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4 stars written in C++
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,428 1,413 Updated Jun 25, 2023

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

C++ 935 240 Updated Jan 28, 2024

ambient occlusion baking tool

C++ 238 25 Updated Apr 23, 2019

Shader utilities for UE4

C++ 47 19 Updated Aug 16, 2020