Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
https://minecraft.curseforge.com/projects/capsule
https://github.com/Lythom/capsule/wiki
1.12.2-3.1.68 : Important bug fix
- Fix error when capsule thrown by non player entity (ex: dropper)
- Update forge to 1.12.2-14.23.3.2655
- Update 1.12.2-3.1.68 README
1.12.2-3.1.63 : Water and loot fine tuning
- New Water behaviour : Capsules now deploys on surface of water (or liquids), unless the thrower is immerged in the liquid itself.
- Configurable loot tables. A new entry in the config file (lootTablesList) allows to configure where reward capsule will spawn.
- Removed gameplay/fishing/treasure from default loot tables (can be re-added trough config).
- Update forge to 1.12.2-14.23.0.2550
- Update JEI API to 1.12.2-4.8.0.114
1.12.2-3.1.57 : Chinese and Bug fixes
- Add chinese translation (Thanks to 0nepeop1e)
- Fix a bug where the content of the capsule would not be saved if modified in another dimension
- Fix logic to load content from older version of structure blocks
1.12.2-3.1.66 : template naming on linux servers
It is required that template names are lowercase to work in a linux environment, this applies to all version of capsule.
- Change default templates names to be lowercased.
- Change Reward capsule to use capitalized file name as label. Ex: "small villager house.nbt" will give a "Small Villager House" capsule.
1.12.2-3.1.48 : sound and Bug fixes
Upgrading:
If you upgrade from an older version, you will not have loot in dungeon chest by default.
To get them back: remove config/capsule.cfg
(to generate a new default config) and remove folder /config/capsule/loot
.
- Add sounds for activation, deactivation, throw, deploy and undeploy actions
- Looting system change ! All loots from dungeon chests are now taken from /config/capsule/loot (and not more from the jar assets). The default loots or copied there the first time the folder are created.
- Change versionning number to follow minecraftforge guidelines (without API)
- Fix excluded blocks (modded) that would not be actually excluded during capture
1.12.2-1.5.39 : 1.12.2 Update
- Update forge to 1.12.2-14.23.0.2550
- Update JEI API to 1.12.2-4.8.0.114
- new default path to capsule files in save folder : /structures/capsule (previously "/capsules")
- new default path to capsule files for loots : /assets/capsule/loot/ and /config/capsule/loot/ (previously "/capsules")
- new default path to capsule rewards /config/capsule/rewards (previously "/capsules")
- Recipes updates to use the new json system when possible. Warning: Size of capsules from crafting is now defined in the json recipe, not in the config.
1.11.2-1.4.0 : 1.11.2 Update
- Update forge to 1.11.2-13.20.1.2530
- Update JEI API to 1.11.2-4.5.0.294
1.10.2-1.3.0 : The multiplayer friendly update
- Add grieffing protection for bother capturing and deploying (check if the player could place / harvest block manually)
- Fix activated capsule being thrown by non-player (dispenser and dropper can now deploy an activated capsule)
- Improve previewed capsule throw trajectory
- Improve resilience: blocks crashing when manipulated will be ignore during the capture + error log but no crash or interruption of the capture
- Update forge to 1.10.2-12.18.3.2511
- Update JEI API to 1.10.2-3.14.7.420
1.10.2-1.2.0 : The Big 1.10.2 update : the modpack maker update : the Structure blocks update
- Now uses structure blocks mechanics and file format to store capsule content.
- Compatible with structure blocks (a structure template can be converted into capsule and a capsule can be load from structure block).
- Add a preview of the future content deployment when the capsule is activated. Red wireframes indicates the deploy will fail.
- The capsule will always deploy exactly where is was previewed.
- Recipes tweaks, see NEI or wiki for new recipes (https://bitbucket.org/Lythom/mccapsule/wiki/Home).
- Visual changes on blocks and items.
- One use Loot capsules now appears in dungeon chests.
- Add tools for modpack makers. See https://bitbucket.org/Lythom/mccapsule/wiki/Modpack%20maker%20How%20To's.
- Fixes :
- Fix enchantment registring to match latest forge pratices.
- Fix preview rendering for capturing and undeploying
- Fix undeploying from another dimension
NOT BACKWARD COMPATIBLE with any previous version of the mod : backup, deploy all your capsule contents, and destroy all your capsules items before updating from a previous version.
1.9.4-1.1.8 : BugFix fix
- Fix #9 - Enchantment "Recall" not anymore present on every item whatever the config
- Default config now allow Recall only on capsules (see config file for more options)
1.9.4-1.1.7 : Compatibility fixes
- Fix #5 - Mod crashing when CapsuleItem.getItemStackDisplayName is called server-side
1.9.4-1.1.6 : Update for 1.9.4 version of forge + JEI integration + new recipe
- Update for forge 1.9.4 (thank you @Walter Daniel for the help =) )
- Add JEI integration with descriptions and special recipes (recovery, upgrade, clear)
- Add a new recipe to clear the content of a capsule (to allow upgrades and new recaptures of existing capsules)
1.9-1.1.5 : Update for forge 12.16.1.1887
- Update Capsule mod for forge 1.9 - 12.16.1.1887 (recommanded)
1.9-1.1.4 : Transfer logic rework
- Rework transfer algorithm to force transfer without block update logic being executed during the move
- Fixes bug with dependants blocks (torches on top of wall, doors powered by redstone) that would not be kept correctly during the transfer
1.9-1.1.3 : Fix recovery capsule recipe
- Fix recovery capsule recipe
1.9-1.1.2 : Minor fixes
- Transfert logic fix
1.9-1.1.1 : Migrate to 1.9 + more configuration options
- Update to minecraft forge 1.9
- Offhand currently not able to throw capsules
- Fix weird behaviour when teleporting to capsule dimensions with creativePlayer2CapsuleTP
- Visually lighten capsule dimension
1.8-1.1.0 : Migrate to 1.8.9 + more configuration options
- Add item "Capsule : overpowered" crafted with a nether star instead of ender pearl. Overpowered capsule as a different "excluded blocks" config (to allow more blocks to be captured).
- Add a recipe to upgrades empty capsules capacity (surround with 8 ender pearls). Number of upgrades can be configured, default 5.
- Add Configuration options for default capsules sizes
1.8-1.0.3 : Bugfixes : capsule content messing up after server restart + network error with large payload
- Fix : capsule content messing up after server restart (last available storage space was not retrieved correctly after server restart)
- Fix : network payload error with big custome capsules
1.8-1.0.2 : Capsule labeling fix + configurable overridable and excluded blocks
- Add overridable and excluded blocks in config files. You can now choose is you want this spawner to get captured =)
- Improve feedback when an entity prevent the capsule from deploying. Ex: "Can't deploy : in the way !"
- Fix label taking only the first letters when edited.
- Fix some block states (ie. some flowers) that would not get overriden on deploy and prevent the capsule from deploying.
1.8-1.0.1 : Dedicated server fix + various bug fixes
- Downgrade minecraftforge dependency to recommanded version (11.14.3.1450). Still compatible with latest version.
- Allow the mod to run on dedicated server
- Fix encoding for the capsule label quotes
- Fix mobs not preventing capsule to deploy
1.8-1.0.0 : Initial release
Items :
- capsule item (iron, gold and diamond)
- creative player2Capsule teleporter
Blocks :
- captures base
- Blueprint capsules that can be loaded with material and then spawn several times the same pattern
- Capsule shirts, Capsules banner logo (idea of AlexisMachina)