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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectGuid>{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ItemGroup>
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<Reference Include="UnityEngine">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\ChainOfResponsibilityExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\ChainOfResponsibilityStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example1\CommandExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\DeviceButton.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\ICommand.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\IElectronicDevice.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\Radio.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TVRemove.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\Television.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TestCommandPattern.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnItAllOff.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnTVOff.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnTVOn.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnVolumeDown.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnVolumeUp.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\Command.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\InputHandler.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\MoveCommand.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\MoveCommandReceiver.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Structure\CommandStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Example1\InterpreterExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Structure\InterpreterStructrue.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Example1\IteratorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Structure\IteratorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Example1\MediatorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Structure\MediatorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Example1\MementoExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Structure\MementoStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Example1\ObserverExample1.cs" />
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<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple1\StateExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple2\StateExmaple2.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\ATMMachine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\ATMState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\HasCard.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\HasPin.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\NoCard.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\NoCash.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\TestATMMachine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\DrivingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\DuckingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\Heroine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\HeroineBaseState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\JumpingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\StandingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\TestHeroine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Structure\StateStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Strategy Pattern\Exmaple1\StrategyPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Strategy Pattern\Structure\StrategyStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Template Method Pattern\Exmaple1\TemplateMethodPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Template Method Pattern\Structure\TemplateMethodStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Visitor Pattern\Exmaple1\VisitorPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Visitor Pattern\Structure\VisitorStructure.cs" />
<Compile Include="Assets\Creational Patterns\Abstract Factory Pattern\Example1\AbstractFactoryPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Abstract Factory Pattern\Structure\AbstractFactoryStructrue.cs" />
<Compile Include="Assets\Creational Patterns\Builder Pattern\Example1\BuilderPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Builder Pattern\Structure\BuilderStructure.cs" />
<Compile Include="Assets\Creational Patterns\Factory Method Pattern\Example1\FactoryMethodPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Factory Method Pattern\Structure\FactoryMethodStructure.cs" />
<Compile Include="Assets\Creational Patterns\Prototype Pattern\Example1\PrototypePatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Prototype Pattern\Structure\PrototypeStructure.cs" />
<Compile Include="Assets\Creational Patterns\Singleton Pattern\Example1\SingletonPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Singleton Pattern\Structure\SingletonStructure.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\FlashSpeed.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\GroundDive.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\SkyLaunch.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\SuperPower.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\TestSubclassSandbox.cs" />
<Compile Include="Assets\Structural Patterns\Adapter Pattern\Exmaple1\AdapterPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Adapter Pattern\Structure\AdapterStructure.cs" />
<Compile Include="Assets\Structural Patterns\Bridge Pattern\Exmaple1\BridgePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Bridge Pattern\Structure\BridgeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Composite Pattern\Exmaple1\CompositePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Composite Pattern\Structure\CompositeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Decorator Pattern\Exmaple1\DecoratorPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Decorator Pattern\Structure\DecoratorStructure.cs" />
<Compile Include="Assets\Structural Patterns\Facade Pattern\Exmaple1\FacadePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Facade Pattern\Structure\FacadeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Flyweight Pattern\Exmaple1\FlyweightPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Flyweight Pattern\Structure\FlyweightStructure.cs" />
<Compile Include="Assets\Structural Patterns\Proxy Pattern\Exmaple1\ProxyPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Proxy Pattern\Structure\ProxyStructure.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>