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CMakeLists.txt
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cmake_minimum_required(VERSION 3.22)
project(cppkart)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_CXX_EXTENSIONS ON)
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(Bullet REQUIRED)
find_package(assimp REQUIRED)
# External Source Libraries
include_directories(src/glad/include src ${BULLET_INCLUDE_DIRS} src/imgui src/imgui/backends)
# --- Allows CMake to know all Imgui source files & backend impls I'm using
file(GLOB IMGUI_SOURCES
src/imgui/*.cpp
src/imgui/backends/imgui_impl_sdl2.cpp
src/imgui/backends/imgui_impl_opengl3.cpp)
add_executable(cppkart
${IMGUI_SOURCES}
src/glad/src/glad.c
src/stb/stb_image.h
src/stb/stb.cpp
# ######## Project Source Code: ########
src/main.cpp
##### Game:
src/game/GameWindow.cpp
src/game/GameWindow.hpp
src/game/JXGame.cpp
src/game/JXGame.hpp
src/game/state/GameInput.cpp
src/game/state/GameInput.hpp
##### Core:
# Rendering:
src/core/gl/EBO.cpp
src/core/gl/VAO.cpp
src/core/gl/VBO.cpp
src/core/gl/shaderClass.cpp
src/core/gl/Camera.cpp
src/core/gl/Geometry.cpp
src/core/gl/Geometry.hpp
src/core/gl/Texture.h
src/core/gl/Texture.cpp
src/core/gl/BulletDebugDrawer.cpp
# Loaders:
src/core/loaders/ObjModel.cpp
src/core/loaders/ObjModel.hpp
src/core/loaders/ChunkedMapLoader.cpp
src/core/loaders/ChunkedMapLoader.hpp
src/core/ID.hpp
src/core/ID.cpp
##### Engine:
# Objects:
src/engine/objects/SimulationObject.cpp
src/engine/objects/SimulationObject.hpp
src/engine/objects/VehicleObject.cpp
src/engine/objects/VehicleObject.hpp
# Physics:
src/engine/physics/PhysicsWorldSingleton.cpp
src/engine/physics/PhysicsWorldSingleton.h
src/engine/physics/VehiclePhysics.cpp
src/engine/physics/VehiclePhysics.hpp
src/engine/physics/StaticTriangleMeshPhysics.cpp
src/engine/physics/StaticTriangleMeshPhysics.hpp
# Physics Managers (Controllers):
src/engine/physics/managers/PhysicsChunkManager.cpp
src/engine/physics/managers/PhysicsChunkManager.hpp
# Rendering:
src/engine/rendering/RenderRsrcManager.hpp
src/engine/rendering/RenderRsrcManager.cpp
src/engine/rendering/GameRenderer.cpp
src/engine/rendering/GameRenderer.hpp
src/engine/rendering/ObjectRenderer.cpp
src/engine/rendering/ObjectRenderer.hpp
src/engine/rendering/GLRenderer.cpp
src/engine/rendering/GLRenderer.hpp
# State:
src/engine/state/GameInputState.hpp
src/engine/SimulationWorld.cpp
src/engine/SimulationWorld.hpp
)
# target_compile_options(cppkart PRIVATE -fsanitize=address)
# target_link_libraries(cppkart PRIVATE -fsanitize=address)
# I'm assuming SDL2_mixer is already installed, FIX THIS!
target_link_libraries(cppkart PRIVATE SDL2_mixer SDL2::SDL2 OpenGL::GL ${BULLET_LIBRARIES} assimp::assimp)