * texture. If it is false, the texture rect is left unchanged.</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> *</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> * @param texture New texture</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * @param resetRect Should the texture rect be reset to the size of the new texture?</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> *</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @sa getTexture(), setTextureRect()</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> */</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#af54252135f941cba50ff175e030ef6b9">setTexture</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture, <span class="keywordtype">bool</span> resetRect = <span class="keyword">false</span>);</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> </div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="comment">/**</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * @brief Get the source texture of the shape</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> *</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> * The returned reference is const, which means that you can't</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> * modify the texture when you retrieve it with this function.</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> *</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment"> * @return Reference to the shape's texture</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> *</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment"> * @sa setTexture()</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> */</span></div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#af747e3a1c596bb28fd53c7a0ab4ae970"> 110</a></span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& <a class="code" href="classgf_1_1_shape.html#af747e3a1c596bb28fd53c7a0ab4ae970">getTexture</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <span class="keywordflow">return</span> *m_texture;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  }</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="comment">/**</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> * @brief Check if a texture is set</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment"> *</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> * @returns True if a texture is already set</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> *</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> * @sa setTexture(), getTexture()</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> */</span></div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#a54dfb0e8c4fd05be0a8b35fb019aaa38"> 121</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_shape.html#a54dfb0e8c4fd05be0a8b35fb019aaa38">hasTexture</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="keywordflow">return</span> m_texture != <span class="keywordtype">nullptr</span>;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  }</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="comment">/**</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> * @brief Unset the source texture of the shape</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="comment"> *</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="comment"> * After a call to this function, the shape has no source texture.</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment"> *</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> * @sa setTexture()</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> */</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#a2d6252072140f0e2ee246e41a1e25684">unsetTexture</a>();</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <span class="comment">/**</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment"> * @brief Set the sub-rectangle of the texture that the shape will display</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> *</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> * The texture rect is useful when you don't want to display</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment"> * the whole texture, but rather a part of it.</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment"> *</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment"> * By default, the texture rect covers the entire texture.</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment"> *</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> * @param rect Rectangle defining the region of the texture to display</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="comment"> *</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment"> * @sa getTextureRect(), setTexture()</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="comment"> */</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#aed6d5f907378f80a5c16a8b11b532f99">setTextureRect</a>(<span class="keyword">const</span> RectF& rect);</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="comment">/**</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> * @brief Get the sub-rectangle of the texture displayed by the shape</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="comment"> *</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="comment"> * @return Texture rectangle of the shape</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="comment"> *</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="comment"> * @sa setTextureRect()</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="comment"> */</span></div><div class="line"><a name="l00155"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#af988dfec234318f5febd1ab4c6c8e6c3"> 155</a></span>  <span class="keyword">const</span> RectF& <a class="code" href="classgf_1_1_shape.html#af988dfec234318f5febd1ab4c6c8e6c3">getTextureRect</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <span class="keywordflow">return</span> m_textureRect;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  }</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="comment">/**</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> * @brief Set the fill color of the shape</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> *</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> * This color is modulated (multiplied) with the shape's</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> * texture if any. It can be used to colorize the shape,</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment"> * or change its global opacity.</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="comment"> *</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="comment"> * You can use gf::Color::Transparent to make the inside of</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment"> * the shape transparent, and have the outline alone.</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="comment"> *</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> * By default, the shape's fill color is opaque white.</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> *</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="comment"> * @param color New color of the shape</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="comment"> *</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> <span class="comment"> * @sa getColor(), setOutlineColor()</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> <span class="comment"> */</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#ad16d0f0b8138fd06a01c050662259577">setColor</a>(<span class="keyword">const</span> Color4f& color);</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> </div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="comment">/**</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> * @brief Get the fill color of the shape</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="comment"> *</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> <span class="comment"> * @return Fill color of the shape</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> <span class="comment"> *</span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="comment"> * @sa setColor()</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="comment"> */</span></div><div class="line"><a name="l00184"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#a1a3a16346de54693f357a6a004a6ef4d"> 184</a></span>  <span class="keyword">const</span> Color4f& <a class="code" href="classgf_1_1_shape.html#a1a3a16346de54693f357a6a004a6ef4d">getColor</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordflow">return</span> m_color;</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  }</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  <span class="comment">/**</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"> * @brief Set the outline color of the shape</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> *</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> * By default, the shape's outline color is opaque white.</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment"> *</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="comment"> * @param color New outline color of the shape</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="comment"> *</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="comment"> * @sa getOutlineColor(), setColor()</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"> */</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#a47e97612eccde5930d2bd5e4569ff5c4">setOutlineColor</a>(<span class="keyword">const</span> Color4f& color);</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="comment">/**</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="comment"> * @brief Get the outline color of the shape</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="comment"> *</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="comment"> * @return Outline color of the shape</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="comment"> *</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="comment"> * @sa setOutlineColor()</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="comment"> */</span></div><div class="line"><a name="l00206"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#a26149666c85dfee7eced05ddcc6d2140"> 206</a></span>  <span class="keyword">const</span> Color4f& <a class="code" href="classgf_1_1_shape.html#a26149666c85dfee7eced05ddcc6d2140">getOutlineColor</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  <span class="keywordflow">return</span> m_outlineColor;</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  }</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="comment">/**</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="comment"> * @brief Set the thickness of the shape's outline</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="comment"> *</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="comment"> * By default, the outline thickness is @f$ 0 @f$.</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="comment"> *</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="comment"> * @param thickness New outline thickness</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> <span class="comment"> *</span></div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> <span class="comment"> * @sa getOutlineThickness()</span></div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> <span class="comment"> */</span></div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#a956e759ca015359dd229abfb12d22b2d">setOutlineThickness</a>(<span class="keywordtype">float</span> thickness);</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <span class="comment">/**</span></div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> <span class="comment"> * @brief Get the outline thickness of the shape</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> <span class="comment"> *</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> <span class="comment"> * @return Outline thickness of the shape</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> <span class="comment"> * @sa setOutlineThickness()</span></div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span> <span class="comment"> */</span></div><div class="line"><a name="l00227"></a><span class="lineno"><a class="line" href="classgf_1_1_shape.html#a708193f352c6917fbe065dd301942973"> 227</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_shape.html#a708193f352c6917fbe065dd301942973">getOutlineThickness</a>() <span class="keyword">const</span> {</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordflow">return</span> m_outlineThickness;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  }</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> </div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <span class="comment">/**</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="comment"> * @brief Get the total number of points of the shape</span></div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> <span class="comment"> *</span></div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> <span class="comment"> * @return Number of points of the shape</span></div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span> <span class="comment"> * @sa getPoint()</span></div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="comment"> */</span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <span class="keyword">virtual</span> std::size_t <a class="code" href="classgf_1_1_shape.html#a0c5b82272c76f32b7986498f8cc6cbd7">getPointCount</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="comment">/**</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> <span class="comment"> * @brief Get a point of the shape</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="comment"> *</span></div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> <span class="comment"> * The returned point is in local coordinates, that is,</span></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span> <span class="comment"> * the shape's transforms (position, rotation, scale) are</span></div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <span class="comment"> * not taken into account.</span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> <span class="comment"> *</span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> <span class="comment"> * The result is undefined if `index` is out of the valid range.</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="comment"> *</span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <span class="comment"> * @param index Index of the point to get, in range @f$ [0, n-1] @f$</span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> <span class="comment"> * where @f$ n @f$ is the number of points of the shape.</span></div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span> <span class="comment"> *</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> <span class="comment"> * @return index-th point of the shape</span></div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> <span class="comment"> * @sa getPointCount()</span></div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> <span class="comment"> */</span></div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  <span class="keyword">virtual</span> Vector2f <a class="code" href="classgf_1_1_shape.html#a871dc08eece7607815f8c820739156f4">getPoint</a>(std::size_t index) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> </div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>  <span class="comment">/**</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> <span class="comment"> * @brief Get the local bounding rectangle of the entity</span></div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> <span class="comment"> *</span></div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="comment"> * The returned rectangle is in local coordinates, which means</span></div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> <span class="comment"> * that it ignores the transformations (translation, rotation,</span></div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> <span class="comment"> * scale, ...) that are applied to the entity.</span></div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> <span class="comment"> * In other words, this function returns the bounds of the</span></div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> <span class="comment"> * entity in the entity's coordinate system.</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> <span class="comment"> *</span></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> <span class="comment"> * @return Local bounding rectangle of the entity</span></div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> <span class="comment"> */</span></div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  RectF <a class="code" href="classgf_1_1_shape.html#a57d6473124c6f862cc3e7620bd1c72a5">getLocalBounds</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <span class="comment">/**</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span> <span class="comment"> * @brief Set the anchor origin of the entity</span></div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> <span class="comment"> *</span></div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> <span class="comment"> * Compute the origin of the entity based on the local bounds and</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> <span class="comment"> * the specified anchor. Internally, this function calls</span></div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="comment"> * `Transformable::setOrigin()`.</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> <span class="comment"> *</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> <span class="comment"> * @param anchor The anchor of the entity</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> <span class="comment"> * @sa getLocalBounds(), Transformable::setOrigin()</span></div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> <span class="comment"> */</span></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#aa3c7747526858588ac7c7faed1773fc9">setAnchor</a>(<a class="code" href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">Anchor</a> anchor);</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> </div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="comment">/**</span></div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> <span class="comment"> * @brief Create a buffer with the current geometry</span></div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="comment"> *</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> <span class="comment"> * The geometry is uploaded in the graphics memory so that it's faster</span></div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="comment"> * to draw.</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="comment"> *</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="comment"> * @return A buffer with the current geometry</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> <span class="comment"> */</span></div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a> <a class="code" href="classgf_1_1_shape.html#a022a0cdf2594decc44593f71bd09426d">commitGeometry</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span> </div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  <span class="comment">/**</span></div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span> <span class="comment"> * @brief Create a buffer with the current outline geometry</span></div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span> <span class="comment"> *</span></div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> <span class="comment"> * The geometry is uploaded in the graphics memory so that it's faster</span></div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span> <span class="comment"> * to draw.</span></div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="comment"> *</span></div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> <span class="comment"> * @return A buffer with the current outline geometry</span></div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span> <span class="comment"> */</span></div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a> <a class="code" href="classgf_1_1_shape.html#a9825fb860d790fb02df5f3cfb3972e53">commitOutlineGeometry</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#aaa3b90060e3719d07a51563198397289">draw</a>(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> states) <span class="keyword">override</span>;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">protected</span>:</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  <span class="comment">/**</span></div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span> <span class="comment"> * @brief Recompute the internal geometry of the shape</span></div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> <span class="comment"> *</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> <span class="comment"> * This function must be called by the derived class everytime</span></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span> <span class="comment"> * the shape's points change (i.e. the result of either</span></div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> <span class="comment"> * getPointCount() or getPoint() is different).</span></div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> <span class="comment"> */</span></div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_shape.html#a09cace6b9c611d730219f51b7fd39063">updateGeometry</a>();</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keywordtype">void</span> updateColors();</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordtype">void</span> updateTexCoords();</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  <span class="keywordtype">void</span> updateOutline();</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  <span class="keywordtype">void</span> updateOutlineColors();</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span> </div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a> *m_texture;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  RectF m_textureRect;</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  Color4f m_color;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <a class="code" href="classgf_1_1_vertex_array.html">VertexArray</a> m_vertices;</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  RectF m_bounds;</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span> </div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  Color4f m_outlineColor;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <span class="keywordtype">float</span> m_outlineThickness;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <a class="code" href="classgf_1_1_vertex_array.html">VertexArray</a> m_outlineVertices;</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  };</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span> </div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> <span class="preprocessor">#</span><span class="preprocessor">ifndef</span> <span class="preprocessor">DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> }</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> }</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> </div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> <span class="preprocessor">#</span><span class="preprocessor">endif</span> <span class="comment">// GF_SHAPE_H</span></div><div class="ttc" id="classgf_1_1_transformable_html"><div class="ttname"><a href="classgf_1_1_transformable.html">gf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> Transformable.h:95</div></div>
<div class="ttc" id="classgf_1_1_shape_html"><div class="ttname"><a href="classgf_1_1_shape.html">gf::Shape</a></div><div class="ttdoc">Base class for textured shapes with outline. </div><div class="ttdef"><b>Definition:</b> Shape.h:73</div></div>
<div class="ttc" id="classgf_1_1_shape_html_aaa3b90060e3719d07a51563198397289"><div class="ttname"><a href="classgf_1_1_shape.html#aaa3b90060e3719d07a51563198397289">gf::Shape::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &target, RenderStates states) override</div><div class="ttdoc">Draw the object to a render target. </div></div>
<div class="ttc" id="classgf_1_1_vertex_array_html"><div class="ttname"><a href="classgf_1_1_vertex_array.html">gf::VertexArray</a></div><div class="ttdoc">A set of primitives. </div><div class="ttdef"><b>Definition:</b> VertexArray.h:65</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a26149666c85dfee7eced05ddcc6d2140"><div class="ttname"><a href="classgf_1_1_shape.html#a26149666c85dfee7eced05ddcc6d2140">gf::Shape::getOutlineColor</a></div><div class="ttdeci">const Color4f & getOutlineColor() const</div><div class="ttdoc">Get the outline color of the shape. </div><div class="ttdef"><b>Definition:</b> Shape.h:206</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="classgf_1_1_shape_html_af54252135f941cba50ff175e030ef6b9"><div class="ttname"><a href="classgf_1_1_shape.html#af54252135f941cba50ff175e030ef6b9">gf::Shape::setTexture</a></div><div class="ttdeci">void setTexture(const Texture &texture, bool resetRect=false)</div><div class="ttdoc">Change the source texture of the shape. </div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_shape_html_aa3c7747526858588ac7c7faed1773fc9"><div class="ttname"><a href="classgf_1_1_shape.html#aa3c7747526858588ac7c7faed1773fc9">gf::Shape::setAnchor</a></div><div class="ttdeci">void setAnchor(Anchor anchor)</div><div class="ttdoc">Set the anchor origin of the entity. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a75cfdcf4f220db8675871c3513807899"><div class="ttname"><a href="classgf_1_1_shape.html#a75cfdcf4f220db8675871c3513807899">gf::Shape::Shape</a></div><div class="ttdeci">Shape()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classgf_1_1_vertex_buffer_html"><div class="ttname"><a href="classgf_1_1_vertex_buffer.html">gf::VertexBuffer</a></div><div class="ttdoc">Data in the graphics memory. </div><div class="ttdef"><b>Definition:</b> VertexBuffer.h:70</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a9825fb860d790fb02df5f3cfb3972e53"><div class="ttname"><a href="classgf_1_1_shape.html#a9825fb860d790fb02df5f3cfb3972e53">gf::Shape::commitOutlineGeometry</a></div><div class="ttdeci">VertexBuffer commitOutlineGeometry() const</div><div class="ttdoc">Create a buffer with the current outline geometry. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a09cace6b9c611d730219f51b7fd39063"><div class="ttname"><a href="classgf_1_1_shape.html#a09cace6b9c611d730219f51b7fd39063">gf::Shape::updateGeometry</a></div><div class="ttdeci">void updateGeometry()</div><div class="ttdoc">Recompute the internal geometry of the shape. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a871dc08eece7607815f8c820739156f4"><div class="ttname"><a href="classgf_1_1_shape.html#a871dc08eece7607815f8c820739156f4">gf::Shape::getPoint</a></div><div class="ttdeci">virtual Vector2f getPoint(std::size_t index) const =0</div><div class="ttdoc">Get a point of the shape. </div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a57d6473124c6f862cc3e7620bd1c72a5"><div class="ttname"><a href="classgf_1_1_shape.html#a57d6473124c6f862cc3e7620bd1c72a5">gf::Shape::getLocalBounds</a></div><div class="ttdeci">RectF getLocalBounds() const</div><div class="ttdoc">Get the local bounding rectangle of the entity. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a708193f352c6917fbe065dd301942973"><div class="ttname"><a href="classgf_1_1_shape.html#a708193f352c6917fbe065dd301942973">gf::Shape::getOutlineThickness</a></div><div class="ttdeci">float getOutlineThickness() const</div><div class="ttdoc">Get the outline thickness of the shape. </div><div class="ttdef"><b>Definition:</b> Shape.h:227</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:34</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a022a0cdf2594decc44593f71bd09426d"><div class="ttname"><a href="classgf_1_1_shape.html#a022a0cdf2594decc44593f71bd09426d">gf::Shape::commitGeometry</a></div><div class="ttdeci">VertexBuffer commitGeometry() const</div><div class="ttdoc">Create a buffer with the current geometry. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_aed6d5f907378f80a5c16a8b11b532f99"><div class="ttname"><a href="classgf_1_1_shape.html#aed6d5f907378f80a5c16a8b11b532f99">gf::Shape::setTextureRect</a></div><div class="ttdeci">void setTextureRect(const RectF &rect)</div><div class="ttdoc">Set the sub-rectangle of the texture that the shape will display. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_af988dfec234318f5febd1ab4c6c8e6c3"><div class="ttname"><a href="classgf_1_1_shape.html#af988dfec234318f5febd1ab4c6c8e6c3">gf::Shape::getTextureRect</a></div><div class="ttdeci">const RectF & getTextureRect() const</div><div class="ttdoc">Get the sub-rectangle of the texture displayed by the shape. </div><div class="ttdef"><b>Definition:</b> Shape.h:155</div></div>
<div class="ttc" id="classgf_1_1_shape_html_af747e3a1c596bb28fd53c7a0ab4ae970"><div class="ttname"><a href="classgf_1_1_shape.html#af747e3a1c596bb28fd53c7a0ab4ae970">gf::Shape::getTexture</a></div><div class="ttdeci">const Texture & getTexture() const</div><div class="ttdoc">Get the source texture of the shape. </div><div class="ttdef"><b>Definition:</b> Shape.h:110</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a956e759ca015359dd229abfb12d22b2d"><div class="ttname"><a href="classgf_1_1_shape.html#a956e759ca015359dd229abfb12d22b2d">gf::Shape::setOutlineThickness</a></div><div class="ttdeci">void setOutlineThickness(float thickness)</div><div class="ttdoc">Set the thickness of the shape&#39;s outline. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a47e97612eccde5930d2bd5e4569ff5c4"><div class="ttname"><a href="classgf_1_1_shape.html#a47e97612eccde5930d2bd5e4569ff5c4">gf::Shape::setOutlineColor</a></div><div class="ttdeci">void setOutlineColor(const Color4f &color)</div><div class="ttdoc">Set the outline color of the shape. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a54dfb0e8c4fd05be0a8b35fb019aaa38"><div class="ttname"><a href="classgf_1_1_shape.html#a54dfb0e8c4fd05be0a8b35fb019aaa38">gf::Shape::hasTexture</a></div><div class="ttdeci">bool hasTexture() const</div><div class="ttdoc">Check if a texture is set. </div><div class="ttdef"><b>Definition:</b> Shape.h:121</div></div>
<div class="ttc" id="group__graphics_html_gadeb9cdf9d7e8eec2eb8cc638c54b5066"><div class="ttname"><a href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">gf::Anchor</a></div><div class="ttdeci">Anchor</div><div class="ttdoc">An anchor of a box. </div><div class="ttdef"><b>Definition:</b> Anchor.h:41</div></div>
<div class="ttc" id="classgf_1_1_shape_html_ad16d0f0b8138fd06a01c050662259577"><div class="ttname"><a href="classgf_1_1_shape.html#ad16d0f0b8138fd06a01c050662259577">gf::Shape::setColor</a></div><div class="ttdeci">void setColor(const Color4f &color)</div><div class="ttdoc">Set the fill color of the shape. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a1a3a16346de54693f357a6a004a6ef4d"><div class="ttname"><a href="classgf_1_1_shape.html#a1a3a16346de54693f357a6a004a6ef4d">gf::Shape::getColor</a></div><div class="ttdeci">const Color4f & getColor() const</div><div class="ttdoc">Get the fill color of the shape. </div><div class="ttdef"><b>Definition:</b> Shape.h:184</div></div>
<div class="ttc" id="_portability_8h_html_a0169111e0ff1d9fe0f23dee89e904d57"><div class="ttname"><a href="_portability_8h.html#a0169111e0ff1d9fe0f23dee89e904d57">GF_API</a></div><div class="ttdeci">#define GF_API</div><div class="ttdef"><b>Definition:</b> Portability.h:35</div></div>
<div class="ttc" id="classgf_1_1_shape_html_a2d6252072140f0e2ee246e41a1e25684"><div class="ttname"><a href="classgf_1_1_shape.html#a2d6252072140f0e2ee246e41a1e25684">gf::Shape::unsetTexture</a></div><div class="ttdeci">void unsetTexture()</div><div class="ttdoc">Unset the source texture of the shape. </div></div>
<div class="ttc" id="classgf_1_1_shape_html_a0c5b82272c76f32b7986498f8cc6cbd7"><div class="ttname"><a href="classgf_1_1_shape.html#a0c5b82272c76f32b7986498f8cc6cbd7">gf::Shape::getPointCount</a></div><div class="ttdeci">virtual std::size_t getPointCount() const =0</div><div class="ttdoc">Get the total number of points of the shape. </div></div>
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