Passionate game developer seeks like-minded game to develop.
Gameplay programmer at Electronic Arts.
- Santa Ana, CA
- www.jaystevens.me
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written in C#
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Windows system utilities to maximize productivity
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a r…
unity3d multi threading helper class with two examples