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13 results for source starred repositories written in ShaderLab
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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,634 1,704 Updated Jan 1, 2025

UnityChanToonShaderVer2 Project / v.2.0.9 Release

ShaderLab 3,890 822 Updated Oct 15, 2024

Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

ShaderLab 840 125 Updated Oct 19, 2021

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

ShaderLab 789 124 Updated Dec 9, 2020

HSV color picker for Unity UI

ShaderLab 643 105 Updated Mar 5, 2023

My Unity post processing pipeline and shaders

ShaderLab 638 70 Updated Jun 30, 2024

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

ShaderLab 469 82 Updated Feb 23, 2023

A Unity 2018.10b12 project where I am experimenting with a squash and stretch shader.

ShaderLab 185 18 Updated Apr 28, 2018

Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.

ShaderLab 108 7 Updated Jan 22, 2025

Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.co…

ShaderLab 96 12 Updated Feb 26, 2019

Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

ShaderLab 53 6 Updated Oct 19, 2022

A set of shaders for Unity which use the rim of a surface to suggest depth.

ShaderLab 34 4 Updated Aug 15, 2021

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

ShaderLab 23 1 Updated Feb 9, 2023