An example mod for Minecraft 1.7.10 with Forge focussed on a stable, updatable setup.
We had our fair share in struggles with build scripts for Minecraft Forge. There are quite a few pitfalls from non-obvious error messages. This Example Project provides you a build system you can adapt to over 90% of Minecraft Forge mods and can easily be updated if need be.
Creating mod from scratch:
- Fork this repository (you can keep the fork to simplify merging any build script updates in the future)
- Clone repository
- Replace placeholders (edit values in gradle.properties, change example package and class names, etc.)
- Run
./gradlew setupDecompWorkspace
(if build fails withCould not find :forgeBin:1.7.10-10.13.4.1614-1.7.10.
this should fix it) - Make sure to checkout the rest sections of this file.
- You are good to go!
We also have described guidelines for existing mod migration and porting
- Updatable: Replace
build.gradle
with a newer version - Optional API artifact (.jar)
- Optional version replacement in Java files
- Optional shadowing of dependencies
- Simplified setup of Mixin and example
- Optional named developer account for consistent player progression during testing
- Boilerplate forge mod as starting point
- Improved warnings for pitfalls
- Git Tags integration for versioning
- GitHub CI
- Jitpack CI
build.gradle
: This is the core script of the build process. You should not need to tamper with it, unless you are trying to accomplish something out of the ordinary. Do not touch this file! You will make a future update near impossible if you do so!gradle.properties
: The core configuration file. It includesdependencies.gradle
: Add your mod's dependencies in this file. This is separate from the main build script, so you may replace thebuild.gradle
if an update is available.repositories.gradle
: Add your dependencies' repositories. This is separate from the main build script, so you may replace thebuild.gradle
if an update is available.jitpack.yml
: Ensures that your mod is available as import over Jitpack..github/workflows/gradle.yml
: A simple CI script that will build your mod any time it is pushed tomaster
ormain
and publish the result as release in your repository. This feature is free with GitHub if your repository is public.
You may activate Forge's Access Transformers by defining a configuration file in gradle.properties
.
Check out the example-access-transformers
brach for a working example!
Mixins are usually used to modify vanilla or mod/library in runtime without having to change source code. For example, redirect a call, change visibility or make class implement your interface. It's an advanced topic and most mods don't need to do that.
You can activate Mixin in 'gradle.properties'. In that case a mixin configuration (usually named mixins.mymodid.json
) will be generated automatically, and you only have to write the mixins itself. Dependencies are handled as well.
Take a look at the examples in com.myname.mymodid.mixinplugin.*
and com.myname.mymodid.mixins.*
.
Check out the example-mixins
brach for a working example!
If you tried out this build script we would love to head your opinion! Is there any feature missing for you? Did something not work? Please open an issue and we will try to resolve it asap!