-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to get the final image with textures and different pose? #6
Comments
I was able to copy the files from windows server machine to my local macbook and the blender command to generate the video.
This generates the However, I still don't know how to get Also, how do I animate the human? Do I have to do it manually by importing the human model into |
Hi!
|
Thank you for the clarification. Any idea why |
Can you try |
Thanks, I'm getting the following error now:
Attaching the complete logs for reference. |
From your logs, I see that Maya successfully saved images in the folder.
Can you check whether your outputs The error you mentioned is sometimes our SewingGPT will generate wrong patterns like the wrong number of edge id, then our script will automatically re-generate it. |
Ah okay. Gotcha. But the |
Normally it will output |
Cool, thanks for the pointer! I'll try to debug that. |
Hi,
I am able to setup Maya, Qualoth and Blender. I am able to run
python nn/UI_chat.py --sim
and if I give some text description, the pipeline works fine and outputs something. I'm getting the garment mesh inpred_0_sim.obj
, garment + T-pose human mesh inpred_0_sim_raw.obj
, texture files intexture_combined.png
, etc. However,pred_0_camera1.png
is a 0KB file andrender.mp4
is a 1KB file.How do I get the final images you have shown in the paper?
Some logs if they help:
The text was updated successfully, but these errors were encountered: