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ctrls.h
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ctrls.h
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#ifndef CTRLS_H
#define CTRLS_H
#include "config.h"
/*
* This is the big union which defines a single control, of any type.
*
* General principles:
* - _All_ pointers in this structure are expected to point to
* dynamically allocated things, unless otherwise indicated.
* - The `label' field can often be null, which will cause the control
* to not have a label at all. This doesn't apply to
* checkboxes and push buttons, in which the label is not
* separate from the control.
*/
enum {
CTRL_EDITBOX, /* label plus edit box */
CTRL_RADIO, /* label plus radio buttons */
CTRL_CHECKBOX, /* checkbox (contains own label) */
CTRL_BUTTON, /* simple push button (no label) */
CTRL_LISTBOX, /* label plus list box */
CTRL_COLUMNS, /* divide window into columns */
CTRL_FONTSELECT, /* label plus font selector */
CTRL_LABEL, /* static text/label only */
};
/*
* Each control has an `int' field specifying which columns it
* occupies in a multi-column part of the dialog box. These macros
* pack and unpack that field.
*
* If a control belongs in exactly one column, just specifying the
* column number is perfectly adequate.
*/
#define COLUMN_FIELD(start, span) ( (((span)-1) << 16) + (start) )
#define COLUMN_START(field) ( (field) & 0xFFFF )
#define COLUMN_SPAN(field) ( (((field) >> 16) & 0xFFFF) + 1 )
/*
* The number of event types is being deliberately kept small, on
* the grounds that not all platforms might be able to report a
* large number of subtle events. We have:
* - the special REFRESH event, called when a control's value needs setting
* - the ACTION event, called when the user does something that
* positively requests action (double-clicking a list box item,
* or pushing a push-button)
* - the VALCHANGE event, called when the user alters the setting
* of the control in a way that is usually considered to alter
* the underlying data (toggling a checkbox or radio button,
* moving the items around in a drag-list, editing an edit control)
* - the SELCHANGE event, called when the user alters the setting
* of the control in a more minor way (changing the selected
* item in a list box).
* - the CALLBACK event, which happens after the handler routine
* has requested a subdialog (file selector, font selector,
* colour selector) and it has come back with information.
*/
enum {
EVENT_REFRESH,
EVENT_ACTION,
EVENT_VALCHANGE,
EVENT_SELCHANGE,
EVENT_UNFOCUS,
EVENT_CALLBACK,
EVENT_DROP
};
extern wstring dragndrop; // drop drag-and-drop contents here
typedef struct control control;
typedef void (* handler_fn)(control *, int event);
struct control {
int type;
/*
* Every control except CTRL_COLUMNS has _some_ sort of label.
* By putting it in the `generic' union as well as everywhere else,
* we avoid having to have an irritating switch statement when we
* go through and deallocate all the memory in a config-box structure.
*
* Yes, this does mean that any non-null value in this field
* is expected to be dynamically allocated and freeable.
*
* For CTRL_COLUMNS, this field MUST be null.
*/
char * label;
/*
* Indicate which column(s) this control occupies. This can be unpacked
* into starting column and column span by the COLUMN macros above.
*/
int column;
/*
* Most controls need to provide a function which gets called
* when that control's setting is changed,
* or when the control's setting needs initialising.
*
* The `data' parameter points to the writable data being modified
* as a result of the configuration activity; for example,
* the `Config' structure, although not necessarily.
*
* The `dlg' parameter is passed back to the platform-specific routines
* to read and write the actual control state.
*/
handler_fn handler;
/*
* Identify a drag-and-drop target control by its widget ("Window")
* as due to the obscure wisdom of Windows design, drag-and-drop events
* are handled completely differently from other events and particularly
* do not provide a "Control identifier".
*/
void * widget;
/*
* Almost all of the above functions will find it useful to
* be able to store a piece of `void *' data.
*/
void * context;
union {
struct {
/*
* Percentage of the dialog-box width used by the edit box.
* If this is set to 100, the label is on its own line;
* otherwise the label is on the same line as the box itself.
*/
int percentwidth;
int password; /* details of input are hidden */
/*
* A special case of the edit box is the combo box, which has
* a drop-down list built in. (Note that a _non_-editable
* drop-down list is done as a special case of a list box.)
*/
int has_list;
} editbox;
struct {
/*
* There are separate fields for `ncolumns' and `nbuttons'
* for several reasons.
*
* Firstly, we sometimes want the last of a set of buttons
* to have a longer label than the rest; we achieve this by
* setting `ncolumns' higher than `nbuttons', and the
* layout code is expected to understand that the final button
* should be given all the remaining space on the line.
* This sounds like a ludicrously specific special case
* (if we're doing this sort of thing, why not have
* the general ability to have a particular button span
* more than one column whether it's the last one or not?)
* but actually it's reasonably common for the sort of
* three-way control we get a lot of:
* `yes' versus `no' versus `some more complex way to decide'.
*
* Secondly, setting `nbuttons' higher than `ncolumns' lets us
* have more than one line of radio buttons for a single setting.
* A very important special case of this is setting `ncolumns' to 1,
* so that each button is on its own line.
*/
int ncolumns;
int nbuttons;
/*
* This points to a dynamically allocated array of `char *' pointers,
* each of which points to a dynamically allocated string.
*/
string * labels; /* `nbuttons' button labels */
/*
* This points to a dynamically allocated array,
* with the value corresponding to each button.
*/
int * vals; /* `nbuttons' entries; may be null */
} radio;
struct {
/*
* At least Windows has the concept of a `default push button',
* which gets implicitly pressed when you hit.
* Return even if it doesn't have the input focus.
*/
int isdefault;
/*
* Also, the reverse of this: a default cancel-type button,
* which is implicitly pressed when you hit Escape.
*/
int iscancel;
} button;
struct {
/*
* Height of the list box, in approximate number of lines.
* If this is zero, the list is a drop-down list.
*/
int height; /* height in lines */
/*
* Percentage of the dialog-box width used by the list box.
* If this is set to 100, the label is on its own line;
* otherwise the label is on the same line as the box itself.
* Setting this to anything other than 100 is not guaranteed
* to work on a _non_-drop-down list, so don't try it!
*/
int percentwidth;
/*
* Some list boxes contain strings that contain tab characters.
* If `ncols' is greater than 0, then `percentages' is expected
* to be non-zero and to contain the respective widths of
* `ncols' columns, which together will exactly fit the width
* of the list box. Otherwise `percentages' must be null.
*/
int ncols; /* number of columns */
int * percentages; /* % width of each column */
} listbox;
struct {
/* In this variant, `label' MUST be null. */
int ncols; /* number of columns */
int * percentages; /* % width of each column */
/*
* Every time this control type appears, exactly one of `ncols'
* and the previous number of columns MUST be one.
* Attempting to allow a seamless transition from a four-column
* to a five-column layout, for example, would be way more
* trouble than it was worth. If you must lay things out
* like that, define eight unevenly sized columns and use
* column-spanning a lot. But better still, just don't.
*
* `percentages' may be null if ncols==1, to save space.
*/
} columns;
};
/* Space for storing platform-specific control data */
void * plat_ctrl;
};
#undef STANDARD_PREFIX
/*
* `controlset' is a container holding an array of `control' structures,
* together with a panel name and a title for the whole set.
* In Windows and any similar-looking GUI, each `controlset'
* in the config will be a container box within a panel.
*/
typedef struct {
char * pathname; /* panel path, e.g. "SSH/Tunnels" */
char * boxtitle; /* title of container box */
int ncolumns; /* current no. of columns at bottom */
int ncontrols; /* number of `control' in array */
int ctrlsize; /* allocated size of array */
control * * ctrls; /* actual array */
} controlset;
/*
* This is the container structure which holds a complete set of
* controls.
*/
typedef struct {
int nctrlsets; /* number of ctrlsets */
int ctrlsetsize; /* ctrlset size */
controlset * * ctrlsets; /* actual array of ctrlsets */
int nfrees;
int freesize;
void * * frees; /* array of aux data areas to free */
} controlbox;
extern controlbox * ctrl_new_box(void);
extern void ctrl_free_box(controlbox *);
/*
* Standard functions used for populating a controlbox structure.
*/
/* Create a controlset. */
extern controlset * ctrl_new_set(controlbox *, char * path,
char * panel, char * title);
extern void ctrl_free_set(controlset *);
extern void ctrl_free(control *);
/*
* This function works like `malloc', but the memory it returns
* will be automatically freed when the controlbox is freed.
* Note that a controlbox is a dialog-box _template_, not an instance,
* and so data allocated through this function is better not used
* to hold modifiable per-instance things. It's mostly here for
* allocating structures to be passed as control handler params.
*/
extern void * ctrl_alloc(controlbox *, size_t size);
/*
* Individual routines to create `control' structures in a controlset.
*
* Most of these routines allow the most common fields to be set directly,
* and put default values in the rest. Each one returns a pointer
* to the `control' it created, so that final tweaks can be made.
*/
/* `ncolumns' is followed by that many percentages, as integers. */
extern control * ctrl_columns(controlset *, int ncolumns, ...);
extern control * ctrl_label(controlset *, char * label);
extern control * ctrl_editbox(controlset *, char * label, int percentage,
handler_fn handler, void * context);
extern control * ctrl_combobox(controlset *, char * label, int percentage,
handler_fn handler, void * context);
extern control * ctrl_listbox(controlset *, char * label, int lines, int percentage,
handler_fn handler, void * context);
/*
* `ncolumns' is followed by (alternately) radio button titles and integers,
* until a null in place of a title string is seen.
*/
extern control * ctrl_radiobuttons(controlset *, char * label, int ncolumns,
handler_fn handler, char * context, ...);
extern control * ctrl_pushbutton(controlset *, char * label,
handler_fn handler, void * context);
extern control * ctrl_droplist(controlset *, char * label, int percentage,
handler_fn handler, void * context);
extern control * ctrl_fontsel(controlset *, char * label,
handler_fn handler, void * context);
extern control * ctrl_checkbox(controlset *, char * label,
handler_fn handler, void * context);
/*
* Standard handler routines to cover most of the common cases in
* the config box.
*/
extern void dlg_stdcheckbox_handler(control *, int event);
extern void dlg_stdstringbox_handler(control *, int event);
extern void dlg_stdintbox_handler(control *, int event);
extern void dlg_stdradiobutton_handler(control *, int event);
extern void dlg_stdfontsel_handler(control *, int event);
extern void dlg_stdcolour_handler(control *, int event);
/*
* Routines the platform-independent dialog code can call to read
* and write the values of controls.
*/
extern void dlg_radiobutton_set(control *, int whichbutton);
extern int dlg_radiobutton_get(control *);
extern void dlg_checkbox_set(control *, bool);
extern bool dlg_checkbox_get(control *);
extern void dlg_editbox_set(control *, string);
extern void dlg_editbox_set_w(control *, wstring);
extern void dlg_editbox_get(control *, string *);
extern void dlg_editbox_get_w(control *, wstring *);
/* The `listbox' functions also apply to combo boxes. */
extern void dlg_listbox_clear(control *);
extern void dlg_listbox_add(control *, string);
extern void dlg_listbox_add_w(control *, wstring);
extern int dlg_listbox_getcur(control *);
extern void dlg_fontsel_set(control *, font_spec *);
extern void dlg_fontsel_get(control *, font_spec *);
/* Special for font sample */
extern void dlg_text_paint(control *ctrl);
/*
* Set input focus into a particular control.
*/
extern void dlg_set_focus(control *);
/*
* This function signals to the front end that the dialog's
* processing is completed.
*/
extern void dlg_end(void);
/*
* Routines to manage a (per-platform) colour selector.
* dlg_coloursel_start() is called in an event handler, and
* schedules the running of a colour selector after the event
* handler returns. The colour selector will send EVENT_CALLBACK to
* the control that spawned it, when it's finished;
* dlg_coloursel_results() fetches the results, as integers from 0
* to 255; it returns nonzero on success, or zero if the colour
* selector was dismissed by hitting Cancel or similar.
*
* dlg_coloursel_start() accepts an RGB triple which is used to
* initialise the colour selector to its starting value.
*/
extern void dlg_coloursel_start(colour);
extern int dlg_coloursel_results(colour *);
/*
* This routine is used by the platform-independent code to
* indicate that the value of a particular control is likely to
* have changed. It triggers a call of the handler for that control
* with `event' set to EVENT_REFRESH.
*
* If `ctrl' is null, _all_ controls in the dialog get refreshed
* (for loading or saving entire sets of settings).
*/
extern void dlg_refresh(control *);
/*
* Standard helper functions for reading a controlbox structure.
*/
/*
* Find the index of next controlset in a controlbox for a given
* path, or -1 if no such controlset exists. If -1 is passed as
* input, finds the first. Intended usage is something like
*
* for (index=-1; (index=ctrl_find_path(ctrlbox, index, path)) >= 0 ;) {
* ... process this controlset ...
* }
*/
extern int ctrl_find_path(controlbox *, char * path, int index);
/* Return the number of matching path elements at the starts of p1 and p2,
* or INT_MAX if the paths are identical. */
extern int ctrl_path_compare(char * p1, char * p2);
#endif