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The fill transition is just flashing a rectangle for 2 seconds |
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This is not an. issue in tilesfx and should be asked elsewhere. |
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Thanks, I thought whether you had come across this issue. I just figured out that it is actually using GPU rendering. Since the it is an integrated GPU, the CPU usage that is showing up is actually that of the GPU and nothing can be done other than disabling the transition to some thing less intensive.
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I have around 5 tiles, they are constantly updating a JavaFX text object in each of the tiles. The CPU usage for the java application is only around 3-5%. However there is a filltransition in all the tiles for a rectangle, that gets kicked in now and then based on some conditions. When the fill transition is playing even on 1 tile, the CPU usage goes to 70%.
I am running on a 12 core intel i5 Intel Irisx Graphics hardware(thats what it says on the sticker) OS is Ubuntu.
How do I find out whether its using S/W or H/W for graphics. Is there any fix.
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