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CPage2.cpp
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// CPage2.cpp: 实现文件
//
#include "pch.h"
#include "GameHelper.h"
#include "CPage2.h"
#include "afxdialogex.h"
#include "Common.h"
#include "Room.h"
#include "Map.h"
#include "Logger.h"
// CPage2 对话框
IMPLEMENT_DYNAMIC(CPage2, CDialogEx)
CPage2::CPage2(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_TAB_PAGE2, pParent)
{
}
CPage2::~CPage2()
{
}
void CPage2::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT, m_edit);
DDX_Control(pDX, IDC_EDIT1, m_edit1);
DDX_Control(pDX, IDC_EDIT2, m_edit2);
DDX_Control(pDX, IDC_EDIT3, m_edit3);
DDX_Control(pDX, IDC_EDIT4, m_edit4);
}
BEGIN_MESSAGE_MAP(CPage2, CDialogEx)
ON_BN_CLICKED(IDC_BUTTON2, &CPage2::OnBnClickedButton2)
ON_BN_CLICKED(IDC_BUTTON1, &CPage2::OnBnClickedButton1)
ON_BN_CLICKED(IDC_BUTTON3, &CPage2::OnBnClickedButton3)
ON_BN_CLICKED(IDC_BUTTON4, &CPage2::OnBnClickedButton4)
END_MESSAGE_MAP()
// CPage2 消息处理程序
void CPage2::OnBnClickedButton2()
{
// TODO: 在此添加控件通知处理程序代码
Room room;
WriteLog(L"初始化房间信息完毕!");
vector<Object_t> objects = room.读房间物品列表();
std::wstringstream ws;
if (!objects.empty())
{
for (const auto& obj : objects)
{
ws
<< L"名称:" << obj.名称 << "\t"
<< L"类型:" << obj.类型 << "\t"
<< L"阵营:" << obj.阵营 << "\t"
<< L"坐标: " << obj.坐标.x << L"," << obj.坐标.y
<< L"\r\n";
}
}
Coordinate_t 房间坐标 = room.读房间坐标();
ws << L"房间坐标:" << 房间坐标.x << L"," << 房间坐标.y << "\r\n";
wchar_t* 门状态 = room.IsDoorOpen() ? L"是" : L"否";
ws << L"门是否打开: " << 门状态 << "\r\n";
ws << L"评分:" << 读评分() << "\r\n";
Map map;
WriteLog(L"初始化地图信息完毕!");
ws << L"地图高: " << map.读地图高() << L", 地图宽: " << map.读地图宽() << "\r\n";
ws << L"BOSS房间坐标:" << map.读BOSS房间坐标().x << ", " << map.读BOSS房间坐标().y << "\r\n";
vector<int> channels = map.读地图通道();
for (int i = 0; i < channels.size(); ++i) {
ws << channels[i] << " ";
}
ws << "\r\n";
/*
vector<vector<int>> 邻接矩阵 = map.获取邻接矩阵();
for (int i = 0; i < 邻接矩阵.size(); ++i) {
for (int j = 0; j < 邻接矩阵[0].size(); ++j) {
ws << 邻接矩阵[i][j] << " ";
}
ws << "\r\n";
}
*/
WriteLog(ws.str().c_str());
CString txt;
txt.Format(L"起点: %d, 终点: %d", map.坐标转索引(房间坐标), map.坐标转索引(map.读BOSS房间坐标()));
WriteLog(txt);
vector<int> path = map.dijkstra(map.坐标转索引(房间坐标), map.坐标转索引(map.读BOSS房间坐标()));
ws << L"路径: ";
for (int i = 0; i < path.size(); ++i)
{
ws << path[i] << "(" << map.索引转坐标(path[i]).x << "," << map.索引转坐标(path[i]).y << ")" << "\t";
}
ws << "\r\n";
if (!path.empty()) {
Coordinate_t 下一个房间坐标 = map.索引转坐标(path[0]);
Direction_t 方向 = 获取下一个房间方向(房间坐标, 下一个房间坐标);
ws << L"过图方向:" << 方向;
txt.Format(L"过图方向: %d", 方向);
顺图CALL(方向);
}
ws << "\r\n";
m_edit.Clear();
m_edit.SetWindowTextW(ws.str().c_str());
}
void CPage2::OnBnClickedButton1()
{
// TODO: 在此添加控件通知处理程序代码
CString value;
m_edit1.GetWindowTextW(value);
int param1 = _ttoi(value);
m_edit2.GetWindowTextW(value);
int param2 = _ttoi(value);
坐标CALL({ param1, param2, 0 });
}
void CPage2::OnBnClickedButton3()
{
// TODO: 在此添加控件通知处理程序代码
CString value;
m_edit1.GetWindowText(value);
int param1 = _ttoi(value);
//int val = 解密读取(param1);
//value.Format(L"%x", val);
//m_edit2.SetWindowTextW(value);
顺图CALL(方向_右);
}
void CPage2::OnBnClickedButton4()
{
// TODO: 在此添加控件通知处理程序代码
CString value;
m_edit1.GetWindowTextW(value);
int param1 = _ttoi(value);
m_edit2.GetWindowTextW(value);
int param2 = _ttoi(value);
}