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Currently, methods that are connected to a signal (through the editor) are marked as unused by Rider:
(Example from Thrive)
It would be nice to add a feature to show the scene file where the connection is stored and mark it as referenced by Godot or something, like the Unity plugin does.
The text was updated successfully, but these errors were encountered:
Well, I just did some tests and every single method, even if is empty and unused, is indeed referenced in the generated partial class. But in fact I think is worse because now we basically lost the ability to check what method is really not being used in the project, using that feature. I was thinking of the plugin doing something like Unity does:
Then it will link to the tscn file where the link was written. I mean, ideally, it will focus the editor window and highlight the Node with the signal, but I know that will require some work there, so this can be a good first solution.
Of course, the original issue is resolved and at least we won't have a bunch of warnings.
EDIT: Actually after testing my error was from the 3rd party gdscript plugin, trying to avoid using that one so uninstalled, but I do have the above users issue with no method being seen as 'unused'. More minor issue for me
Currently, methods that are connected to a signal (through the editor) are marked as unused by Rider:
(Example from Thrive)
It would be nice to add a feature to show the scene file where the connection is stored and mark it as referenced by Godot or something, like the Unity plugin does.
The text was updated successfully, but these errors were encountered: