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Review on playtesting HTC VIVE with index controllers #79

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TrainerSteevee opened this issue Sep 24, 2023 · 1 comment
Open

Review on playtesting HTC VIVE with index controllers #79

TrainerSteevee opened this issue Sep 24, 2023 · 1 comment

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@TrainerSteevee
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TrainerSteevee commented Sep 24, 2023

First impression: THIS IS AMAZING PLEASE KEEP WORKING ON IT!!!!

detailed review:
The games starts up nice and the intro cutscenes work very good.
To see it al in a VR perspective is really a whole new game and world
Yes, you will notice that some proportions dont work, or that heights are very different but that's cause the game isn't a VR game, this mod did a really good job making a non VR game into a VR game
The game runs really smooth and the textures and movements didn't give me any problems. please note that i do have a buffy computer.
Also a important thing to tell that this game when you enable 6DOF/roomscale) didn't gave me any motion sickness.
I am a expirienced VR player but still can't handle some things like boneworks, also when i had the roomscale not enabled i had to stop very fast but after i enabled that no problem, If you can handle Half Life Alyx you can handle this (I think).
I mean i went all out on this mod with moving, like: endless falling through portals, looking around while falling, doing some movements when walking in my playspace and nothing went wrong. So far i'll give it an 8/10

Bugs i encountered:

So far not much the things i did encounter:

"Tracking the playermodel"
You have to recallebrate allot, even when you don't move a single step the game looses track of where you are, This gives troubles when jumping over gaps, or going on small staircases (Current way to fix: Recallebrate)

"Visual Bugs"
Well this is really a nitpick but i still wanted to enclude it, You can force some stuff through walls but the texture stays visable for you and looks hillariously cursed, also when GLaDOS picks you up you can see that you are flying, I mean we all know its a cutscene where you can't really normally look around, but yeah VR.
Also the scaling as mentioned before, a gateway that had fences as high as me (i'm 183cm) and at some points i really felt like a toddler. but again this game was not made for VR so its really nitpicking

"If i find more while testing i will place them under this issue"

Suggestions:

"Hand Models or controller icon"
I saw it suggested before and yes, in the early stage of the game where you don't have the portal gun it really feels weird not seeing anything. If hands are not possible just an icon where the controller would be would make it already allot better

"Dual Portal guns"
This would be an amazing thing to seperate the OG portal2 and the Portal2 VR game
Because you play VR with 2 hands it could be amazing to have 2 Portal guns one orange, one blue for the left and right hand
This way the fast packed stages would be really amazing to glide through. I know this can take allot of work, its only a suggestion.

so far i just played till the awakening of GLaDOS so i have to keep testing (She says for 60 years but i hope to get through it faster)
If i encounter other things or get an amazing idea i will post it under this issue

Still an amazing mod, thank you so much for making it, you just made my day
Best Regards
Trainer_Steevee

@FoxbitDreamtail
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FoxbitDreamtail commented Sep 28, 2023

most other mods do have hands and I agree that they should be a no.1 priority but that said I am not a dev of this mod and that's just my opinion.

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