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Godot Engine – Multi-platform 2D and 3D game engine
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Port of OpenAI's Whisper model in C/C++
Cross-platform, customizable ML solutions for live and streaming media.
Emscripten: An LLVM-to-WebAssembly Compiler
DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
Udacity Self-Driving Car Engineer Nanodegree projects.
Lightweight inference library for ONNX files, written in C++. It can run Stable Diffusion XL 1.0 on a RPI Zero 2 (or in 298MB of RAM) but also Mistral 7B on desktops and servers. ARM, x86, WASM, RI…
A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences
Generated headers and sources for OpenXR loader.
A set of samples to illustrate Vulkan API on Android
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
This is a Minecraft clone for the coding Minecraft tutorial series at GamesWithGabe on YouTube.