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Zombies.ctxt
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#BlueJ class context
comment0.target=Zombies
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Zombies\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Zombies\ wants\ to\ do.\ This\ method\ is\ called\ \ \ \ \ \r\n\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment10.params=damage
comment10.target=void\ damage(int)
comment2.params=
comment2.target=boolean\ hitFreeze()
comment3.params=
comment3.target=boolean\ hitStandart()
comment4.params=
comment4.target=boolean\ hitMine()
comment5.params=
comment5.target=boolean\ hitFire()
comment6.params=hp\ hitStandart\ hitFreeze
comment6.target=int\ hpUpdate(int,\ boolean,\ boolean)
comment7.params=speed\ divisor\ counter
comment7.target=void\ moveZombie(int,\ int,\ int)
comment8.params=hp
comment8.target=void\ kill(int)
comment9.params=
comment9.target=boolean\ getFight()
numComments=11
=======
#BlueJ class context
comment0.target=Zombies
comment0.text=\n\ Write\ a\ description\ of\ class\ Zombies\ here.\n\ \n\ @author\ (your\ name)\ \n\ @version\ (a\ version\ number\ or\ a\ date)\n
comment1.params=
comment1.target=void\ act()
comment1.text=\n\ Act\ -\ do\ whatever\ the\ Zombies\ wants\ to\ do.\ This\ method\ is\ called\ \ \ \ \ \n\ whenever\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\n
comment2.params=
comment2.target=boolean\ hitFreeze()
comment3.params=
comment3.target=boolean\ hitStandart()
comment4.params=
comment4.target=boolean\ hitMine()
comment5.params=hp\ hitStandart\ hitFreeze
comment5.target=int\ hpUpdate(int,\ boolean,\ boolean)
comment6.params=speed\ divisor\ counter
comment6.target=void\ moveZombie(int,\ int,\ int)
comment7.params=hp
comment7.target=void\ kill(int)
comment8.params=
comment8.target=boolean\ getFight()
comment9.params=damage
comment9.target=void\ damage(int)
numComments=10
>>>>>>> refs/remotes/origin/main