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queue.h
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#ifndef __QUEUE_HEADER__
#define __QUEUE_HEADER__
#include <algorithm>
#include <deque>
#include <list>
#include <memory>
#include <mutex>
// Thread-safe, type-safe event manager
namespace pd2hook
{
class IEventQueue
{
public:
virtual ~IEventQueue() {}
virtual void ProcessEvents() = 0;
};
class EventQueueMaster
{
template<typename T>
friend class EventQueue;
private:
EventQueueMaster() = default;
public:
static EventQueueMaster& GetSingleton();
void ProcessEvents();
private:
void registerQueue(IEventQueue *queue);
std::list<IEventQueue *> queues;
};
template<typename DataT>
class EventQueue : public IEventQueue
{
public:
typedef void(*EventFunction)(DataT);
class EventItem
{
public:
EventItem(EventFunction runFunction, DataT data);
EventItem(EventItem&&); // VC++ 2013 doesn't let you default this. On VC++ 2015 don't even bother declaring.
void operator()();
private:
EventItem(const EventItem&) = delete;
EventFunction mFunc;
DataT mData;
};
static EventQueue& GetSingleton();
protected:
EventQueue();
public:
virtual void ProcessEvents() override;
void AddToQueue(EventItem item);
void AddToQueue(EventFunction runFunction, DataT data);
private:
std::deque<EventItem> eventQueue;
std::mutex lock;
};
template<typename DataT>
struct EventQueueRuntimeRegisterer
{
EventQueueRuntimeRegisterer() { EventQueue<DataT>::GetSingleton(); }
};
#define PD2HOOK_CONCAT_IMPL(x, y) x ## y
#define PD2HOOK_CONCAT(x, y) PD2HOOK_CONCAT_IMPL(x, y)
// Not strictly necessary, but is a nice chance to make sure the static instance is initialised before there's a chance for multithreaded calls
#define PD2HOOK_REGISTER_EVENTQUEUE(DataT, Name) \
namespace { EventQueueRuntimeRegisterer<DataT> PD2HOOK_CONCAT(staticRegisterer, __COUNTER__); EventQueue<DataT>& Get##Name##Queue() { return EventQueue<DataT>::GetSingleton(); } }
#define PD2HOOK_REGISTER_EVENTQUEUE_EASY(DataT) PD2HOOK_REGISTER_EVENTQUEUE(DataT, DataT)
#pragma region Implementation
template<typename DataT>
EventQueue<DataT>::EventQueue()
{
EventQueueMaster::GetSingleton().registerQueue(this);
}
template<typename DataT>
EventQueue<DataT>::EventItem::EventItem(EventFunction runFunction, DataT data) :
mFunc(runFunction), mData(std::move(data))
{}
template<typename DataT>
EventQueue<DataT>::EventItem::EventItem(EventItem&& mv) :
mFunc(mv.mFunc), mData(std::move(mv.mData))
{}
template<typename DataT>
void EventQueue<DataT>::EventItem::operator()()
{
mFunc(std::move(mData));
}
template<typename DataT>
EventQueue<DataT>& EventQueue<DataT>::GetSingleton()
{
static EventQueue<DataT> instance;
return instance;
}
template<typename DataT>
void EventQueue<DataT>::ProcessEvents()
{
decltype(eventQueue) localQueue;
{
std::lock_guard<std::mutex> locker(lock);
// localQueue = std::move(eventQueue); standard is a little iffy on what happens to eventQueue after this, so do it manually
while (!eventQueue.empty())
{
localQueue.push_back(std::move(eventQueue.front()));
eventQueue.pop_front();
}
}
std::for_each(localQueue.begin(), localQueue.end(), [](EventItem& e) { e(); });
}
template<typename DataT>
void EventQueue<DataT>::AddToQueue(EventItem item)
{
std::lock_guard<std::mutex> locker(lock);
eventQueue.push_back(std::move(item));
}
template<typename DataT>
void EventQueue<DataT>::AddToQueue(EventFunction runFunction, DataT data)
{
std::lock_guard<std::mutex> locker(lock);
eventQueue.emplace_back(runFunction, std::move(data));
}
#pragma endregion
}
#endif // __QUEUE_HEADER__