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14 | 14 | </head>
|
15 | 15 | <body>
|
16 | 16 |
|
17 |
| - <script type="text/javascript" src="../build/Three.js"></script> |
| 17 | + <!-- <script type="text/javascript" src="../build/Three.js"></script> --> |
| 18 | + |
| 19 | + <script type="text/javascript" src="../src/Three.js"></script> |
| 20 | + <script type="text/javascript" src="../src/core/Color.js"></script> |
| 21 | + <script type="text/javascript" src="../src/core/Vector2.js"></script> |
| 22 | + <script type="text/javascript" src="../src/core/Vector3.js"></script> |
| 23 | + <script type="text/javascript" src="../src/core/Vector4.js"></script> |
| 24 | + <script type="text/javascript" src="../src/core/Ray.js"></script> |
| 25 | + <script type="text/javascript" src="../src/core/Rectangle.js"></script> |
| 26 | + <script type="text/javascript" src="../src/core/Matrix3.js"></script> |
| 27 | + <script type="text/javascript" src="../src/core/Matrix4.js"></script> |
| 28 | + <script type="text/javascript" src="../src/core/Vertex.js"></script> |
| 29 | + <script type="text/javascript" src="../src/core/Face3.js"></script> |
| 30 | + <script type="text/javascript" src="../src/core/Face4.js"></script> |
| 31 | + <script type="text/javascript" src="../src/core/UV.js"></script> |
| 32 | + <script type="text/javascript" src="../src/core/Geometry.js"></script> |
| 33 | + <script type="text/javascript" src="../src/cameras/Camera.js"></script> |
| 34 | + <script type="text/javascript" src="../src/lights/Light.js"></script> |
| 35 | + <script type="text/javascript" src="../src/lights/AmbientLight.js"></script> |
| 36 | + <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script> |
| 37 | + <script type="text/javascript" src="../src/lights/PointLight.js"></script> |
| 38 | + <script type="text/javascript" src="../src/objects/Object3D.js"></script> |
| 39 | + <script type="text/javascript" src="../src/objects/Mesh.js"></script> |
| 40 | + <script type="text/javascript" src="../src/objects/Particle.js"></script> |
| 41 | + <script type="text/javascript" src="../src/objects/Line.js"></script> |
| 42 | + <script type="text/javascript" src="../src/materials/Material.js"></script> |
| 43 | + <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script> |
| 44 | + <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script> |
| 45 | + <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script> |
| 46 | + <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script> |
| 47 | + <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script> |
| 48 | + <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script> |
| 49 | + <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script> |
| 50 | + <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script> |
| 51 | + <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script> |
| 52 | + <script type="text/javascript" src="../src/materials/textures/Texture.js"></script> |
| 53 | + <script type="text/javascript" src="../src/scenes/Scene.js"></script> |
| 54 | + <script type="text/javascript" src="../src/renderers/Projector.js"></script> |
| 55 | + <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script> |
| 56 | + <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script> |
| 57 | + <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script> |
| 58 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script> |
| 59 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script> |
| 60 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script> |
18 | 61 |
|
19 | 62 | <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
20 | 63 |
|
|
68 | 111 |
|
69 | 112 | var geometry = new Sphere( 100, 14, 8, false );
|
70 | 113 |
|
71 |
| - var generatedTexture = new THREE.Texture( generateTexture() ); |
72 |
| - generatedTexture.image.loaded = 1; |
73 |
| - |
74 | 114 | var materials = [];
|
75 | 115 | materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
|
76 | 116 | //materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
|
77 | 117 | materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
|
78 | 118 | materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
|
79 |
| - materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } ); |
| 119 | + materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } ); |
| 120 | + // materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } ); |
80 | 121 | materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
|
81 |
| - materials.push( { material: new THREE.MeshNormalMaterial( ), overdraw: true, doubleSided: false } ); |
82 |
| - materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } ); |
| 122 | + materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } ); |
| 123 | + materials.push( { material: new THREE.MeshLambertMaterial( { map: loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } ); |
83 | 124 |
|
84 | 125 | for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
|
85 | 126 |
|
|
156 | 197 |
|
157 | 198 | }
|
158 | 199 |
|
159 |
| - function generateTexture() { |
160 |
| - |
161 |
| - var canvas = document.createElement( 'canvas' ); |
162 |
| - canvas.width = 256; |
163 |
| - canvas.height = 256; |
164 |
| - |
165 |
| - var context = canvas.getContext( '2d' ); |
166 |
| - var image = context.getImageData( 0, 0, 256, 256 ); |
167 |
| - |
168 |
| - var x = 0, y = 0; |
| 200 | + function loadImage( path ) { |
169 | 201 |
|
170 |
| - for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) { |
171 |
| - |
172 |
| - x = j % 256; |
173 |
| - y = x == 0 ? y + 1 : y; |
174 |
| - |
175 |
| - image.data[ i + 2 ] = Math.floor( x ^ y ); |
176 |
| - image.data[ i + 3 ] = 255; |
177 |
| - |
178 |
| - } |
| 202 | + var image = document.createElement( 'img' ); |
| 203 | + var texture = new THREE.Texture( image, THREE.UVMapping ) |
179 | 204 |
|
180 |
| - context.putImageData( image, 0, 0 ); |
| 205 | + image.onload = function () { texture.loaded = true; }; |
| 206 | + image.src = path; |
181 | 207 |
|
182 |
| - return canvas; |
| 208 | + return texture; |
183 | 209 |
|
184 | 210 | }
|
185 | 211 |
|
|
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