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webgl_animation_keyframes_json.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - animation - keyframes - json</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #2983ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - keyframes - json
</div>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var scene, camera, pointLight, stats;
var renderer, mixer, animationClip;
var clock = new THREE.Clock();
var container = document.getElementById( 'container' );
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x000000, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
var grid = new THREE.GridHelper( 20, 20, 0x888888, 0x888888 );
grid.position.set( 0, - 1.1, 0 );
scene.add( grid );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( - 5.00, 3.43, 11.31 );
camera.lookAt( new THREE.Vector3( - 1.22, 2.18, 4.58 ) );
scene.add( new THREE.AmbientLight( 0x404040 ) );
pointLight = new THREE.PointLight( 0xffffff, 1 );
pointLight.position.copy( camera.position );
scene.add( pointLight );
new THREE.ObjectLoader().load( 'models/json/pump/pump.json', function ( model ) {
scene.add( model );
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( model.animations[ 0 ] ).play();
animate();
} );
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
mixer.update( clock.getDelta() );
stats.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>