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A minecraft mod : Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

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JoelZBub/capsule

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Capsule mod by Lythom

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

Mod page

https://minecraft.curseforge.com/projects/capsule

Wiki

https://github.com/Lythom/capsule/wiki

Changelog

1.12.2-3.1.68 : Important bug fix

  • Fix error when capsule thrown by non player entity (ex: dropper)
  • Update forge to 1.12.2-14.23.3.2655
  • Update 1.12.2-3.1.68 README

1.12.2-3.1.63 : Water and loot fine tuning

  • New Water behaviour : Capsules now deploys on surface of water (or liquids), unless the thrower is immerged in the liquid itself.
  • Configurable loot tables. A new entry in the config file (lootTablesList) allows to configure where reward capsule will spawn.
  • Removed gameplay/fishing/treasure from default loot tables (can be re-added trough config).
  • Update forge to 1.12.2-14.23.0.2550
  • Update JEI API to 1.12.2-4.8.0.114

1.12.2-3.1.57 : Chinese and Bug fixes

  • Add chinese translation (Thanks to 0nepeop1e)
  • Fix a bug where the content of the capsule would not be saved if modified in another dimension
  • Fix logic to load content from older version of structure blocks

1.12.2-3.1.66 : template naming on linux servers

It is required that template names are lowercase to work in a linux environment, this applies to all version of capsule.

  • Change default templates names to be lowercased.
  • Change Reward capsule to use capitalized file name as label. Ex: "small villager house.nbt" will give a "Small Villager House" capsule.

1.12.2-3.1.48 : sound and Bug fixes

Upgrading: If you upgrade from an older version, you will not have loot in dungeon chest by default. To get them back: remove config/capsule.cfg (to generate a new default config) and remove folder /config/capsule/loot.

  • Add sounds for activation, deactivation, throw, deploy and undeploy actions
  • Looting system change ! All loots from dungeon chests are now taken from /config/capsule/loot (and not more from the jar assets). The default loots or copied there the first time the folder are created.
  • Change versionning number to follow minecraftforge guidelines (without API)
  • Fix excluded blocks (modded) that would not be actually excluded during capture

1.12.2-1.5.39 : 1.12.2 Update

  • Update forge to 1.12.2-14.23.0.2550
  • Update JEI API to 1.12.2-4.8.0.114
  • new default path to capsule files in save folder : /structures/capsule (previously "/capsules")
  • new default path to capsule files for loots : /assets/capsule/loot/ and /config/capsule/loot/ (previously "/capsules")
  • new default path to capsule rewards /config/capsule/rewards (previously "/capsules")
  • Recipes updates to use the new json system when possible. Warning: Size of capsules from crafting is now defined in the json recipe, not in the config.

1.11.2-1.4.0 : 1.11.2 Update

  • Update forge to 1.11.2-13.20.1.2530
  • Update JEI API to 1.11.2-4.5.0.294

1.10.2-1.3.0 : The multiplayer friendly update

  • Add grieffing protection for bother capturing and deploying (check if the player could place / harvest block manually)
  • Fix activated capsule being thrown by non-player (dispenser and dropper can now deploy an activated capsule)
  • Improve previewed capsule throw trajectory
  • Improve resilience: blocks crashing when manipulated will be ignore during the capture + error log but no crash or interruption of the capture
  • Update forge to 1.10.2-12.18.3.2511
  • Update JEI API to 1.10.2-3.14.7.420

1.10.2-1.2.0 : The Big 1.10.2 update : the modpack maker update : the Structure blocks update

  • Now uses structure blocks mechanics and file format to store capsule content.
  • Compatible with structure blocks (a structure template can be converted into capsule and a capsule can be load from structure block).
  • Add a preview of the future content deployment when the capsule is activated. Red wireframes indicates the deploy will fail.
  • The capsule will always deploy exactly where is was previewed.
  • Recipes tweaks, see NEI or wiki for new recipes (https://bitbucket.org/Lythom/mccapsule/wiki/Home).
  • Visual changes on blocks and items.
  • One use Loot capsules now appears in dungeon chests.
  • Add tools for modpack makers. See https://bitbucket.org/Lythom/mccapsule/wiki/Modpack%20maker%20How%20To's.
  • Fixes :
  • Fix enchantment registring to match latest forge pratices.
  • Fix preview rendering for capturing and undeploying
  • Fix undeploying from another dimension

NOT BACKWARD COMPATIBLE with any previous version of the mod : backup, deploy all your capsule contents, and destroy all your capsules items before updating from a previous version.

1.9.4-1.1.8 : BugFix fix

  • Fix #9 - Enchantment "Recall" not anymore present on every item whatever the config
  • Default config now allow Recall only on capsules (see config file for more options)

1.9.4-1.1.7 : Compatibility fixes

  • Fix #5 - Mod crashing when CapsuleItem.getItemStackDisplayName is called server-side

1.9.4-1.1.6 : Update for 1.9.4 version of forge + JEI integration + new recipe

  • Update for forge 1.9.4 (thank you @Walter Daniel for the help =) )
  • Add JEI integration with descriptions and special recipes (recovery, upgrade, clear)
  • Add a new recipe to clear the content of a capsule (to allow upgrades and new recaptures of existing capsules)

1.9-1.1.5 : Update for forge 12.16.1.1887

  • Update Capsule mod for forge 1.9 - 12.16.1.1887 (recommanded)

1.9-1.1.4 : Transfer logic rework

  • Rework transfer algorithm to force transfer without block update logic being executed during the move
  • Fixes bug with dependants blocks (torches on top of wall, doors powered by redstone) that would not be kept correctly during the transfer

1.9-1.1.3 : Fix recovery capsule recipe

  • Fix recovery capsule recipe

1.9-1.1.2 : Minor fixes

  • Transfert logic fix

1.9-1.1.1 : Migrate to 1.9 + more configuration options

  • Update to minecraft forge 1.9
  • Offhand currently not able to throw capsules
  • Fix weird behaviour when teleporting to capsule dimensions with creativePlayer2CapsuleTP
  • Visually lighten capsule dimension

1.8-1.1.0 : Migrate to 1.8.9 + more configuration options

  • Add item "Capsule : overpowered" crafted with a nether star instead of ender pearl. Overpowered capsule as a different "excluded blocks" config (to allow more blocks to be captured).
  • Add a recipe to upgrades empty capsules capacity (surround with 8 ender pearls). Number of upgrades can be configured, default 5.
  • Add Configuration options for default capsules sizes

1.8-1.0.3 : Bugfixes : capsule content messing up after server restart + network error with large payload

  • Fix : capsule content messing up after server restart (last available storage space was not retrieved correctly after server restart)
  • Fix : network payload error with big custome capsules

1.8-1.0.2 : Capsule labeling fix + configurable overridable and excluded blocks

  • Add overridable and excluded blocks in config files. You can now choose is you want this spawner to get captured =)
  • Improve feedback when an entity prevent the capsule from deploying. Ex: "Can't deploy : in the way !"
  • Fix label taking only the first letters when edited.
  • Fix some block states (ie. some flowers) that would not get overriden on deploy and prevent the capsule from deploying.

1.8-1.0.1 : Dedicated server fix + various bug fixes

  • Downgrade minecraftforge dependency to recommanded version (11.14.3.1450). Still compatible with latest version.
  • Allow the mod to run on dedicated server
  • Fix encoding for the capsule label quotes
  • Fix mobs not preventing capsule to deploy

1.8-1.0.0 : Initial release

Items :

  • capsule item (iron, gold and diamond)
  • creative player2Capsule teleporter

Blocks :

  • captures base

Planned

  • Blueprint capsules that can be loaded with material and then spawn several times the same pattern
  • Capsule shirts, Capsules banner logo (idea of AlexisMachina)

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A minecraft mod : Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

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