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canvas_sandbox.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - sandbox</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var controls, group;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 150, 400 );
var controls = new THREE.OrbitControls( camera );
scene = new THREE.Scene();
// Grid
var gridHelper = new THREE.GridHelper( 1000, 10 );
scene.add( gridHelper );
// Spheres
group = new THREE.Group();
scene.add( group );
var geometry = new THREE.IcosahedronGeometry( 100, 1 );
var envMap = new THREE.TextureLoader().load( 'textures/metal.jpg' );
envMap.mapping = THREE.SphericalReflectionMapping;
var material = new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } );
for ( var i = 0; i < 10; i ++ ) {
var sphere = new THREE.Mesh( geometry, material );
sphere.position.x = Math.random() * 1000 - 500;
sphere.position.y = Math.random() * 1000 - 500;
sphere.position.z = Math.random() * 1000 - 500;
sphere.rotation.x = Math.random() * 200 - 100;
sphere.rotation.y = Math.random() * 200 - 100;
sphere.rotation.z = Math.random() * 200 - 100;
sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
group.add( sphere );
}
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild(stats.dom);
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
for ( var i = 0, l = group.children.length; i < l; i++ ) {
var object = group.children[ i ];
object.rotation.x += 0.01;
object.rotation.y += 0.005;
object.position.y = Math.sin( object.rotation.x ) * 200;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>