Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
[dependencies]
scrap = "0.1.2"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// Just a byte array.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame!
/// Returns WouldBlock if it would block.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
pub fn format(&self) -> PixelFormat; // Almost always ARGB8888.
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
Please contribute! See the issue tracker for stuff that needs doing.