Senior Software Engineer. OpenGL, Rendering, Game Engine things
- Pennsylvania, United States
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written in C
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A BSD-based OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
A completely free, open-source, 2D game engine built on proven torque technology.
A fast branchless stable quicksort / mergesort hybrid that is highly adaptive.
A C++ binding/wrapper library for the Duktape JavaScript interpreter.
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
A truly skeletal starter/learning project for Torque 3D.