- (jfn4th) Control rule element viewing permissions using foundry user role
- (Vauxs) Copy all homebrew feat traits to effect traits
- (Supe) Fix sheets not opening in certain instances involving bad inventory data.
- (Supe) Fix the current scene sync darkness option becoming unlocalized when the world sync setting is changed.
- (Dire Weasel) Add automation and links for Howl of the Wild's Ankhrav Duster, Hive Mother Bottle, and Sargassum Phial
- (kromko) Add minor fixes for Venomtail Kobold
- (MrVauxs) Add additional damage from venomous trait
- (Supe) Undo restriction for variant grid diagonals such as 5 foot diagonals. This has no impact on templates.
- (In3luki) Fix auras not being drawn when a token is created
- (Rigo) Fix localization for token light rule element form
- (stwlam) Fix NPC strikes with the thrown trait not being detected as ranged attacks
- (stwlam) Fix darkness regions not hiding tokens from players without darkvision
- (stwlam) Fix reinforced stock not benefitting from the two hand trait when the weapon is held with both hands
- (Supe) Fix creating roll tables from compendium results
- (Supe) Fix overriding striking dice using the Striking Rule Element, used in some effects such as Runic Weapon.
- (Supe) Fix the "Give" button sometimes showing to players when purchasing an item
- (Supe) Fix label for damage type overrides in the damage roll dialog
- (Supe) Fixed the Token Image Rule Element form
- (Supe) Fix markdown rendering for item alteration description overrides
- (Supe) Prevent sheet crashes from invalid skills data
- (Abaddon) Fix errors in relic action descriptions
- (Abaddon) Fix broken spell link in Mahathallah
- (Ambrose M) Add missing grab ability to Unrisen (BotD) and Shisagishin (SoG)
- (Ambrose M) Correct Flame Attack for Fire Giant
- (Dire Weasel) Add ancestry feature items to Centaur
- (Dire Weasel) Add inline buttons to Summon Warden of the Wild
- (Dire Weasel) Add spell effect for Hippocampus Retreat
- (Dire Weasel) Add Surki language
- (Dire Weasel) Add automation to Mocking Chorus, Prismhydra, Stargut Hydra, and Tyrafdir
- (kromko) Fix formatting issues in some Howl of the Wild feats
- (stwlam) Update internal macros, journal entries, and roll tables to V12 schema
- (Tikael) Add inline check to the Thaumaturge's Ring Bell action
This release requires Foundry VTT version 12.327
- (TangledLion) Add new icon for Serum of Sex Shift
- (stwlam) Add support for drag/drop repositioning of regions
- (stwlam) Add "axes" as a resistance type
- (Supe) Add ability for GMs to gift items from merchants to players for free
- (In3luki) Make pf2e specific prosemirror menu options available in journal sheets
- (In3luki) Fix scene config terrain updates with blank inputs
- (In3luki) Fix vision mode initialization before the canvas is ready
- (In3luki) Update Token Config with changes from the latest core version
- (In3luki) Show roll mode indicator for damage rolls
- (Maple) Hide non-functional UI elements when editing non-stowing containers
- (stwlam) Fix certain errors that sometimes occured with npc melee item traits
- (stwlam) Fix UUIDs for older migrations and module art
- (Supe) Fix errors with skill migrations from 6.0.0 beta 3.
- (Supe) Fix Kingmaker settlements and update to Prosemirror
- (Supe) Fix text issues in treat wounds and identify item
- (Supe) Fix rendering of invested items within non-stowing containers
- (Ambrose M) Improve automation for Fire Shield
- (Dire Weasel) Add campaign effect for Stoop
- (Dire Weasel) Update automation for Howl of the Wild automation
- (DocSchlock) Add max badge value to Multilating Bite
- (DocSchlock) Update more skill ability scores to attribute modifiers for remaster
- (DocSchlock) Fixes for Season of Ghosts major story npc
- (Rigo) Add damage button to Thermal Nimbus
- (Rigo) Fix the second Clan Lore skill
- (Rigo) Move certain impulse junctions to feat description alterations
- (SpartanCPA) Minor fixes to Trample and Corrupting Gaze
- (stwlam) Fix malformed source uuids for wands held by certain NPCs
- (Tikael) Add Howl of the Wild barbarian instincts
- (Tikael) Fix automation of Awakened Animal and Swimming Animal heritage
- (stwlam) Skip excluding creature traits for NPC strikes generated from rule elements
- (Supe) Make the Strike rule's "ability" property into a resolvable
This release includes all data from system release 5.16.1 and requires Foundry VTT version 12.323. Several major under the hood changes have been made that would benefit from testing.
- (Abaddon) Localize physical item attach button label
- (In3luki) Add support for scene environment types as well as scene environment region overrides
- (Supe) Add button to view item specific roll options in the item rules tab
- (In3luki) Fix grant item form erroring when resolvables fail
- (MrVauxs) Add support for eidolon gang up flanking
- (stwlam) Fix updating deity sanctification
- (stwlam) Remove Z key token cycling now that a similar feature exists in FoundryVTT
- (Supe) Allow class traits to be added to ability items
- (Supe) Fix display of upgrade dice in roll inspector
- (Supe) Fix resolution and updates of mergeable toggleable roll option dropdowns
- (Abaddon) Fix prerequites of certain feats
- (Ambrose M) Fix and update Glass Shield and Fire Shield
- (Dire Weasel) Add effect for Mind of Menace
- (Dire Weasel) Update effect for Distracting Decoy and Shielding Wave
- (Dire Weasel) Update Cry of Destruction and Chilling Darkness
- (Dire Weasel) Fixes for Falling Portcullis and Rusted Door traps
- (Rigo) Move impulse junction notes to feat description alterations
- (rectulo) Fix malformed html in reveal hidden self
- (stwlam) Fix source id for Padli's Wand of Magic Missile
- (In3luki) Fix multiple errors caused by various uuid testing functions
- (stwlam) Convert npc attacks and kit items to foundry data models
- (Supe) Finish converting all short form skill abbreviations (ath) to skill slugs (athletics)
- (Supe) Add roll options for item and feat action type and cost
This release requires Foundry VTT version 12.323
- (In3luki) Compact prosemirror to avoid wrapping in several locations
- (In3luki) Style pf2e custom elements in prosemirror editor
- (Supe) Use Prosemirror in character biographies, hazard sheet, npc sheet, and simple npc sheet
- (Idle) Fix dropdown in Token Light RE form
- (In3luki) Fix visibility of hidden, undetected, and unnoticed tokens
- (In3luki) Fix melee weapons gaining a range
- (In3luki) Fix new actors being assigned the wrong prototype token image
- (In3luki) Fix rolling deterministic damage such as splash
- (stwlam) Fix importing actors and items from module compendia
- (In3luki, stwlam, Supe) Add support for Foundry VTT version 12
- (In3luki) Switched text editor to prosemirror for item sheets
- (Supe) Tweaked token config to better represent modifications from Rules Based Vision
- (Supe) Reduced Rules Based Vision's brightness value to default foundry values for darkvision.
- (Supe) Rerender token vision when global RBV setting is changed