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bio.c
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// Buffer cache.
//
// The buffer cache is a linked list of buf structures
// holding cached copies of disk block contents.
// Each buf has two state bits B_BUSY and B_VALID.
// If B_BUSY is set, it means that some code is currently
// editing buf, so other code is not allowed to look at it.
// To wait for a buffer that is B_BUSY, sleep on buf.
// (See bget below.)
//
// If B_VALID is set, it means that the memory contents
// have been initialized by reading them off the disk.
// (Conversely, if B_VALID is not set, the memory contents
// of buf must be initialized, often by calling bread,
// before being used.)
//
// After making changes to a buf's memory, call bwrite to flush
// the changes out to disk, to keep the disk and memory copies
// in sync.
//
// When finished with a buffer, call brelse to release the buffer
// (i.e., clear B_BUSY), so that others can access it.
//
// Bufs that are not B_BUSY are fair game for reuse for other
// disk blocks. It is not allowed to use a buf after calling brelse.
#include "types.h"
#include "param.h"
#include "x86.h"
#include "mmu.h"
#include "proc.h"
#include "defs.h"
#include "spinlock.h"
#include "buf.h"
struct buf buf[NBUF];
struct spinlock buf_table_lock;
// Linked list of all buffers, through prev/next.
// bufhead->next is most recently used.
// bufhead->tail is least recently used.
struct buf bufhead;
void
binit(void)
{
struct buf *b;
initlock(&buf_table_lock, "buf_table");
// Create linked list of buffers
bufhead.prev = &bufhead;
bufhead.next = &bufhead;
for(b = buf; b < buf+NBUF; b++){
b->next = bufhead.next;
b->prev = &bufhead;
bufhead.next->prev = b;
bufhead.next = b;
}
}
// Look through buffer cache for sector on device dev.
// If not found, allocate fresh block.
// In either case, return locked buffer.
static struct buf*
bget(uint dev, uint sector)
{
struct buf *b;
acquire(&buf_table_lock);
loop:
// Try for cached block.
for(b = bufhead.next; b != &bufhead; b = b->next){
if((b->flags & (B_BUSY|B_VALID)) &&
b->dev == dev && b->sector == sector){
if(b->flags & B_BUSY){
sleep(buf, &buf_table_lock);
goto loop;
}
b->flags |= B_BUSY;
// b->flags &= ~B_VALID; // Force reread from disk
release(&buf_table_lock);
return b;
}
}
// Allocate fresh block.
for(b = bufhead.prev; b != &bufhead; b = b->prev){
if((b->flags & B_BUSY) == 0){
b->flags = B_BUSY;
b->dev = dev;
b->sector = sector;
release(&buf_table_lock);
return b;
}
}
panic("bget: no buffers");
}
// Read buf's contents from disk.
struct buf*
bread(uint dev, uint sector)
{
struct buf *b;
b = bget(dev, sector);
if(b->flags & B_VALID)
return b;
ide_rw(dev & 0xff, sector, b->data, 1, 1);
b->flags |= B_VALID;
return b;
}
// Write buf's contents to disk.
// Must be locked.
void
bwrite(struct buf *b, uint sector)
{
if((b->flags & B_BUSY) == 0)
panic("bwrite");
ide_rw(b->dev & 0xff, sector, b->data, 1, 0);
b->flags |= B_VALID;
}
// Release the buffer buf.
void
brelse(struct buf *b)
{
if((b->flags & B_BUSY) == 0)
panic("brelse");
acquire(&buf_table_lock);
b->next->prev = b->prev;
b->prev->next = b->next;
b->next = bufhead.next;
b->prev = &bufhead;
bufhead.next->prev = b;
bufhead.next = b;
b->flags &= ~B_BUSY;
wakeup(buf);
release(&buf_table_lock);
}