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Gripper.cpp
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// Gripper.cpp
// Copyright (c) 2009, Dan Heeks
// This program is released under the BSD license. See the file COPYING for details.
#include "stdafx.h"
#include "Gripper.h"
#include "../interface/HeeksColor.h"
static unsigned char circle[18] = {0x1c, 0x00, 0x63, 0x00, 0x41, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x41, 0x00, 0x63, 0x00, 0x1c, 0x00};
static unsigned char translation_circle[30] = {0x00, 0x80, 0x01, 0xc0, 0x00, 0x80, 0x01, 0xc0, 0x06, 0x30, 0x04, 0x10, 0x28, 0x0a, 0x78, 0x0f, 0x28, 0x0a, 0x04, 0x10, 0x06, 0x30, 0x01, 0xc0, 0x00, 0x80, 0x01, 0xc0, 0x00, 0x80};
static unsigned char rotation_circle[26] = {0x01, 0xc0, 0x06, 0x30, 0x04, 0x10, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x10, 0x06, 0x31, 0x61, 0xc2, 0x60, 0x02, 0x10, 0x04, 0x0c, 0x18, 0x03, 0xe0};
static unsigned char rotation_object_circle[26] = {0x01, 0xc0, 0x06, 0xb0, 0x04, 0x90, 0x08, 0x88, 0x0f, 0xf8, 0x08, 0x88, 0x04, 0x90, 0x06, 0xb1, 0x61, 0xc2, 0x60, 0x02, 0x10, 0x04, 0x0c, 0x18, 0x03, 0xe0};
static unsigned char scale_circle[30] = {0x03, 0xe0, 0x0c, 0x18, 0x10, 0x04, 0x21, 0xc2, 0x26, 0x32, 0x44, 0x11, 0x48, 0x09, 0x48, 0x09, 0x48, 0x09, 0x44, 0x11, 0x26, 0x32, 0x21, 0xc2, 0x10, 0x04, 0x0c, 0x18, 0x03, 0xe0};
static unsigned char angle_circle[32] = {0x10, 0x04, 0x10, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x10, 0x04, 0x10, 0x02, 0x40, 0x03, 0xe0, 0x07, 0x70, 0x05, 0x50, 0x08, 0x88, 0x08, 0x88, 0x08, 0x08, 0x04, 0x10, 0x06, 0x30, 0x01, 0xc0};
static unsigned char square[18] = {0xff, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xff, 0x80};
static unsigned char cross[18] = {0x80, 0x80, 0x41, 0x00, 0x22, 0x00, 0x14, 0x00, 0x08, 0x00, 0x14, 0x00, 0x22, 0x00, 0x41, 0x00, 0x80, 0x80};
static unsigned char flower[18] = {0x1c, 0x00, 0x22, 0x00, 0x63, 0x00, 0x94, 0x80, 0x88, 0x80, 0x94, 0x80, 0x63, 0x00, 0x22, 0x00, 0x1c, 0x00};
Gripper::Gripper(const GripData& data, HeeksObj* parent):m_data(data){
m_gripper_parent = parent;
}
void Gripper::glCommands(bool select, bool marked, bool no_color){
if(!no_color){
wxGetApp().glColorEnsuringContrast(HeeksColor(0, 0, 0));
}
if(wxGetApp().m_dragging_moves_objects)
{
if(select)
{
double s = 5.0 / wxGetApp().GetPixelScale();
double p[8][3] = {
{-s, -s, -s},
{s, -s, -s},
{s, s, -s},
{-s, s, -s},
{-s, -s, s},
{s, -s, s},
{s, s, s},
{-s, s, s}
};
for(int i = 0; i<8; i++){
p[i][0] += m_data.m_x;
p[i][1] += m_data.m_y;
p[i][2] += m_data.m_z;
}
glBegin(GL_TRIANGLES);
glVertex3dv(p[0]);
glVertex3dv(p[2]);
glVertex3dv(p[1]);
glVertex3dv(p[0]);
glVertex3dv(p[3]);
glVertex3dv(p[2]);
glVertex3dv(p[0]);
glVertex3dv(p[1]);
glVertex3dv(p[5]);
glVertex3dv(p[0]);
glVertex3dv(p[5]);
glVertex3dv(p[4]);
glVertex3dv(p[3]);
glVertex3dv(p[0]);
glVertex3dv(p[4]);
glVertex3dv(p[3]);
glVertex3dv(p[4]);
glVertex3dv(p[7]);
glVertex3dv(p[4]);
glVertex3dv(p[5]);
glVertex3dv(p[6]);
glVertex3dv(p[4]);
glVertex3dv(p[6]);
glVertex3dv(p[7]);
glVertex3dv(p[3]);
glVertex3dv(p[7]);
glVertex3dv(p[6]);
glVertex3dv(p[3]);
glVertex3dv(p[6]);
glVertex3dv(p[2]);
glVertex3dv(p[2]);
glVertex3dv(p[6]);
glVertex3dv(p[5]);
glVertex3dv(p[2]);
glVertex3dv(p[5]);
glVertex3dv(p[1]);
glEnd();
}
else
{
glRasterPos3d(m_data.m_x, m_data.m_y, m_data.m_z);
switch(m_data.m_type){
case GripperTypeTranslate:
glBitmap(16, 15, 8, 7, 10.0, 0.0, translation_circle);
break;
case GripperTypeRotateObject:
glBitmap(16, 13, 8, 4, 10.0, 0.0, rotation_object_circle);
break;
case GripperTypeRotateObjectXY:
glBitmap(16, 13, 8, 4, 10.0, 0.0, rotation_object_circle);
break;
case GripperTypeRotateObjectXZ:
glBitmap(16, 13, 8, 4, 10.0, 0.0, rotation_object_circle);
break;
case GripperTypeRotateObjectYZ:
glBitmap(16, 13, 8, 4, 10.0, 0.0, rotation_object_circle);
break;
case GripperTypeRotate:
glBitmap(16, 13, 8, 4, 10.0, 0.0, rotation_circle);
break;
case GripperTypeScale:
glBitmap(16, 15, 8, 7, 10.0, 0.0, scale_circle);
break;
case GripperTypeAngle:
glBitmap(14, 16, 9, 11, 10.0, 0.0, angle_circle);
break;
case GripperTypeStretch:
switch(m_data.m_alternative_icon)
{
case 1:
glBitmap(9, 9, 4, 4, 10.0, 0.0, square);
break;
case 2:
glBitmap(9, 9, 4, 4, 10.0, 0.0, cross);
break;
case 3:
glBitmap(9, 9, 4, 4, 10.0, 0.0, flower);
break;
default:
glBitmap(9, 9, 4, 4, 10.0, 0.0, circle);
break;
}
break;
default:
glBitmap(9, 9, 4, 4, 10.0, 0.0, circle);
break;
}
}
}
else
{
glRasterPos3d(m_data.m_x, m_data.m_y, m_data.m_z);
glBitmap(9, 9, 4, 4, 10.0, 0.0, circle);
}
}
void Gripper::ModifyByMatrix(const double *m){
gp_Trsf mat = make_matrix(m);
gp_Pnt position(m_data.m_x, m_data.m_y, m_data.m_z);
position.Transform(mat);
m_data.m_x = position.X();
m_data.m_y = position.Y();
m_data.m_z = position.Z();
}