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Copy pathWasdControlScript.js
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WasdControlScript.js
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var Vector3 = require('../math/Vector3');
var ScriptUtils = require('../scripts/ScriptUtils');
function WasdControlScript() {
var entity, transformComponent, transform;
var _parameters;
var moveState;
var bypass = false;
var fwdVector = new Vector3(0, 0, -1);
var leftVector = new Vector3(-1, 0, 0);
var moveVector = new Vector3();
var calcVector = new Vector3();
var translation = new Vector3();
// ---
function updateMovementVector() {
moveVector.x = moveState.strafeLeft - moveState.strafeRight;
moveVector.z = moveState.forward - moveState.back;
}
function keyDown(event) {
if (event.altKey) { return; }
switch (ScriptUtils.keyForCode(event.keyCode)) {
case _parameters.crawlKey:
moveState.crawling = true;
break;
case _parameters.forwardKey:
moveState.forward = 1;
updateMovementVector();
break;
case _parameters.backKey:
moveState.back = 1;
updateMovementVector();
break;
case _parameters.strafeLeftKey:
moveState.strafeLeft = 1;
updateMovementVector();
break;
case _parameters.strafeRightKey:
moveState.strafeRight = 1;
updateMovementVector();
break;
}
}
function keyUp(event) {
if (event.altKey) { return; }
switch (ScriptUtils.keyForCode(event.keyCode)) {
case _parameters.crawlKey:
moveState.crawling = false;
break;
case _parameters.forwardKey:
moveState.forward = 0;
updateMovementVector();
break;
case _parameters.backKey:
moveState.back = 0;
updateMovementVector();
break;
case _parameters.strafeLeftKey:
moveState.strafeLeft = 0;
updateMovementVector();
break;
case _parameters.strafeRightKey:
moveState.strafeRight = 0;
updateMovementVector();
break;
}
}
function setupKeyControls(domElement) {
domElement.setAttribute('tabindex', -1);
domElement.addEventListener('keydown', keyDown, false);
domElement.addEventListener('keyup', keyUp, false);
}
function setup(parameters, environment) {
_parameters = parameters;
environment.moveState = moveState = {
strafeLeft: 0,
strafeRight: 0,
forward: 0,
back: 0,
crawling: false
};
entity = environment.entity;
transformComponent = entity.transformComponent;
transform = transformComponent.transform;
translation.copy(transform.translation);
setupKeyControls(environment.domElement);
}
function update(parameters, environment) {
if (!bypass && moveVector.equals(Vector3.ZERO)) {
return;
}
if (!bypass && (parameters.whenUsed && environment.entity !== environment.activeCameraEntity)) {
return;
}
bypass = false;
// direction of movement in local coords
calcVector.setDirect(
fwdVector.x * moveVector.z + leftVector.x * moveVector.x,
fwdVector.y * moveVector.z + leftVector.y * moveVector.x,
fwdVector.z * moveVector.z + leftVector.z * moveVector.x
);
calcVector.normalize();
// move speed for this run...
var moveMult = environment.world.tpf * (moveState.crawling ? parameters.crawlSpeed : parameters.walkSpeed);
// scale by speed
calcVector.scale(moveMult);
// grab orientation of player
var orient = transform.rotation;
// reorient our movement to entity space
calcVector.applyPost(orient);
// add to our transform
translation.add(calcVector);
transform.translation.copy(translation);
// set our component updated.
transformComponent.setUpdated();
}
function cleanup(parameters, env) {
env.domElement.removeEventListener('keydown', keyDown, false);
env.domElement.removeEventListener('keyup', keyUp, false);
}
function argsUpdated() {
bypass = true;
}
return {
setup: setup,
update: update,
cleanup: cleanup,
argsUpdated: argsUpdated
};
}
WasdControlScript.externals = {
key: 'WASD',
name: 'WASD Control',
description: 'Enables moving via the WASD keys',
parameters: [{
key: 'whenUsed',
type: 'boolean',
name: 'When Camera Used',
description: 'Script only runs when the camera to which it is added is being used.',
'default': true
}, {
key: 'crawlKey',
type: 'string',
control: 'key',
'default': 'Shift'
}, {
key: 'forwardKey',
type: 'string',
control: 'key',
'default': 'W'
}, {
key: 'backKey',
type: 'string',
control: 'key',
'default': 'S'
}, {
key: 'strafeLeftKey',
type: 'string',
control: 'key',
'default': 'A'
}, {
key: 'strafeRightKey',
type: 'string',
control: 'key',
'default': 'D'
}, {
key: 'walkSpeed',
type: 'int',
control: 'slider',
'default': 10,
min: 1,
max: 100,
exponential: true
}, {
key: 'crawlSpeed',
control: 'slider',
type: 'int',
'default': 1,
min: 0.1,
max: 10,
exponential: true
}]
};
module.exports = WasdControlScript;