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Song.hx
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package;
import Section.SwagSection;
import haxe.Json;
import haxe.format.JsonParser;
import lime.utils.Assets;
using StringTools;
typedef SwagSong =
{
var song:String;
var notes:Array<SwagSection>;
var bpm:Int;
var needsVoices:Bool;
var speed:Float;
var player1:String;
var player2:String;
var validScore:Bool;
}
class Song
{
public var song:String;
public var notes:Array<SwagSection>;
public var bpm:Int;
public var needsVoices:Bool = true;
public var speed:Float = 1;
public var player1:String = 'bf';
public var player2:String = 'dad';
public function new(song, notes, bpm)
{
this.song = song;
this.notes = notes;
this.bpm = bpm;
}
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
{
var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
// FIX THE CASTING ON WINDOWS/NATIVE
// Windows???
// trace(songData);
// trace('LOADED FROM JSON: ' + songData.notes);
/*
for (i in 0...songData.notes.length)
{
trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData.notes;
daSong = songData.song;
daBpm = songData.bpm; */
return parseJSONshit(rawJson);
}
public static function parseJSONshit(rawJson:String):SwagSong
{
var swagShit:SwagSong = cast Json.parse(rawJson).song;
swagShit.validScore = true;
return swagShit;
}
}