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openmw.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright 2015 Alexandre Moine <[email protected]>
Copyright 2020 Bret Curtis <[email protected]>
-->
<component type="desktop">
<id>org.openmw.launcher.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<name>OpenMW</name>
<summary>Reimplementation of The Elder Scrolls III: Morrowind</summary>
<description>
<p>
OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
</p>
<p>
It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods).
</p>
<p>
You will still need the original game data to play OpenMW.
</p>
</description>
<launchable type="desktop-id">org.openmw.launcher.desktop</launchable>
<screenshots>
<screenshot type="default">
<image>https://wiki.openmw.org/images/Openmw_0.11.1_launcher_1.png</image>
<caption>The OpenMW launcher</caption>
</screenshot>
<screenshot>
<image>https://wiki.openmw.org/images/0.40_Screenshot-Balmora_3.png</image>
<caption>The Mournhold's plaza on OpenMW</caption>
</screenshot>
<screenshot>
<image>https://wiki.openmw.org/images/Screenshot_mournhold_plaza_0.35.png</image>
<caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot>
<screenshot>
<image>https://wiki.openmw.org/images/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
<caption>Balmora at morning on OpenMW</caption>
</screenshot>
</screenshots>
<categories>
<category>Game</category>
<category>RolePlaying</category>
</categories>
<releases>
<release version="@OPENMW_VERSION@" date="@OPENMW_VERSION_COMMITDATE@"/>
</releases>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://gitlab.com/OpenMW/openmw/issues</url>
<url type="faq">https://openmw.org/faq/</url>
<content_rating type="oars-1.1" />
</component>