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Animation.h
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#ifndef _ANIMATION_H
#define _ANIMATION_H
#include "Pose.h"
#include <vector>
class XBAnimation
{
public:
//Primary Function
XBAnimation();
~XBAnimation();
//Public Function
vector<XBPose*>& GetAni()
{
return Ani;
}
vector<XBPose*>& GetAniForCostCalculation()
{
return AniForCostCalculation;
}
void AddPose(XBPose* pose)
{
if (pose)
Ani.push_back(pose);
}
XBPose* GetPose(int index)
{
return Ani[index];
}
//XBPose* GetFirstPose()
//{
// return FirstPose;
//}
int GetFrameNum()
{
return FrameNum;
}
void SetFrameNum(int value)
{
FrameNum = value;
}
float GetFrameTime()
{
return FrameTime;
}
void SetFrameTime(float value)
{
FrameTime = value;
}
void DownSampleFPS(float targetFPS = FPS);
bool DownSampleSkeleton(std::vector<bool>);
//Private Function
private:
//Private Variable
int FrameNum;
//The FPS = 1/FrameTime
float FrameTime;
vector<XBPose*> Ani;
vector<XBPose*> AniForCostCalculation;
//XBPose* FirstPose;
};
#endif // _ANIMATION_H