Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ABR doesn't seem to work on Quest2 #16

Open
Plyrni opened this issue Feb 5, 2025 · 1 comment
Open

ABR doesn't seem to work on Quest2 #16

Plyrni opened this issue Feb 5, 2025 · 1 comment

Comments

@Plyrni
Copy link

Plyrni commented Feb 5, 2025

Describe the issue
I use the test video that you gave us : https://live.nascar.com/360/master.m3u8
But it stays at the lowest resolution and doesn't increase with time.
If I select the highest resolution manualy everything is fine and run smoothly.

All HIS Player Settings are good :
■ Minimum APi is 26
■ Target Api is 33
■ Internet Access property set
■ Write permission property set
■ Multithreaded rendering disabled
■ Android plugins templates are set up

Your system and development environment:

  • HISPlayer Unity Player SDK version: 4.6.1
  • Unity version: 6000.0.33.f1
  • Operating system (OS): Android
@Nusi-22
Copy link
Contributor

Nusi-22 commented Feb 5, 2025

Hi @Plyrni ,
ABR is supported by default, maybe your network conditions didn't allow a track change? We also advise you to encode with a proper granularity of tracks, here you will find some guidelines for HLS: https://developer.apple.com/documentation/http-live-streaming/hls-authoring-specification-for-apple-devices

Hope it helps!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants