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bucketpool.go
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bucketpool.go
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Copyright 2019 The Vitess Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
package bucketpool
import (
"math"
"sync"
)
type sizedPool struct {
size int
pool sync.Pool
}
func newSizedPool(size int) *sizedPool {
return &sizedPool{
size: size,
pool: sync.Pool{
New: func() interface{} { return makeSlicePointer(size) },
},
}
}
// Pool is actually multiple pools which store buffers of specific size.
// i.e. it can be three pools which return buffers 32K, 64K and 128K.
type Pool struct {
minSize int
maxSize int
pools []*sizedPool
}
// New returns Pool which has buckets from minSize to maxSize.
// Buckets increase with the power of two, i.e with multiplier 2: [2b, 4b, 16b, ... , 1024b]
// Last pool will always be capped to maxSize.
func New(minSize, maxSize int) *Pool {
if maxSize < minSize {
panic("maxSize can't be less than minSize")
}
const multiplier = 2
var pools []*sizedPool
curSize := minSize
for curSize < maxSize {
pools = append(pools, newSizedPool(curSize))
curSize *= multiplier
}
pools = append(pools, newSizedPool(maxSize))
return &Pool{
minSize: minSize,
maxSize: maxSize,
pools: pools,
}
}
func (p *Pool) findPool(size int) *sizedPool {
if size > p.maxSize {
return nil
}
idx := int(math.Ceil(math.Log2(float64(size) / float64(p.minSize))))
if idx < 0 {
idx = 0
}
if idx > len(p.pools)-1 {
return nil
}
return p.pools[idx]
}
// Get returns pointer to []byte which has len size.
// If there is no bucket with buffers >= size, slice will be allocated.
func (p *Pool) Get(size int) *[]byte {
sp := p.findPool(size)
if sp == nil {
return makeSlicePointer(size)
}
buf := sp.pool.Get().(*[]byte)
*buf = (*buf)[:size]
return buf
}
// Put returns pointer to slice to some bucket. Discards slice for which there is no bucket
func (p *Pool) Put(b *[]byte) {
sp := p.findPool(cap(*b))
if sp == nil {
return
}
*b = (*b)[:cap(*b)]
sp.pool.Put(b)
}
func makeSlicePointer(size int) *[]byte {
data := make([]byte, size)
return &data
}