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KeyboardInput.cs
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using System;
namespace HmtInput
{
public class KeyboardInput : IDisposable
{
public event EventHandler<EventArgs> KeyBoardKeyPressed;
private WindowsHookHelper.HookDelegate keyBoardDelegate;
private IntPtr keyBoardHandle;
private const Int32 WH_KEYBOARD_LL = 13;
private bool disposed;
public KeyboardInput()
{
keyBoardDelegate = KeyboardHookDelegate;
keyBoardHandle = WindowsHookHelper.SetWindowsHookEx(WH_KEYBOARD_LL, keyBoardDelegate, IntPtr.Zero, 0);
}
private IntPtr KeyboardHookDelegate(Int32 Code, IntPtr wParam, IntPtr lParam)
{
if (Code < 0)
{
return WindowsHookHelper.CallNextHookEx(
keyBoardHandle, Code, wParam, lParam);
}
if (KeyBoardKeyPressed != null)
KeyBoardKeyPressed(this, new EventArgs());
return WindowsHookHelper.CallNextHookEx(keyBoardHandle, Code, wParam, lParam);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (keyBoardHandle != IntPtr.Zero)
{
WindowsHookHelper.UnhookWindowsHookEx(
keyBoardHandle);
}
disposed = true;
}
}
~KeyboardInput()
{
Dispose(false);
}
}
}