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Quick and Dirty Python/Qt Wad Loader for Mac.

App builds failed for py2app, fbs, and PyInstaller Should have used Tkinter; lessons learned.

Requirements

Python 3.5 or higher (brew install python3) PyQt5 (pip install PyQt5) GZDoom (brew install GZDoom)

Instructions

Starting GrimmWadLoader:

Run "python3 grimmWadLoader.py" in terminal. -or- Use chmod to make grimmWadLoader.py execuable so that you can simply double click to run. (may require modifying the #! for your system)

Using GrimmWadLoader:

Selecting Files

GrimmWadLoader is just a script generator for GZDoom. Select GZDoom compatible *.wad, *.iwad, *.pk3, etc,... by clicking the "IWAD Slot #" buttons and navigating to the desired files. Often, the order of the files is important so be sure to check the README files associated with the wads to be used. Slot 0 should be the base game wad.

Runing a Mod Script

After selecting the desired files. Simply click the "Run" button at the bottom of the application.

Saving a Mod Script

To save a mod script, simply enter a unique name in the text entry field directly below the words "Mod Script Name" and click the "Save Mod Script" button below. The name of your new script should then appear in the "Saved Mod Scripts" list on the right side of the application.

Load a Mod Script

To load a mod script, highlight the Mod Script name in the list on the right hand side of the application. Then click the "Load Mod Script" button. The wad associated with the script should be slotted. Click "Run" to start your Mod Script.

Delete a Mod Script

Select the mod script you wish to delete from the list by clicking to highlight it. Then click the "Delete Mod Script" button. The script should disappear from the "Saved Mod Script" list.

Warnings

Do not delete or modify the savedScripts.json file.

The author is not liable for any damages of any kind to you or your proporty in any way, shape, or form.

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There was a lack of mod loaders for GZDoom on Mac so I did a thing.

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