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Component Reference

Notice: This documentation might be out of date, so always check the source code to see the most up-to-date information.

General Concepts

These are the components which you can use for interface construction. If you have trouble finding the exact prop you need on a component, please note, that most of these components inherit from other basic components, such as Box. This component in particular provides a lot of styling options for all components, e.g. color and opacity, thus it is used a lot in this framework.

Event handlers. Event handlers are callbacks that you can attack to various element to listen for browser events. Inferno supports camelcase (onClick) and lowercase (onclick) event names.

  • Camel case names are what's called synthetic events, and are the preferred way of handling events in React, for efficiency and performance reasons. Please read Inferno Event Handling to understand what this is about.
  • Lower case names are native browser events and should be used sparingly, for example when you need an explicit IE8 support. DO NOT use lowercase event handlers unless you really know what you are doing.
  • Button component does not support the lowercase onclick event. Use the camel case onClick instead.

tgui/components

AnimatedNumber

This component provides animations for numeric values.

Props:

  • value: number - Value to animate.
  • initial: number - Initial value to use in animation when element first appears. If you set initial to 0 for example, number will always animate starting from 0, and if omitted, it will not play an initial animation.
  • format: value => value - Output formatter.
    • Example: value => Math.round(value).
  • children: (formattedValue, rawValue) => any - Pull the animated number to animate more complex things deeper in the DOM tree.
    • Example: (_, value) => <Icon rotation={value} />

BlockQuote

Just a block quote, just like this example in markdown:

Here's an example of a block quote.

Props:

  • See inherited props: Box

Box

The Box component serves as a wrapper component for most of the CSS utility needs. It creates a new DOM element, a <div> by default that can be changed with the as property. Let's say you want to use a <span> instead:

<Box as="span" m={1}>
  <Button />
</Box>

This works great when the changes can be isolated to a new DOM element. For instance, you can change the margin this way.

However, sometimes you have to target the underlying DOM element. For instance, you want to change the text color of the button. The Button component defines its own color. CSS inheritance doesn't help.

To workaround this problem, the Box children accept a render props function. This way, Button can pull out the className generated by the Box.

<Box color="primary">
  {props => <Button {...props} />}
</Box>

Box Units

Box units, like width, height and margins can be defined in two ways:

  • By plain numbers
    • 1 unit equals 1rem for width, height and positioning properties.
    • 1 unit equals 0.5rem for margins and paddings.
  • By strings with proper CSS units
    • For example: 100px, 2em, 1rem, 100%, etc.

If you need more precision, you can always use fractional numbers.

Default font size (1rem) is equal to 12px.

Props:

  • as: string - The component used for the root node.
  • color: string - Applies an atomic color-<name> class to the element.
    • See styles/atomic/color.scss.
  • width: number - Box width.
  • minWidth: number - Box minimum width.
  • maxWidth: number - Box maximum width.
  • height: number - Box height.
  • minHeight: number - Box minimum height.
  • maxHeight: number - Box maximum height.
  • fontSize: number - Font size.
  • fontFamily: string - Font family.
  • lineHeight: number - Directly affects the height of text lines. Useful for adjusting button height.
  • inline: boolean - Forces the Box to appear as an inline-block, or in other words, makes the Box flow with the text instead of taking all available horizontal space.
  • m: number - Margin on all sides.
  • mx: number - Horizontal margin.
  • my: number - Vertical margin.
  • mt: number - Top margin.
  • mb: number - Bottom margin.
  • ml: number - Left margin.
  • mr: number - Right margin.
  • p: number - Padding on all sides.
  • px: number - Horizontal padding.
  • py: number - Vertical padding.
  • pt: number - Top padding.
  • pb: number - Bottom padding.
  • pl: number - Left padding.
  • pr: number - Right padding.
  • opacity: number - Opacity, from 0 to 1.
  • bold: boolean - Make text bold.
  • italic: boolean - Make text italic.
  • nowrap: boolean - Stops text from wrapping.
  • textAlign: string - Align text inside the box.
    • left (default)
    • center
    • right
  • position: string - A direct mapping to position CSS property.
    • relative - Relative positioning.
    • absolute - Absolute positioning.
    • fixed - Fixed positioning.
  • color: string - An alias to textColor.
  • textColor: string - Sets text color.
    • #ffffff - Hex format
    • rgba(255, 255, 255, 1) - RGB format
    • purple - Applies an atomic color-<name> class to the element. See styles/color-map.scss.
  • backgroundColor: string - Sets background color.
    • #ffffff - Hex format
    • rgba(255, 255, 255, 1) - RGB format

Button

Buttons allow users to take actions, and make choices, with a single click.

Props:

  • See inherited props: Box
  • fluid: boolean - Fill all available horizontal space.
  • icon: string - Adds an icon to the button.
  • color: string - Button color, as defined in variables.scss.
    • There is also a special color transparent - makes the button transparent and slightly dim when inactive.
  • disabled: boolean - Disables and greys out the button.
  • selected: boolean - Activates the button (gives it a green color).
  • tooltip: string - A fancy, boxy tooltip, which appears when hovering over the button.
  • tooltipPosition?: string - Position of the tooltip. See Popper for valid options.
  • ellipsis: boolean - If button width is constrained, button text will be truncated with an ellipsis. Be careful however, because this prop breaks the baseline alignment.
  • title: string - A native browser tooltip, which appears when hovering over the button.
  • children: any - Content to render inside the button.
  • onClick: function - Called when element is clicked.

Button.Checkbox

A ghetto checkbox, made entirely using existing Button API.

Props:

  • See inherited props: Button
  • checked: boolean - Boolean value, which marks the checkbox as checked.

Button.Confirm

A button with an extra confirmation step, using native button component.

Props:

  • See inherited props: Button
  • confirmContent: string - Text to display after first click; defaults to "Confirm?"
  • confirmColor: string - Color to display after first click; defaults to "bad"

Button.Input

A button that turns into an input box after the first click. Turns back into a button after the user hits enter, defocuses, or hits escape. Enter and defocus commit, while escape cancels.

Props:

  • See inherited props: Box
  • fluid: fill available horizontal space
  • onCommit: (e, value) => void: function that is called after the user defocuses the input or presses enter
  • currentValue: string: default string to display when the input is shown
  • defaultValue: string: default value emitted if the user leaves the box blank when hitting enter or defocusing. If left undefined, will cancel the change on a blank defocus/enter

ByondUi

Displays a BYOND UI element on top of the browser, and leverages browser's layout engine to position it just like any other HTML element. It is especially useful if you want to display a secondary game map in your interface.

Example (button):

<ByondUi
  params={{
    id: 'test_button', // optional, can be auto-generated
    parent: 'some_container', // optional, defaults to the current window
    type: 'button',
    text: 'Hello, world!',
  }} />

Example (map):

<ByondUi
  params={{
    id: 'test_map',
    type: 'map',
  }} />

It supports a full set of Box properties for layout purposes.

Props:

  • See inherited props: Box
  • params: any - An object with parameters, which are directly passed to the winset proc call. You can find a full reference of these parameters in BYOND controls and parameters guide.

Collapsible

Displays contents when open, acts as a fluid button when closed. Click to toggle, closed by default.

Props:

  • See inherited props: Box
  • children: any - What is collapsed when closed
  • title: string - Text to display on the button for collapsing
  • color: string - Color of the button; see Button
  • buttons: any - Buttons or other content to render inline with the button

ColorBox

Displays a 1-character wide colored square. Can be used as a status indicator, or for visually representing a color.

If you want to set a background color on an element, use a plain Box instead.

Props:

  • See inherited props: Box
  • color: string - Color of the box.

Dimmer

Dims surrounding area to emphasize content placed inside.

Content is automatically centered inside the dimmer.

Props:

  • See inherited props: Box

Divider

Draws a horizontal or vertical line, dividing a section into groups. Works like the good old <hr> element, but it's fancier.

Props:

  • vertical: boolean - Divide content vertically.
  • hidden: boolean - Divider can divide content without creating a dividing line.

Dropdown

A simple dropdown box component. Lets the user select from a list of options and displays selected entry.

Props:

  • See inherited props: Box
  • See inherited props: Icon
  • options: string[] - An array of strings which will be displayed in the dropdown when open
  • selected: string - Currently selected entry
  • width: number - Width of dropdown button and resulting menu
  • over: boolean - Dropdown renders over instead of below
  • color: string - Color of dropdown button
  • nochevron: boolean - Whether or not the arrow on the right hand side of the dropdown button is visible
  • noscroll: boolean - Whether or not the dropdown menu should have a scroll bar
  • displayText: string - Text to always display in place of the selected text
  • onClick: (e) => void - Called when dropdown button is clicked
  • onSelected: (value) => void - Called when a value is picked from the list, value is the value that was picked

Flex

Quickly manage the layout, alignment, and sizing of grid columns, navigation, components, and more with a full suite of responsive flexbox utilities.

If you are new to or unfamiliar with flexbox, we encourage you to read this CSS-Tricks flexbox guide.

Consists of two elements: <Flex> and <Flex.Item>. Both of them provide the most straight-forward mapping to flex CSS properties as possible.

One of the most basic usage of flex, is to align certain elements to the left, and certain elements to the right:

<Flex>
  <Flex.Item grow={1}>
    Button description
  </Flex.Item>
  <Flex.Item>
    <Button>
      Perform an action
    </Button>
  </Flex.Item>
</Flex>

Flex item with grow property will grow to take all available empty space, while flex items without grow will take the minimum amount of space. This effectively places the last flex item to the very end of the flex container.

Props:

  • See inherited props: Box
  • spacing: number - Removed in tgui 4.3, use Stack instead.
  • inline: boolean - Makes flexbox container inline, with similar behavior to an inline property on a Box.
  • direction: string - This establishes the main-axis, thus defining the direction flex items are placed in the flex container.
    • row (default) - left to right.
    • row-reverse - right to left.
    • column - top to bottom.
    • column-reverse - bottom to top.
  • wrap: string - By default, flex items will all try to fit onto one line. You can change that and allow the items to wrap as needed with this property.
    • nowrap (default) - all flex items will be on one line
    • wrap - flex items will wrap onto multiple lines, from top to bottom.
    • wrap-reverse - flex items will wrap onto multiple lines from bottom to top.
  • align: string - Default alignment of all children.
    • stretch (default) - stretch to fill the container.
    • start - items are placed at the start of the cross axis.
    • end - items are placed at the end of the cross axis.
    • center - items are centered on the cross axis.
    • baseline - items are aligned such as their baselines align.
  • justify: string - This defines the alignment along the main axis. It helps distribute extra free space leftover when either all the flex items on a line are inflexible, or are flexible but have reached their maximum size. It also exerts some control over the alignment of items when they overflow the line.
    • flex-start (default) - items are packed toward the start of the flex-direction.
    • flex-end - items are packed toward the end of the flex-direction.
    • space-between - items are evenly distributed in the line; first item is on the start line, last item on the end line
    • space-around - items are evenly distributed in the line with equal space around them. Note that visually the spaces aren't equal, since all the items have equal space on both sides. The first item will have one unit of space against the container edge, but two units of space between the next item because that next item has its own spacing that applies.
    • space-evenly - items are distributed so that the spacing between any two items (and the space to the edges) is equal.
    • TBD (not all properties are supported in IE11).

Flex.Item

Props:

  • See inherited props: Box
  • order: number - By default, flex items are laid out in the source order. However, the order property controls the order in which they appear in the flex container.
  • grow: number | boolean - This defines the ability for a flex item to grow if necessary. It accepts a unitless value that serves as a proportion. It dictates what amount of the available space inside the flex container the item should take up. This number is unit-less and is relative to other siblings.
  • shrink: number | boolean - This defines the ability for a flex item to shrink if necessary. Inverse of grow.
  • basis: number | string - This defines the default size of an element before any flex-related calculations are done. Has to be a length (e.g. 20%, 5rem), an auto or content keyword.
    • Important: IE11 flex is buggy, and auto width/height calculations can sometimes end up in a circular dependency. This usually happens, when working with tables inside flex (they have wacky internal widths and such). Setting basis to 0 breaks the loop and fixes all of the problems.
  • align: string - This allows the default alignment (or the one specified by align-items) to be overridden for individual flex items. See: Flex.

Grid

Deprecated: This component is no longer recommended due to the variety of bugs that come with table-based layouts. We recommend using Flex instead.

Helps you to divide horizontal space into two or more equal sections. It is essentially a single-row Table, but with some extra features.

Example:

<Grid>
  <Grid.Column>
    <Section title="Section 1">
      Hello world!
    </Section>
  </Grid.Column>
  <Grid.Column size={2}>
    <Section title="Section 2">
      Hello world!
    </Section>
  </Grid.Column>
</Grid>

Props:

  • See inherited props: Table

Grid.Column

Props:

  • See inherited props: Table.Cell
  • size: number (default: 1) - Size of the column relative to other columns.

Icon

Renders one of the FontAwesome icons of your choice.

<Icon name="plus" />

To smoothen the transition from v4 to v5, we have added a v4 semantic to transform names with -o suffixes to FA Regular icons. For example:

  • square will get transformed to fas square
  • square-o will get transformed to far square

Props:

  • See inherited props: Box
  • name: string - Icon name.
  • size: number - Icon size. 1 is normal size, 2 is two times bigger. Fractional numbers are supported.
  • rotation: number - Icon rotation, in degrees.
  • spin: boolean - Whether an icon should be spinning. Good for load indicators.

Icon.Stack

Renders children icons on top of each other in order to make your own icon.

<Icon.Stack>
  <Icon name="pen" />
  <Icon name="slash" />
</Icon.Stack>

Props:

  • See inherited props: Box
  • children: Icon - Icons to stack.

Input

A basic text input, which allow users to enter text into a UI.

Input does not support custom font size and height due to the way it's implemented in CSS. Eventually, this needs to be fixed.

Props:

  • See inherited props: Box
  • value: string - Value of an input.
  • placeholder: string - Text placed into Input box when it's empty, otherwise nothing. Clears automatically when focused.
  • fluid: boolean - Fill all available horizontal space.
  • selfClear: boolean - Clear after hitting enter, as well as remain focused when this happens. Useful for things like chat inputs.
  • onChange: (e, value) => void - An event, which fires when you commit the text by either unfocusing the input box, or by pressing the Enter key.
  • onInput: (e, value) => void - An event, which fires on every keypress.

Knob

A radial control, which allows dialing in precise values by dragging it up and down.

Single click opens an input box to manually type in a number.

Props:

  • See inherited props: Box
  • animated: boolean - Animates the value if it was changed externally.
  • bipolar: boolean - Knob can be bipolar or unipolar.
  • size: number - Relative size of the knob. 1 is normal size, 2 is two times bigger. Fractional numbers are supported.
  • color: string - Color of the outer ring around the knob.
  • value: number - Value itself, controls the position of the cursor.
  • unit: string - Unit to display to the right of value.
  • minValue: number - Lowest possible value.
  • maxValue: number - Highest possible value.
  • fillValue: number - If set, this value will be used to set the fill percentage of the outer ring independently of the main value.
  • ranges: { color: [from, to] } - Applies a color to the outer ring around the knob based on whether the value lands in the range between from and to. See an example of this prop in ProgressBar.
  • step: number (default: 1) - Adjust value by this amount when dragging the input.
  • stepPixelSize: number (default: 1) - Screen distance mouse needs to travel to adjust value by one step.
  • format: value => value - Format value using this function before displaying it.
  • suppressFlicker: number - A number in milliseconds, for which the input will hold off from updating while events propagate through the backend. Default is about 250ms, increase it if you still see flickering.
  • onChange: (e, value) => void - An event, which fires when you release the input, or successfully enter a number.
  • onDrag: (e, value) => void - An event, which fires about every 500ms when you drag the input up and down, on release and on manual editing.

LabeledControls

LabeledControls is a horizontal grid, that is designed to hold various controls, like Knobs or small Buttons. Every item in this grid is labeled at the bottom.

Props:

  • See inherited props: Box
  • children: LabeledControls.Item - Items to render.

LabeledControls.Item

Props:

  • See inherited props: Box
  • label: string - Item label.

LabeledList

LabeledList is a continuous, vertical list of text and other content, where every item is labeled. It works just like a two column table, where first column is labels, and second column is content.

<LabeledList>
  <LabeledList.Item label="Item">
    Content
  </LabeledList.Item>
</LabeledList>

If you want to have a button on the right side of an item (for example, to perform some sort of action), there is a way to do that:

<LabeledList>
  <LabeledList.Item
    label="Item"
    buttons={(
      <Button>
        Click me!
      </Button>
    )}>
    Content
  </LabeledList.Item>
</LabeledList>

Props:

  • children: LabeledList.Item - Items to render.

LabeledList.Item

Props:

  • label: string - Item label.
  • color: string - Sets the color of the text.
  • buttons: any - Buttons to render aside the content.
  • children: any - Content of this labeled item.

LabeledList.Divider

Adds some empty space between LabeledList items.

Example:

<LabeledList>
  <LabeledList.Item label="Foo">
    Content
  </LabeledList.Item>
  <LabeledList.Divider size={1} />
</LabeledList>

Props:

  • size: number - Size of the divider.

Modal

A modal window. Uses a Dimmer under the hood, and dynamically adjusts its own size to fit the content you're trying to display.

Must be a direct child of a layout component (e.g. Window).

Props:

  • See inherited props: Box

NoticeBox

A notice box, which warns you about something very important.

Props:

  • See inherited props: Box
  • info: boolean - Info box
  • success: boolean - Success box
  • warning: bolean - Warning box
  • danger: boolean - Danger box

NumberInput

A fancy, interactive number input, which you can either drag up and down to fine tune the value, or single click it to manually type a number.

Props:

  • animated: boolean - Animates the value if it was changed externally.
  • fluid: boolean - Fill all available horizontal space.
  • value: number - Value itself.
  • unit: string - Unit to display to the right of value.
  • minValue: number - Lowest possible value.
  • maxValue: number - Highest possible value.
  • step: number (default: 1) - Adjust value by this amount when dragging the input.
  • stepPixelSize: number (default: 1) - Screen distance mouse needs to travel to adjust value by one step.
  • width: string|number - Width of the element, in Box units or pixels.
  • height: string|numer - Height of the element, in Box units or pixels.
  • lineHeight: string|number - lineHeight of the element, in Box units or pixels.
  • fontSize: string|number - fontSize of the element, in Box units or pixels.
  • format: value => value - Format value using this function before displaying it.
  • suppressFlicker: number - A number in milliseconds, for which the input will hold off from updating while events propagate through the backend. Default is about 250ms, increase it if you still see flickering.
  • onChange: (e, value) => void - An event, which fires when you release the input, or successfully enter a number.
  • onDrag: (e, value) => void - An event, which fires about every 500ms when you drag the input up and down, on release and on manual editing.

Popper

Popper lets you position elements so that they don't go out of the bounds of the window. See popper.js for more information.

Props:

  • popperContent: InfernoNode - The content that will be put inside the popper.
  • options?: { ... } - An object of options to pass to createPopper. See [https://popper.js.org/docs/v2/constructors/#options], but the one you want most is placement. Valid placements are "bottom", "top", "left", and "right". You can affix "-start" and "-end" to achieve something like top left or top right respectively. You can also use "auto" (with an optional "-start" or "-end"), where a best fit will be chosen.
  • additionalStyles: { ... } - A map of CSS styles to add to the element that will contain the popper.

ProgressBar

Progress indicators inform users about the status of ongoing processes.

<ProgressBar value={0.6} />

Usage of ranges prop:

<ProgressBar
  ranges={{
    good: [0.5, Infinity],
    average: [0.25, 0.5],
    bad: [-Infinity, 0.25],
  }}
  value={0.6} />

Props:

  • value: number - Current progress as a floating point number between minValue (default: 0) and maxValue (default: 1). Determines the percentage and how filled the bar is.
  • minValue: number - Lowest possible value.
  • maxValue: number - Highest possible value.
  • ranges: { color: [from, to] } - Applies a color to the progress bar based on whether the value lands in the range between from and to.
  • color: string - Color of the progress bar.
  • children: any - Content to render inside the progress bar.

RoundGauge

The RoundGauge component provides a visual representation of a single metric, as well as being capable of showing informational or cautionary boundaries related to that metric.

<RoundGauge
  size={1.75}
  value={tankPressure}
  minValue={0}
  maxValue={pressureLimit}
  alertAfter={pressureLimit * 0.70}
  ranges={{
    "good": [0, pressureLimit * 0.70],
    "average": [pressureLimit * 0.70, pressureLimit * 0.85],
    "bad": [pressureLimit * 0.85, pressureLimit],
  }}
  format={formatPressure} />

The alert on the gauge is optional, and will only be shown if the alertAfter prop is defined. When defined, the alert will begin to flash the respective color upon which the needle currently rests, as defined in the ranges prop.

Props:

  • See inherited props: Box
  • value: number - The current value of the metric.
  • minValue: number (default: 0) - The lower bound of the guage.
  • maxValue: number (default: 1) - The upper bound of the guage.
  • ranges: { color: [from, to] } (default: { "good": [0, 1] }) - Provide regions of the guage to color between two specified values of the metric.
  • alertAfter: number (optional) - When provided, will cause an alert symbol on the gauge to begin flashing in the color upon which the needle currently rest, as defined in ranges.
  • format: function(value) => string (optional) - When provided, will be used to format the value of the metric for display.
  • size: number (default: 1) - When provided scales the gauge.

Section

Section is a surface that displays content and actions on a single topic.

They should be easy to scan for relevant and actionable information. Elements, like text and images, should be placed in them in a way that clearly indicates hierarchy.

Section can also be titled to clearly define its purpose.

<Section title="Cargo">
  Here you can order supply crates.
</Section>

If you want to have a button on the right side of an section title (for example, to perform some sort of action), there is a way to do that:

<Section
  title="Cargo"
  buttons={(
    <Button>
      Send shuttle
    </Button>
  )}>
  Here you can order supply crates.
</Section>

New: Sections can now be nested, and will automatically font size of the header according to their nesting level. Previously this was done via level prop, but now it is automatically calculated.

  • See inherited props: Box
  • title: string - Title of the section.
  • buttons: any - Buttons to render aside the section title.
  • fill: boolean - If true, fills all available vertical space.
  • fitted: boolean - If true, removes all section padding.
  • scrollable: boolean - Shows or hides the scrollbar.
  • children: any - Content of this section.

Slider

A horizontal, ProgressBar-like control, which allows dialing in precise values by dragging it left and right.

Single click opens an input box to manually type in a number.

Props:

  • See inherited props: Box
  • animated: boolean - Animates the value if it was changed externally.
  • color: string - Color of the slider.
  • value: number - Value itself, controls the position of the cursor.
  • unit: string - Unit to display to the right of value.
  • minValue: number - Lowest possible value.
  • maxValue: number - Highest possible value.
  • fillValue: number - If set, this value will be used to set the fill percentage of the progress bar filler independently of the main value.
  • ranges: { color: [from, to] } - Applies a color to the slider based on whether the value lands in the range between from and to. See an example of this prop in ProgressBar.
  • step: number (default: 1) - Adjust value by this amount when dragging the input.
  • stepPixelSize: number (default: 1) - Screen distance mouse needs to travel to adjust value by one step.
  • format: value => value - Format value using this function before displaying it.
  • suppressFlicker: number - A number in milliseconds, for which the input will hold off from updating while events propagate through the backend. Default is about 250ms, increase it if you still see flickering.
  • onChange: (e, value) => void - An event, which fires when you release the input, or successfully enter a number.
  • onDrag: (e, value) => void - An event, which fires about every 500ms when you drag the input up and down, on release and on manual editing.

Stack

A higher-level component, that is based on Flex. The main difference from Flex, is that this component automatically adds spacing between all stack items, reducing the boilerplate that you have to write!

Consists of two elements: <Stack> and <Stack.Item>.

Stacks can be vertical by adding a vertical property.

Example:

<Stack>
  <Stack.Item grow>
    Button description
  </Stack.Item>
  <Stack.Item>
    <Button>
      Perform an action
    </Button>
  </Stack.Item>
</Stack>

Example of a high-level window layout:

Stacks can be used for high level window layout. Make sure to use the fill property.

<Window>
  <Window.Content>
    <Stack fill>
      <Stack.Item>
        <Section fill>
          Sidebar
        </Section>
      </Stack.Item>
      <Stack.Item grow>
        <Stack fill vertical>
          <Stack.Item grow>
            <Section fill scrollable>
              Main content
            </Section>
          </Stack.Item>
          <Stack.Item>
            <Section>
              Bottom pane
            </Section>
          </Stack.Item>
        </Stack>
      </Stack.Item>
    </Stack>
  </Window.Content>
</Window>

Props:

  • See inherited props: Flex
  • fill: boolean - If set, stack will fill all available height.
  • vertical: boolean - If set, stack will work in vertical mode.

Stack.Item

Props:

Table

A straight forward mapping to a standard html table, which is slightly simplified (does not need a <tbody> tag) and with sane default styles (e.g. table width is 100% by default).

Example:

<Table>
  <Table.Row>
    <Table.Cell bold>
      Hello world!
    </Table.Cell>
    <Table.Cell collapsing color="label">
      Label
    </Table.Cell>
  </Table.Row>
</Table>

Props:

  • See inherited props: Box
  • collapsing: boolean - Collapses table to the smallest possible size.

Table.Row

A straight forward mapping to <tr> element.

Props:

  • See inherited props: Box

Table.Cell

A straight forward mapping to <td> element.

Props:

  • See inherited props: Box
  • collapsing: boolean - Collapses table cell to the smallest possible size, and stops any text inside from wrapping.

Tabs

Tabs make it easy to explore and switch between different views.

Here is an example of how you would construct a simple tabbed view:

<Tabs>
  <Tabs.Tab
    selected={tabIndex === 1}
    onClick={() => setTabIndex(1)}>
    Tab one
  </Tabs.Tab>
  <Tabs.Tab
    selected={tabIndex === 2}
    onClick={() => setTabIndex(2)}>
    Tab two
  </Tabs.Tab>
</Tabs>
<Box>
  Tab selected: {tabIndex}
</Box>

Notice that tabs do not contain state. It is your job to track the selected tab, handle clicks and place tab content where you need it. In return, you get a lot of flexibility in regards to how you can layout your tabs.

Tabs also support a vertical configuration. This is usually paired with Stack to render tab content to the right.

<Stack>
  <Stack.Item>
    <Tabs vertical>
      ...
    </Tabs>
  </Stack.Item>
  <Stack.Item grow={1} basis={0}>
    Tab content.
  </Stack.Item>
</Stack>

If you need to combine a tab section with other elements, or if you want to add scrollable functionality to tabs, pair them with the Section component:

<Section fill fitted scrollable width="128px">
  <Tabs vertical>
    ...
  </Tabs>
  ... other things ...
</Section>

Props:

  • See inherited props: Box
  • fluid: boolean - If true, tabs will take all available horizontal space.
  • fill: boolean - Similarly to fill on Section, tabs will fill all available vertical space. Only makes sense in a vertical configuration.
  • vertical: boolean - Use a vertical configuration, where tabs will be stacked vertically.
  • children: Tab[] - This component only accepts tabs as its children.

Tabs.Tab

An individual tab element. Tabs function like buttons, so they inherit a lot of Button props.

Props:

  • See inherited props: Button
  • altSelection - Whether the tab buttons select via standard select (color change) or by adding a white indicator to the selected tab. Intended for usage on interfaces where tab color has relevance.
  • icon: string - Tab icon.
  • children: any - Tab text.
  • onClick: function - Called when element is clicked.

Tooltip

A boxy tooltip from tgui 1. It is very hacky in its current state, and requires setting position: relative on the container.

Please note, that Button component has a tooltip prop, and it is recommended to use that prop instead.

Usage:

<Tooltip position="bottom" content="Box tooltip">
  <Box position="relative">
    Sample text.
  </Box>
</Tooltip>

Props:

  • position?: string - Tooltip position. See Popper for valid options. Defaults to "auto".
  • content: string - Content of the tooltip. Must be a plain string. Fragments or other elements are not supported.

tgui/layouts

Window

A root-level component, which draws the window chrome, titlebar, resize handlers, and controls the UI theme. All tgui interfaces must implement it in one way or another.

Example:

<Window theme="hackerman">
  <Window.Content scrollable>
    Hello, world!
  </Window.Content>
</Window>

Props:

  • See inherited props: Box
  • className: string - Applies a CSS class to the element.
  • theme: string - A name of the theme.
    • For a list of themes, see packages/tgui/styles/themes.
  • title: string - Window title.
  • width: number - Window width.
  • height: number - Window height.
  • canClose: boolean - Controls the ability to close the window.
  • children: any - Child elements, which are rendered directly inside the window. If you use a Dimmer or Modal in your UI, they should be put as direct childs of a Window, otherwise you should be putting your content into Window.Content.

Window.Content

Canonical window content, which is usually the main target of window focus. Can be scrollable.

Props:

  • See inherited props: Box
  • className: string - Applies a CSS class to the element.
  • fitted: boolean - If true, removes all padding.
  • scrollable: boolean - Shows or hides the scrollbar.
  • children: any - Main content of your window.